momothefiddler wrote:Gonna stop you right there.
Why, because you're caught up on the notion that
literally everything else has to stay the same when discussing changes to damage?
Obviously if you change how damage works, going from an XdY paradigm to an XdY+Z paradigm in which X is typically a much smaller number, then how you handle hit points also needs to change.
Which should be
fine, because it seems pretty standard consensus that rolled hit points are bullshit anyway and that low-level characters are too fragile, and if you're going to change how damage is determined you might as well mess with how hit points are determined anyway.
Yes, it's better than padded sumo, but that's a low bar and we already have plenty of better options. I said you might be able to come up with some use for it, but so far your use has been "D&D 3.5 but more rocket tag" and....
I'm not responsible for your lack of imagination.
If three rounds is too few, then tweak the numbers until you like it. Personally I think N-level fighters being able to stab each other to death in three to five hits is entirely reasonable; any less, it's too much like rocket tag, any more and it feels like padded sumo.
deaddmwalking wrote:As an aside, if a 1st level fighter can kill another in 3 hits, it does not imply that an nth level fighter should do the same.
Why not?
You can easily set up a thing in which this happens. It is really not that hard.
First, the fragility of first level characters is well-documented and generally considered undesireable.
Yes, fragility at low-levels is shitty, though I would posit specifically that it is the fragility of martial characters that is a problem. Casters and shit I'm fine with being a bit more fragile, though I definitely am not against pumping low-level hit points across the board (just less so for caster-types).
An nth level fighter may be able to score three blows in a single round. Most people don't consider combat 'fun' if their part is over before they've taken a single action.
I'm not really a fan of baked-in iterative attacks, but yes, if you include them you'd need to take that into account.
Would probably make your hit point growth curve a lot weirder, though, and... actually I'm not sure that "it takes a fighter three hits to kill a fighter his level" is compatible with iteratives. There's an awful lot of funky maths you'd have to do to deal with them sensibly, and while I'm not willing to say it's impossible, just doing a quick thought experiment makes it seem rather daunting.