First Attempt
This one prioritizes practicality over prettiness, and the art (which is kind of muddy to begin with) gets a bit lost under the text boxes. So I used the free space on the back (from having no spells) to showcase the unobstructed art.
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Yeah, I took it off the header because I thought it looked bad. I guess I could have added another box for it somewhere, but IME players never forget what level they are. You'd need a new sheet every level anyway.Voss wrote:All but the first one seem to be missing level.
It's a compromise for purposes of space. Making the skill block wider is very problematic. The number has all the static mods in it, and the blank space is for situational things like ACP or buffs. Even the most thorough sheets I've ever seen don't have enough spaces for all the potential different crap that goes into skills and such.Personally, I also think they're missing space for all the modifiers that are going into the totals for skills, saves and other derived stats. Being able to tell at a glance what is going into the final bonus saves a lot from mistakes and 'mistakes.' Also, having the final numbers rather than a blank spot to be filled in seems a poor choice.
Untrained perception is mostly just a Wisdom check, and that modifier is on the sheet. I guess stealth is a better point, I should find a spot for ACP.Also, not having the rest of the skills with a value to use untrained is a pain, especially important things like perception or stealth.
What do you mean by 'number cascade?' It's almost exactly the second sheet, somewhat rearranged to accomodate a longer skill list.Otherwise, the layout for the second one seems the most practical- the first seems laid out for space considerations rather than reference, and the number cascade on the third isn't particularly user friendly.
Prowess is renamed BAB, just like Defense is renamed AC. They're Tomelike homebrew from a game I ran a whiles back.What are these for? They're obviously mostly D&D, but prowess is unfamiliar and a lot of the descriptions of abilities and spells don't match any edition.
Really, you've never seen that? The baseline ones (in the actual book) for every edition (and most spinoff editions like arcana evolved) do, usually with 2-3 unnamed misc modifiers in addition to the standard ranks, stats, race, and trained.It's a compromise for purposes of space. Making the skill block wider is very problematic. The number has all the static mods in it, and the blank space is for situational things like ACP or buffs. Even the most thorough sheets I've ever seen don't have enough spaces for all the potential different crap that goes into skills and such.
I have no earthly idea what you're talking about. The actual one in the 3.5 book has four spaces total: total mod, ranks, stat, and one misc slot. It's the same on the Arcana Evolved sheet. The standard you're holding up appears to be wholly imaginary. If you can find one that has three more spaces per skill that was published as a baseline for any edition, I will be shocked.Voss wrote:Really, you've never seen that? The baseline ones (in the actual book) for every edition (and most spinoff editions like arcana evolved) do, usually with 2-3 unnamed misc modifiers in addition to the standard ranks, stats, race, and trained.
I'm guessing you haven't looked at that many custom sheets.Yours actually have the lowest information density I've ever seen on a character sheet, outside a pre-gen card in a module... which isn't really the same thing.
FrankTrollman wrote: Halfling women, as I'm sure you are aware, combine all the "fun" parts of pedophilia without any of the disturbing, illegal, or immoral parts.
K wrote:That being said, the usefulness of airships for society is still transporting cargo because it's an option that doesn't require a powerful wizard to show up for work on time instead of blowing the day in his harem of extraplanar sex demons/angels.
Chamomile wrote: See, it's because K's belief in leaving generation of individual monsters to GMs makes him Chaotic, whereas Frank's belief in the easier usability of monsters pre-generated by game designers makes him Lawful, and clearly these philosophies are so irreconcilable as to be best represented as fundamentally opposed metaphysical forces.
Whipstitch wrote:You're on a mad quest, dude. I'd sooner bet on Zeus getting bored and letting Sisyphus put down the fucking rock.