shinimasu wrote:
Aberrations are basically great old one spawn, probably has tentacles and lots of eyes. May or may not have mindfuck powers.
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Eh. I was thinking more in game terms. Here's the entire text (at least on the 5e SRD)
Aberrations are utterly alien beings. Many of them have innate magical abilities drawn from the creature’s alien mind rather than the mystical forces of the world. The quintessential aberrations are aboleths, beholders, mind flayers, and slaadi.
Slaad are aberrations?

Nevermind. Slaad don't have 5e stats so it doesn't fucking matter how theoretical monsters are defined.
Anyway, it took some effort to find it, and I looked at Aboleths first, which, once again was a mistake. 5e monster write-ups offend me.
Anyone remember when aboleths were scary fuck monsters that were piled behind layered illusions and craziness? Yeah, that don't do that anymore. They've still got creepy mucous diseases, but they lost all of their psionics, enslave is reduced to charm (with an extra save every single time they take any damage), and charm itself is a bullshit condition in 5e: can't attack or target the charmer with harmful abilities, and the charmer gets advantage on social interaction ability checks. The end (and I don't really know what the latter really means in terms of effects. Ok, roll twice, and...? It's fighting your party, it hasn't changed your loyalty at all, what social interactions are you having?)
Enslave also prevents the charmed creature from making reactions...for reasons. But the enslaved target can still slaughter all the aboleth's minions, family and friends during its normal actions, or buff/heal the party members still fighting the aboleth
And enslave is 3/day. And DC 14... which, well, fuck. At 10th level, any individual player can reasonably expect to have anything from a +9 (+4 proficiency bonus and 20 wisdom cleric or druid) to a +0 save (not a class save proficiency and fuck you, you haven't had time to tweak a tertiary stat) on this. Worst saving throw system yet.
So, yeah. Other than that, it moves to melee and triple attacks with tentacles. There are 3 legendary actions too, one of which is 'make perception check.' Tail swipe (a non-mucous tentacle attack) is another, and the final one is to damage a charm victim to heal itself, but that costs 2 of its 'legendary' actions.
Oh, and it has nearly double the HP of the 3.5 version, which is pretty baffling since 3.5 damage output at 7-10th level is significantly higher in 3.5.
But hey, the CR also jumped from 7 to 10 because... it lost all its illusions and psionic powers?
Fuck these guys. They're closet trolls with a very limited ability to prevent party members from stabbing them.