Blade wrote:Omegonthesane wrote:
If it's not on the character sheet, then why would you assume the character has the ability? Whirlwind Attacking is extremely hard to pull off properly, an amateur trying it would likely faceplant. Likewise an amateur character might go in intending to use short controlled bursts and reload after every room, only to get sloppy and/or get spooked as required to justify failing ammo rolls because they haven't spent character resources on "is good with a gun".
I'm a Shadowrun player, not a D&D player.
If a player wants his character to slide down the stair's railing while shooting everyone, I don't need him to have the "slide shoot" feat, I have him roll Gymnastic to check if he can slide correctly, and then roll his Pistol skill with a negative modifier that represents the fact that it's extremely hard to hit anything while sliding down a railing.
So if we apply the same mechanism to the ammo roll, it would mean rolling the "combat discipline" skill, with modifiers for the stress, the situation and a threshold that depends on the size of the clip/magazine and using the result to say if there are bullets left or not.
That could be acceptable, but would require an additional dice roll for each shoot action, which would slow down a game that already has too many dice rolls.
If Slide Shoot was a maneuver that was expected to be repeatedly performed I'd want there to be a hard and fast rule when the book is printed, rather than a GM rectal extraction. You might rule that way; another GM might rule "no, only a retard would expect that to hit anything"; a third might decide that realism left the window ages ago and decide this is a normal Move action and Shoot Everyone action.
You clearly understand that adding rolls has a cost. Thus, surely you can at least see the benefits of deciding "instead of needing to pass a bunch more rolls, you either have the ability to Whirlwind Attack or you don't". However, this is becoming a tangent - the core point was that you shouldn't just be able to declare arbitrarily that you do X, Y, and Z that overwrites the core mechanics.
Your problem appears to be that people should be able to be disciplined enough to never empty their clip on round 1, and that better soldiers should be more likely to have bullets left after round 2. This seems adequately satisfied by the existing proposal of linking the ammo roll to the attack roll. In Shadowrun mechanics, each weapon could have a Reload threshold, and if you roll fewer hits than the Reload threshold and you've not reloaded since the last time you fired then click, click, click, clip's empty. Then maybe you could get a bunch of bonus dice if you decide to empty the clip on the first or second round of firing, when there's definitely bullets left.
(Disclaimer, this ruling is almost certainly full of more holes than the Tory economic narrative)