[3.x]Call to Adventure: Secrets of the Fire Swamp
Moderator: Moderators
-
- Journeyman
- Posts: 142
- Joined: Mon May 11, 2015 12:54 am
Everyone, please point buy? Or something else? I'd be fine with a set array too.
Then, once you have absorbed the lesson, that your so-called "friends" are nothing but meat sacks flopping around in the fashion of an outgassing corpse, pile all of your dice and pencils and graph-paper in the corner and SET THEM ON FIRE. Weep meaningless tears.
-DrPraetor
-DrPraetor
-
- Duke
- Posts: 2074
- Joined: Mon Nov 18, 2013 8:20 pm
I vote for any kind of stat generation that isn't random. High point buy or a better than elite array is cool by me.
How about we only vote on stuff when at least one person objects to it first?
How about we only vote on stuff when at least one person objects to it first?
Last edited by radthemad4 on Sat Oct 10, 2015 8:24 pm, edited 2 times in total.
- Ancient History
- Serious Badass
- Posts: 12708
- Joined: Wed Aug 18, 2010 12:57 pm
Well, that's 3-fer. We'll do Point-Buy at 40 points, unless anyone objects.
Last edited by Ancient History on Sat Oct 10, 2015 8:26 pm, edited 1 time in total.
Can I be a Celadrin? Dragon Magazine 350
Then, once you have absorbed the lesson, that your so-called "friends" are nothing but meat sacks flopping around in the fashion of an outgassing corpse, pile all of your dice and pencils and graph-paper in the corner and SET THEM ON FIRE. Weep meaningless tears.
-DrPraetor
-DrPraetor
- Ancient History
- Serious Badass
- Posts: 12708
- Joined: Wed Aug 18, 2010 12:57 pm
So, depending on how the voting goes, the current idea is Celadrin LA+1 (Dragon 350) Tome Fighter 2 (Races of War)/Dread Necromancer-Positive Variant (Heroes of Horror).
I suppose if people okay the positive-energy dread necro, I should retool some of his stuff? How much rejiggering are you alright with? Swap Negative everywhere with Positive and stick in Create Deathless at level appropriate slots?
I suppose if people okay the positive-energy dread necro, I should retool some of his stuff? How much rejiggering are you alright with? Swap Negative everywhere with Positive and stick in Create Deathless at level appropriate slots?
Then, once you have absorbed the lesson, that your so-called "friends" are nothing but meat sacks flopping around in the fashion of an outgassing corpse, pile all of your dice and pencils and graph-paper in the corner and SET THEM ON FIRE. Weep meaningless tears.
-DrPraetor
-DrPraetor
- Ancient History
- Serious Badass
- Posts: 12708
- Joined: Wed Aug 18, 2010 12:57 pm
I was thinking:
Weapons and Armor Proficiency: Same as evil Dread Necromancer.
Spellcasting: Same as Dread Necromancer, see revised spell list below.
Deathless Touch (Su): Positive energy flows through a dread necromancer’s body, concentrating in her hands. At will, but no more than once per round, she can make a melee touch attack against an undead foe that deals 1d8 points of damage, +1 per four class levels. This
touch heals living creatures, restoring 1 hit point per touch, +1 per four
class levels. A dread necromancer can use the spectral hand spell to deliver this attack from a distance.
Rebuke Deathless (Su):
A dread necromancer can turn undead creatures and rebuke deathless by channeling passive energy through her body. See the cleric class feature described on page 33 of the Player’s Handbook.
Deathless Body: Starting at 2nd level, a dread necromancer begins her journey into deathlessness. The first symptom is her body’s increased
resilience to physical harm. She gains DR 2/bludgeoning and magic. As the dread necromancer increases in level, this DR increases in effectiveness, to DR 4 at 7th level, DR 6 at 11th level, and DR 8 at 15th level.
Positive Energy Burst (Su): Beginning at 3rd level, a dread necromancer gains the ability to emit a burst of positive energy from her body, harming undead creatures within 5 feet of her. This burst deals 1d4 points of damage per class level. A successful Will save (DC 10 + 1/2 her
class level + Cha modifier) reduces damage by half. Living creatures within this burst are healed the same amount of hit points as the damage she deals to living creatures. A dread necromancer can use this ability once per day at 3rd level, and one additional time per day for every five levels she attains beyond 3rd (2/day at 8th level, 3/day at 13th level, and 4/day at 18th level).
Revised Dread Necromancer Spell List
1st Level: Bane, bestow wound, cause fear, chill touch, detect
magic, detect undead, doom, hide from undead, cure light wounds,
ray of enfeeblement, summon undead I*, undetectable alignment
* If you want to replace this with ectoplasmic armor or something, fine. These changes require adding Heroes of Horror to the list, but nothing else.
Spellcasting: Same as Dread Necromancer, see revised spell list below.
Deathless Touch (Su): Positive energy flows through a dread necromancer’s body, concentrating in her hands. At will, but no more than once per round, she can make a melee touch attack against an undead foe that deals 1d8 points of damage, +1 per four class levels. This
touch heals living creatures, restoring 1 hit point per touch, +1 per four
class levels. A dread necromancer can use the spectral hand spell to deliver this attack from a distance.
Rebuke Deathless (Su):
A dread necromancer can turn undead creatures and rebuke deathless by channeling passive energy through her body. See the cleric class feature described on page 33 of the Player’s Handbook.
Deathless Body: Starting at 2nd level, a dread necromancer begins her journey into deathlessness. The first symptom is her body’s increased
resilience to physical harm. She gains DR 2/bludgeoning and magic. As the dread necromancer increases in level, this DR increases in effectiveness, to DR 4 at 7th level, DR 6 at 11th level, and DR 8 at 15th level.
Positive Energy Burst (Su): Beginning at 3rd level, a dread necromancer gains the ability to emit a burst of positive energy from her body, harming undead creatures within 5 feet of her. This burst deals 1d4 points of damage per class level. A successful Will save (DC 10 + 1/2 her
class level + Cha modifier) reduces damage by half. Living creatures within this burst are healed the same amount of hit points as the damage she deals to living creatures. A dread necromancer can use this ability once per day at 3rd level, and one additional time per day for every five levels she attains beyond 3rd (2/day at 8th level, 3/day at 13th level, and 4/day at 18th level).
Revised Dread Necromancer Spell List
1st Level: Bane, bestow wound, cause fear, chill touch, detect
magic, detect undead, doom, hide from undead, cure light wounds,
ray of enfeeblement, summon undead I*, undetectable alignment
* If you want to replace this with ectoplasmic armor or something, fine. These changes require adding Heroes of Horror to the list, but nothing else.
- Ancient History
- Serious Badass
- Posts: 12708
- Joined: Wed Aug 18, 2010 12:57 pm
-
- Journeyman
- Posts: 142
- Joined: Mon May 11, 2015 12:54 am
- Ancient History
- Serious Badass
- Posts: 12708
- Joined: Wed Aug 18, 2010 12:57 pm
-
- Journeyman
- Posts: 142
- Joined: Mon May 11, 2015 12:54 am
- Ancient History
- Serious Badass
- Posts: 12708
- Joined: Wed Aug 18, 2010 12:57 pm
Just to make sure, I plan to use Frank's crusader. Technically it's a tome class and everything. That's alright, correct?
Okay, so it turns out that Create Deathless is a 6th level domain spell, so I actually can't get it :sadface:. So I might just go cleric on the other side.
EDIT: Actually, I could take Attune Domain if Tome is in.
EDIT: Actually, I could take Attune Domain if Tome is in.
Last edited by vagrant on Sun Oct 11, 2015 9:49 am, edited 1 time in total.
- Ancient History
- Serious Badass
- Posts: 12708
- Joined: Wed Aug 18, 2010 12:57 pm
Yep, that's fine.maglag wrote:Just to make sure, I plan to use Frank's crusader. Technically it's a tome class and everything. That's alright, correct?
Maglag, how are you planning to deal with the round-randomised maneuver list and the 3-round script that we'll be doing? I don't think the Crusader is a good fit for a PbP game.
Then, once you have absorbed the lesson, that your so-called "friends" are nothing but meat sacks flopping around in the fashion of an outgassing corpse, pile all of your dice and pencils and graph-paper in the corner and SET THEM ON FIRE. Weep meaningless tears.
-DrPraetor
-DrPraetor
- Ancient History
- Serious Badass
- Posts: 12708
- Joined: Wed Aug 18, 2010 12:57 pm
-
- Duke
- Posts: 1545
- Joined: Fri Jul 17, 2009 2:07 am
- Ancient History
- Serious Badass
- Posts: 12708
- Joined: Wed Aug 18, 2010 12:57 pm
- JigokuBosatsu
- Prince
- Posts: 2549
- Joined: Tue Aug 10, 2010 10:36 pm
- Location: The Portlands, OR
- Contact:
I'll be following this for entertainment, but might pop in if somebody drops out.
Omegonthesane wrote:a glass armonica which causes a target city to have horrific nightmares that prevent sleep
JigokuBosatsu wrote:so a regular glass armonica?
Yeah, I can totally get a character up by Friday.
Then, once you have absorbed the lesson, that your so-called "friends" are nothing but meat sacks flopping around in the fashion of an outgassing corpse, pile all of your dice and pencils and graph-paper in the corner and SET THEM ON FIRE. Weep meaningless tears.
-DrPraetor
-DrPraetor
-
- Duke
- Posts: 2074
- Joined: Mon Nov 18, 2013 8:20 pm
Yeah, I can make something by Friday.
I don't think it's possible to come up with a decent general purpose action script that isn't ridiculously convoluted and even then it's bound to have some situations that aren't covered. Terrains vary, enemies vary, player conditions vary, immunities vary, actions of other allies vary, bad rolls happen, crits happen, etc. Perhaps other players could vote to have an inactive ally do something if they go three days without posting or something of that nature?
I don't think it's possible to come up with a decent general purpose action script that isn't ridiculously convoluted and even then it's bound to have some situations that aren't covered. Terrains vary, enemies vary, player conditions vary, immunities vary, actions of other allies vary, bad rolls happen, crits happen, etc. Perhaps other players could vote to have an inactive ally do something if they go three days without posting or something of that nature?
Last edited by radthemad4 on Sun Oct 11, 2015 6:05 pm, edited 1 time in total.