Having a crush on Stalin was practically de rigeur during the 30s and 40s.

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Why do I get the feeling this is a good way to handle literally every Russian CoC adventure ever, whether part of an NKVD campaign or not?Ancient History wrote:If the Keeper was following the suggestion in Cold Harvest where this was part of an NKVD campaign, Elena and her boyfriend would probably be on their way to a work camp in Siberia and executed on the way there, job well done and pass the vodka.
Honestly, once I became a meteor thing (which, I probably would... you've run games with me playing, you know it), I'd probably just go and infect everyone else. Then we would take some meteorite, pulverize it, and dust a notebook with it before handing our notes to our NKVD contact. Because obviously, you don't keep this thing a secret, you spread the word like the word was legs and you're a horny amish girl on Rumspriga.Hell, what happens if all the PCs become Meteor Things?
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
It really does make sense. Taking industry-themed pseudonims was just a thing bolsheviks did. Like Molotov. And we don't know the truth about Lenin, but one of the theories is that he named himself after a mining camp.DrPraetor wrote:Stalin named himself "Man of Steel" and people were like, "yeah, that makes sense."

Anyway, "Sleigh Ride" takes place in Siberia, 1926. Dr. Broephyle E. Chance - there is approximately zero chance my players would not address him as "Dr. Bro" - whom the players know <somehow> and meet <somewhere> (seriously, the writers do not give a shit about the small details).CALL OF CTHULHU 5th EDITION
Fearful Passages has been prepared using the skills
list from the 5th edition of Call of Cthulhu, which differs
slightly from previous editions.
Code: Select all
New Skills Old Skills Art Sing Biology Botany, Zoology Conceal Camouflage Locksmith Pick Pocket Martial Arts New Medicine Diagnose Disease, Treat Disease, Treat Poison Natural History Botany, Zoology Navigate Make Maps Other Language R/W Language Own Language R/W English Persuade Debate, Oratory Physics New

PCs are expected to come along. Library Use rolls are allowed to read up on abominable snowmen and Siberia - and I will credit the scenario with this, it has done more research on period Siberia than the others combined. The PCs are expected to set sail from San Francisco to Yokohama, Japan - along the way, they get to rifle through Dr. Bro's cabin, where the fun parts are that he is apparently planning to take a living specimen back with him, and there is $4,000 in gold hidden in the toes of his snowboots - and then on to Vladivostok, where they pass through customs and are assigned the standard OGPU tail. Because Russia."We'll shoot a specimen and bring it back!"

https://youtu.be/KrZnLUWJnq0?t=43sAncient History wrote:I still say seducing the Yeti Priestess is the real way to win this scenario.





The amount of meta ignorance here from the original authors is truly impressive.Ancient History wrote:
Seriously, we're going full John Carpenter already?
Can confirm. This was by-far the worst part of the campaign, and the "fun" discovery prepping for the next week was that it wanted me to narrate a bunch of kids getting boiled alive into a monster, right in front of the captive PCs. WTF, Chaosium?Ancient History wrote: Aside: Getting captured is sadly mandatory for way too many CoC adventures, by which I mean any of them. If your plot requires the PCs to fuck up that badly...well, I'm not saying it won't happen just by using the skill system as written, but it shouldn't be mandatory, dammit.
Vebyast wrote:Here's a fun target for Major Creation: hydrazine. One casting every six seconds at CL9 gives you a bit more than 40 liters per second, which is comparable to the flow rates of some small, but serious, rocket engines. Six items running at full blast through a well-engineered engine will put you, and something like 50 tons of cargo, into space. Alternatively, if you thrust sideways, you will briefly be a fireball screaming across the sky at mach 14 before you melt from atmospheric friction.