Video Games
Moderator: Moderators
Good point, that is also a perfectly acceptable way to do it. You spend some cash and don't get *as much* stuff, but it's so much quicker and easier. Besides, you solve a problem with dynamite. I think we can all agree that is the best course of action.
On Sword Coast Adventures: I'm sort of keeping an eye on it. They're doing their very best to make the Real Time With Pausing (ie Turn Based) look cool and effective, and to make the DMing multiplayer mode thing look really easy and fun, but I can smell the marketing on the trailer, I want to see it in a LP. And they boast that it's by "the same people who made Dragon Age", which makes me wonder "So... someone stands in town spruiking DLC, and they jam a romance down your throat so hard that it gets its own DLC?" I mean, I should consider what I liked about DAO, it was a fun game, yet that's what sticks in my mind.
Overall I'm keeping an eye on it, but want to see someone else play a bit first. Hopefully TotalBiscuit will. Or Dodger could do a complete LP with a derpy character.
On Sword Coast Adventures: I'm sort of keeping an eye on it. They're doing their very best to make the Real Time With Pausing (ie Turn Based) look cool and effective, and to make the DMing multiplayer mode thing look really easy and fun, but I can smell the marketing on the trailer, I want to see it in a LP. And they boast that it's by "the same people who made Dragon Age", which makes me wonder "So... someone stands in town spruiking DLC, and they jam a romance down your throat so hard that it gets its own DLC?" I mean, I should consider what I liked about DAO, it was a fun game, yet that's what sticks in my mind.
Overall I'm keeping an eye on it, but want to see someone else play a bit first. Hopefully TotalBiscuit will. Or Dodger could do a complete LP with a derpy character.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
I see "made by the same people who made Dragon Age" and basically think "So... it's going to have a system that is arbitrarily different from how that sort of game is normally done and makes the actual game play sort of shit?"
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
Not sure where you get that, since Dragon Age Origins had like one change from standard RPG mechanics, and it was the supremely better than all other mechanics maintenance method of buffs.Prak wrote:I see "made by the same people who made Dragon Age" and basically think "So... it's going to have a system that is arbitrarily different from how that sort of game is normally done and makes the actual game play sort of shit?"
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
The psuedo-RTS nature of managing the party was weird to me. I'd have preferred a more straight RPG set up, like Skyrim, which even handles companions just fine.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
"I think it is weird, that this overhead isometric RPG plays like overheard isometric RPGs such as LITERALLY EVERYONE EVER MADE instead of like first person elder scrolls which is nothing like conventional isometric RPGs" said only really dumb people.Prak wrote:The psuedo-RTS nature of managing the party was weird to me. I'd have preferred a more straight RPG set up, like Skyrim, which even handles companions just fine.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
Ok, so I have a small sample-size for CRPGs.
I'll amend that to "by the people who made Dragon Age" to me means "by the people who wrote an awesome game for a computer game control scheme I sort of hate."
I'll amend that to "by the people who made Dragon Age" to me means "by the people who wrote an awesome game for a computer game control scheme I sort of hate."
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
I think mostly my hate for it is one of those "well that's not what I was fucking expecting" things, plus not being used to it (as I have always been rather broke, so I didn't grow up playing Balder's Gate and the like). I like the DAO characters and story, so I plan to go back to it eventually, it just... bugs me that its not a straight third-person hack and slash RPG. I just need to get used to it.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
Whereas contrariwise, I prefer the third-person style with pausing or preferably flat-out turn-based. Indeed I'd be more than happy for them to just re-release NWN1 with just the following changes:
1. More stable (mostly in the sense of the game sometimes feeling like crashing - I'm even willing to accept the basic "Caught a guard in your Grease spell when fighting bandits? Now you can't continue because the entire Authority faction has set you to hostile, including the people who progress the story and handle quests" still being a thing, likewise "Hahaha, you accidentally killed a recruitable before recruiting them? You can't recruit them, they're dead")
2. Integrates the expansion and the PRC so you basically have the entirety of 3.5
Anything else (from "closer adherence to the rules" to "You can control your whole party like basically any other game" to graphical upgrades to "you can now have up to FOUR classes on a character") is just extra. Obviously if they went all out and included the NWN2 and BG1+2 campaigns (plus expansions), maybe even IWD and ToEE, that'd just be amazing and I'd forgive the owning company for the past transgressions of their choice. But that level of thing is just wishing for what will never be.
1. More stable (mostly in the sense of the game sometimes feeling like crashing - I'm even willing to accept the basic "Caught a guard in your Grease spell when fighting bandits? Now you can't continue because the entire Authority faction has set you to hostile, including the people who progress the story and handle quests" still being a thing, likewise "Hahaha, you accidentally killed a recruitable before recruiting them? You can't recruit them, they're dead")
2. Integrates the expansion and the PRC so you basically have the entirety of 3.5
Anything else (from "closer adherence to the rules" to "You can control your whole party like basically any other game" to graphical upgrades to "you can now have up to FOUR classes on a character") is just extra. Obviously if they went all out and included the NWN2 and BG1+2 campaigns (plus expansions), maybe even IWD and ToEE, that'd just be amazing and I'd forgive the owning company for the past transgressions of their choice. But that level of thing is just wishing for what will never be.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
-
DSMatticus
- King
- Posts: 5271
- Joined: Thu Apr 14, 2011 5:32 am
Closest thing out right now to that is Pillars of Eternity and Divinity: Original Sin.Koumei wrote:Whereas contrariwise, I prefer the third-person style with pausing or preferably flat-out turn-based. Indeed I'd be more than happy for them to just re-release NWN1 with just the following changes:
1. More stable (mostly in the sense of the game sometimes feeling like crashing - I'm even willing to accept the basic "Caught a guard in your Grease spell when fighting bandits? Now you can't continue because the entire Authority faction has set you to hostile, including the people who progress the story and handle quests" still being a thing, likewise "Hahaha, you accidentally killed a recruitable before recruiting them? You can't recruit them, they're dead")
2. Integrates the expansion and the PRC so you basically have the entirety of 3.5
Anything else (from "closer adherence to the rules" to "You can control your whole party like basically any other game" to graphical upgrades to "you can now have up to FOUR classes on a character") is just extra. Obviously if they went all out and included the NWN2 and BG1+2 campaigns (plus expansions), maybe even IWD and ToEE, that'd just be amazing and I'd forgive the owning company for the past transgressions of their choice. But that level of thing is just wishing for what will never be.
-
CapnTthePirateG
- Duke
- Posts: 1545
- Joined: Fri Jul 17, 2009 2:07 am
I really feel those two games are overhyped.
I can't speak to Pillars of Eternity except that I was never interested enough to proceed, but Divinity is full of bad and irritating puzzles such as pixel hunts, instadeath traps, instadeath dick waving NPCs, etc. The combat is interesting but the rest of the game is awful.
I can't speak to Pillars of Eternity except that I was never interested enough to proceed, but Divinity is full of bad and irritating puzzles such as pixel hunts, instadeath traps, instadeath dick waving NPCs, etc. The combat is interesting but the rest of the game is awful.
- OgreBattle
- King
- Posts: 6820
- Joined: Sat Sep 03, 2011 9:33 am
What possible improvements could make the combat actually interesting, when every ability does about the same damage and has a rider effect of approximately just as good and all of them are 100% party friendly bullshit so you don't even care about aiming.Shady314 wrote:Over-hyped for sure. Though not as over-rated as Wasteland 2. Still over hyped doesn't mean bad. PoE recently got a patch with some much needed improvements.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
- Stahlseele
- King
- Posts: 6017
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
The only really bad thing i remember from Wasteland 2:
No sneak/Stealth/Thievery System <.<
No sneak/Stealth/Thievery System <.<
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Almost have my Wizard down to 100% CDR. Seems quite manageable, haven't run into a cap yet. Need one more 15% CDR item to make it. At which point I can cone of cold as fast as I can click (Comes with a save or five second paralyze effect).
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
Which game?Kaelik wrote:Almost have my Wizard down to 100% CDR. Seems quite manageable, haven't run into a cap yet. Need one more 15% CDR item to make it. At which point I can cone of cold as fast as I can click (Comes with a save or five second paralyze effect).
Red_Rob wrote: I mean, I'm pretty sure the Mayans had a prophecy about what would happen if Frank and PL ever agreed on something. PL will argue with Frank that the sky is blue or grass is green, so when they both separately piss on your idea that is definitely something to think about.
Tales of the Sword Coast Legends.Korwin wrote:Which game?Kaelik wrote:Almost have my Wizard down to 100% CDR. Seems quite manageable, haven't run into a cap yet. Need one more 15% CDR item to make it. At which point I can cone of cold as fast as I can click (Comes with a save or five second paralyze effect).
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
- Archmage Joda
- Knight
- Posts: 336
- Joined: Mon Nov 03, 2008 6:30 pm
No. I would recommend burning the game in a fire, just like Pillars of Eternity as an example of how people can somehow still make games worse than Temple of Elemental Evil and Baldur's Gate II more than a decade later.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
Thanks. I had my suspicions, and the fact that it has a "Mixed" rating on Steam suggests there are serious problems due to "Mostly Positive" meaning "Hit and Miss" and "Mixed" meaning "Probably Bad". And the reviews suggested it was a Diablo-style game and not a good one, with their much-touted DM mode being pretty limited.
But it's good to hear "never stain your hard drive with this filth" from someone with opinions I already vaguely know and trust on these matters.
But it's good to hear "never stain your hard drive with this filth" from someone with opinions I already vaguely know and trust on these matters.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
-
RufusCorvus
- Apprentice
- Posts: 74
- Joined: Wed Apr 24, 2013 2:10 am
-
darkmaster
- Knight-Baron
- Posts: 913
- Joined: Fri Apr 29, 2011 5:24 am
Sooooooo... thoughts on the Age of Sigmar tie in game?
Kaelik wrote:Fuck you Haruhi is clearly the best moe anime, and we will argue about how Haruhi and Nagato are OP and um... that girl with blond hair? is for shitters.darkmaster wrote:Tgdmb.moe, like the gaming den, but we all yell at eachother about wich lucky star character is the cutest.
If you like Lucky Star then I will explain in great detail why Lucky Star is the a shitty shitty anime for shitty shitty people, and how the characters have no interesting abilities at all, and everything is poorly designed especially the skill challenges.

