Dungeon Master's Guild wants to steal your content, or...
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Dungeon Master's Guild wants to steal your content, or...
...get you to sell it for a rate that makes the RPG industry's rates look wildly lavish.
http://kotaku.com/d-ds-dungeon-masters- ... 1784518350
http://kotaku.com/d-ds-dungeon-masters- ... 1784518350
50% royalty is a level that makes the industry look lavish?
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The very best adventures are making a few hundred dollars, which is about industry standard. The rest are making much less.virgil wrote:50% royalty is a level that makes the industry look lavish?
Although royalty rates are only 50%, some of the more popular DMs Guild writers I spoke with have made several hundred dollars a month off their D&D adventures—below the industry standard, but not unsatisfactory for a hobby they’d do anyway.
Last edited by K on Sat Jul 30, 2016 5:18 am, edited 1 time in total.
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True, but it's good for DMs, and allows the people who wrote this stuff for blogs and forums to publish it with some nice D&D Art and WotC Trademarked Content.CapnTthePirateG wrote:Let's be honest, this is their attempt to disguise that they no longer have a D&D team or any desire to make D&D.
Good for WotC customers, bad for people trying to earn a living writing for D&D.
So you're suggesting that instead of paying 300 dollars a month (say) for adventures that earn 600 dollars a month, the business should pay an author 1000 dollars a month or something? That sounds like a great idea! They lose money every month, but they make it up in volume!K wrote:The very best adventures are making a few hundred dollars, which is about industry standard. The rest are making much less.virgil wrote:50% royalty is a level that makes the industry look lavish?
Although royalty rates are only 50%, some of the more popular DMs Guild writers I spoke with have made several hundred dollars a month off their D&D adventures—below the industry standard, but not unsatisfactory for a hobby they’d do anyway.
At any rate, this doesn't sound much different from Paizo's PDF store or RPGNow or any other PDF store that works on commission, so I'm not sure how this is a new story.
Last edited by hogarth on Sun Jul 31, 2016 3:34 pm, edited 1 time in total.
The article is saying that people who have lots of adventures are making several hundred dollars a month, so maybe $10-15 dollars a month per adventure. That's pennies per hour of work.hogarth wrote:So you're suggesting that instead of paying 300 dollars a month (say) for adventures that earn 600 dollars a month, the business should pay an author 1000 dollars a month or something? That sounds like a great idea! They lose money every month, but they make it up in volume!K wrote:The very best adventures are making a few hundred dollars, which is about industry standard. The rest are making much less.virgil wrote:50% royalty is a level that makes the industry look lavish?
Although royalty rates are only 50%, some of the more popular DMs Guild writers I spoke with have made several hundred dollars a month off their D&D adventures—below the industry standard, but not unsatisfactory for a hobby they’d do anyway.
At any rate, this doesn't sound much different from Paizo's PDF store or RPGNow or any other PDF store that works on commission, so I'm not sure how this is a new story.
Getting paid the industry standard of $300-600 in a lump sum for a single adventure that is then professionally supported with layout and art is a better deal than the $10 a month for the few months that the adventure would sell on the Dungeon Master's Guild. It's better financially and better for a writer's reputation.
Do you really believe that people should be paid based on how hard they work and not on what customers will pay for the finished product? Does the "K" in your name stand for "Karl", by any chance?K wrote:The article is saying that people who have lots of adventures are making several hundred dollars a month, so maybe $10-15 dollars a month per adventure. That's pennies per hour of work.
Last edited by hogarth on Mon Aug 01, 2016 5:44 am, edited 2 times in total.
Can you really not understand how things can make more money if they are sold in a different way?hogarth wrote:Do you really believe that people should be paid based on how hard they work and not on what customers will pay for the finished product? Does the "K" in your name stand for "Karl", by any chance?K wrote:The article is saying that people who have lots of adventures are making several hundred dollars a month, so maybe $10-15 dollars a month per adventure. That's pennies per hour of work.
Adventures that are packaged together with art and maps after an editor looks them over make lots more money than some guys notes on the internet.
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