Mechalich wrote:probably a fully enlightened NWO Agent whose mind control is simply better than yours.
This will never not be funny to me. The current owners of the IP should just make it canon or scrub all mention of the NWO.
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Mechalich wrote:probably a fully enlightened NWO Agent whose mind control is simply better than yours.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
I know if I ever run a Mage game, I'm using Agents Bolea, Hall and Nash as recurring characters.Mechalich wrote:It would totally make canonical sense as a joke played by a particularly media-savvy Virtual Adept, so I completely agree.Koumei wrote:This will never not be funny to me. The current owners of the IP should just make it canon or scrub all mention of the NWO.
FrankTrollman wrote: Halfling women, as I'm sure you are aware, combine all the "fun" parts of pedophilia without any of the disturbing, illegal, or immoral parts.
K wrote:That being said, the usefulness of airships for society is still transporting cargo because it's an option that doesn't require a powerful wizard to show up for work on time instead of blowing the day in his harem of extraplanar sex demons/angels.
Chamomile wrote: See, it's because K's belief in leaving generation of individual monsters to GMs makes him Chaotic, whereas Frank's belief in the easier usability of monsters pre-generated by game designers makes him Lawful, and clearly these philosophies are so irreconcilable as to be best represented as fundamentally opposed metaphysical forces.
Whipstitch wrote:You're on a mad quest, dude. I'd sooner bet on Zeus getting bored and letting Sisyphus put down the fucking rock.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
FrankTrollman wrote:I think Grek already won the thread and we should pack it in.
Chamomile wrote:Grek is a national treasure.
Could you elaborate on what you mean by feel?RedstoneOrc wrote:I was thinking of using Mutants and Masterminds to do a campaign. I'm trying to get the 1980's side scroll-er/ fighter feel.
But the sample characters have abilities and shit higher than the power level. What's up with dat?Prak wrote:Ok, so I'll do this in order of difficulty for me- power level caps are just maximums you can have in something based on what the campaign post level is. It's like how D&D characters aren't allowed to have more ranks in a single skill than level+3. If you can read what those caps are, I believe there is a wiki a la d20pfsrd called something like D20 Superheroes.
Well by feel I mean; Reasonably fast combat, mooks that go down in one or to rounds, when players go down they either can't die/ get back up (extra life), and single boss's that can threaten all players at the same time but won't tpk the group.Could you elaborate on what you mean by feel?
What the actual fuck?PL represents the following caps:
Dodge+Toughness≤2PL
Parry+Toughness≤2PL
Fortitude+Will≤2PL
An attack's bonus to hit+effect rank ≤2PL
A skill's total modifer ≤PL+10
M&M works fine for that. Use the Minion rules for mooks (Minions cannot crit and always take suffer the maximum effect when attacked) and the hero rules for bosses. Bosses can use abilities modified with Multiattack or Area to attack the whole group and still be balanced.Well by feel I mean; Reasonably fast combat, mooks that go down in one or to rounds, when players go down they either can't die/ get back up (extra life), and single boss's that can threaten all players at the same time but won't tpk the group.
I have no idea why Nebuchadnezzar's fonts did that, but it should read:What the actual fuck?
FrankTrollman wrote:I think Grek already won the thread and we should pack it in.
Chamomile wrote:Grek is a national treasure.
It's probably trade offs. I'm not super up on 3e, but in 2nd Edition M&M you actually basically had a slider between Attack & Save DC Mod, and Defense & Toughness. So, the Batman expy in 2nd is PL10, and has a +12 Attack bonus, which means his abilities can only add 8 to the Save, which means his max DC for his abilities is 18, but because Damage is a save effect that's presented weirdly, they can't just say it that way.RedstoneOrc wrote:But the sample characters have abilities and shit higher than the power level. What's up with dat?Prak wrote:Ok, so I'll do this in order of difficulty for me- power level caps are just maximums you can have in something based on what the campaign post level is. It's like how D&D characters aren't allowed to have more ranks in a single skill than level+3. If you can read what those caps are, I believe there is a wiki a la d20pfsrd called something like D20 Superheroes.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
In that case, I would go 4d6. (matter of fact, I am going 4d6 on my own system).Count Arioch the 28th wrote:One of the rotating GMs in my Pathfinder group wants to replace D20s. He's asking about whether we should go to 3d6, 2d10, or 1d12+1d8. It sounds kind of stupid to me, but I took a survey statistics class ten years ago and barely scraped out a C, so if someone who is good at math wants to explain how I'm either right or wrong, I'm all ears.
The advantage of 3d6 (as opposed to 2d10 or 1d12+1d8) is that there are already rules for it written by WotC.Count Arioch the 28th wrote:One of the rotating GMs in my Pathfinder group wants to replace D20s. He's asking about whether we should go to 3d6, 2d10, or 1d12+1d8. It sounds kind of stupid to me, but I took a survey statistics class ten years ago and barely scraped out a C, so if someone who is good at math wants to explain how I'm either right or wrong, I'm all ears.
This is a tremendously poor idea. Any time you replace a single die with adding the face values of multiple dice, you move from a uniform distribution to a curved distribution. This has HUEG effects on the mathematical underpinnings of your game, for the reasons other posters have stated and others. Take a look at this, just for starters. This blogpost on RPG statistics is also extremely informative and written at a very comprehensible level.Count Arioch the 28th wrote:One of the rotating GMs in my Pathfinder group wants to replace D20s. He's asking about whether we should go to 3d6, 2d10, or 1d12+1d8. It sounds kind of stupid to me, but I took a survey statistics class ten years ago and barely scraped out a C, so if someone who is good at math wants to explain how I'm either right or wrong, I'm all ears.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
Yeah, one of the reasons he's doing that is to make it so there are fewer critical hits, a nat 20 crit would only be an 18, a 19-20 would be 17-18, etc.RobbyPants wrote: Because of the way the distributions are split, you get weird things like a natural 20 crit firing off on a natural 16-18, and a 15-20 crit firing off on a 13-18 (there's a table in that link I provided). While you'll roll a natural 20 5% of the time, you're only rolling a natural 18 on 3d6 about 0.46% of the time.
Doing that shrinks the RNG and makes all of 3Es prolific bonuses throw you off very quickly. Those modifiers you're disregarding are one of the core issues with the d20 system, and will be huge in a d10 slapped-on system.Schleiermacher wrote:Alternative suggestion: Knock 5 off all DCs and go to 1d10. Smaller range, modifiers matter more, but still linear. DCs of 5 or lower will need some adjudication, but that shouldn't be a problem -just set them at 1-3. (TN 3 on 1d10 is identical to 5 on 1d20 odds-wise, disregarding modifiers.)
Yeah, that will lessen them, but it also fucks the crit math pretty badly.Count Arioch the 28th wrote: Yeah, one of the reasons he's doing that is to make it so there are fewer critical hits, a nat 20 crit would only be an 18, a 19-20 would be 17-18, etc.
Funny you should mention that...Prak wrote:You also add resolution time.