[3.x]Call to Adventure: Secrets of the Fire Swamp

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Ancient History
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Post by Ancient History »

I'm going to need clarification on what Archie means by "push the contraption."
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Post by Darth Rabbitt »

The iron rod. Archimedes is going to try pushing it like a lever to see if that activates anything. If that fails he'll try turning it like a key.
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Post by radthemad4 »

I meant, see if you can push the building itself, but I think we'd probably do this eventually anyway.
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Post by radthemad4 »

Would it be possible to ask them to hold their breaths and then bury the party underground if they huddle close using Earth Shape? Rainbow light probably isn't a good thing.
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Post by Ancient History »

Well, Archie is currently standing on the mosaic, so he'd have to leave it, but sure.
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Post by Darth Rabbitt »

CapnTthePirateG wrote:So if we bait this thing to the guys on the road technically we paid the price.
Was Malagos communicating to the party when he said/thought this?
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Post by radthemad4 »

It's italic so, I think he is. Any ideas as to how we do that though?
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Post by CapnTthePirateG »

Yes, and I have a silent image prepped.
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Post by radthemad4 »

Nice! I'm going to see if this thing likes eating small animals.
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Post by radthemad4 »

Capn, how're you planning on using the Silent Image to bait it?
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Post by CapnTthePirateG »

Just read your post.

Let's hope this works.
OgreBattle wrote:"And thus the denizens learned that hating Shadzar was the only thing they had in common, and with him gone they turned their venom upon each other"
-Sarpadian Empires, vol. I
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Post by radthemad4 »

You might want Archimedes to carry you towards the toll keeper while you concentrate on the illusion.

Man, I was hoping the range of the thing was less than 40. Orr readied an action to greater blink away from any one thing it did though.
I'll admit I said I readied it after moving, but in retrospect, it'd make more sense to always ready the action before moving, what with it being a standard action either way.

Can supernatural abilities be used while paralyzed?
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Ancient History
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Post by Ancient History »

Can I get a game-mechanics version of what CapnThePirateG's character just did?
radthemad4 wrote:Can supernatural abilities be used while paralyzed.
It says "unable to act" but also that you can take "purely mental actions." So...I guess any supernatural abilities that don't involve moving can be used.
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Post by radthemad4 »

Elemental Siphon abilities don't require needing to be able to move. So if things really go to shit, I'm planeshifting to the ethereal and hoping I don't end up next to something hostile. I can take you guys with me if you get to me.

How big is the creature? Does the egg look like the one that iron bodied Archimedes earlier on?
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Post by Ancient History »

The creature is large. The egg does look like the one that Archimedes broke earlier.
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Post by Darth Rabbitt »

I'll carry Malagos if needed, and won't if not.
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Post by CapnTthePirateG »

Ancient History wrote:Can I get a game-mechanics version of what CapnThePirateG's character just did?
Ah, my bad, that was a silent image spell creating a bunch of ghosts/shadows.

A bunch of ghosts are obscuring the egg so it can't be seen.

The rest of the ghosts are marching off with the "egg" toward the road.
OgreBattle wrote:"And thus the denizens learned that hating Shadzar was the only thing they had in common, and with him gone they turned their venom upon each other"
-Sarpadian Empires, vol. I
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Post by radthemad4 »

Can one of you telepathically tell Orr the creature is right above him? I think I'm pretty much screwed here anyway if I stick around, so I'll risk an ethereal planeshift. If I don't die wherever I end up, it'll be at least 3 rounds till I can get back (or 6 if I want to come back blinking).

In the meantime, I dunno, maybe try leading it to the toll keepers by retreating towards the toll keepers? Its rust gas thing might be a lot worse if used on Archimedes in his current state.
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Post by Darth Rabbitt »

Sorry I haven't posted much lately, I haven't been feeling well.

Anywho, you guys think I should try breathing frost on the thing to see if it'll piss it off enough for it to chase us? I'm slow so there's the very real possibility that it just straight up murders me with that rust attack.
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Post by radthemad4 »

Malogos has Glitterdust. I think it's worth trying out first.

Has the creature moved away from the egg and if so, how far is it from it? One option that comes to mind is grabbing the egg and flying off with it if Malogos manages to blind it. You might end up breaking this one too, but that'll probably also piss it off.

Damnit, just noticed this...
In addition to the effects noted, a gust of wind can do anything that a sudden blast of wind would be expected to do. It can create a stinging spray of sand or dust, fan a large fire, overturn delicate awnings or hangings, heel over a small boat, and blow gases or vapors to the edge of its range.
Oh well, already planeshifted.
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Post by Ancient History »

The creature is about ten feet from the ruins, digging at the ground where Orr disappeared. The "egg" is floating about five feet above the level of the floor in the middle of the ruins behind it.
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Post by Darth Rabbitt »

I'll agree to the egg-grabbing plan if Capn glitterdusts it.
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Post by radthemad4 »

On second thought the creature has scent so it can still hit you with a breath weapon I think. There's a chance its breath weapon is on cooldown though, but another possibility is that it has some other rusting paralysis causing ability and took the breath weapon feat from tome of fiends in which case it might still be able to use some sort of rust attack.
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Post by radthemad4 »

Try figuring out what your warhammer does with detect magic, hitting something nearby with it, etc.
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Post by CapnTthePirateG »

I can throw glitterdust anyway?
OgreBattle wrote:"And thus the denizens learned that hating Shadzar was the only thing they had in common, and with him gone they turned their venom upon each other"
-Sarpadian Empires, vol. I
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