it's... d&d adventure card game?
Moderator: Moderators
it's... d&d adventure card game?
http://dragonfirethegame.com/
seems reasonable. the only question is why did they wait 4 years to copy paizo in doing something like this?
seems reasonable. the only question is why did they wait 4 years to copy paizo in doing something like this?
- angelfromanotherpin
- Overlord
- Posts: 9745
- Joined: Fri Mar 07, 2008 7:54 pm
Re: it's... d&d adventure card game?
I imagine they started to copy Paizo immediately, but the D&D division has barely any staff, which makes production pretty slow.shlominus wrote:the only question is why did they wait 4 years to copy paizo in doing something like this?
With that Catalyst logo at the bottom, is WotC staff an issue? Anyone know who 'Randall' is in the dev blog?
Ah. From the last couple lines 'working closely with great folks at Wizards,' we have yet another outsourced product. Set in the FR along the sword coast, of course. The only section of all their IPs they bother to use.
Based on Shadowrun: Crossfire, and lots and lots of unanswered questions about the game and even when it will exist. Pretty useless FAQ.
Ah. From the last couple lines 'working closely with great folks at Wizards,' we have yet another outsourced product. Set in the FR along the sword coast, of course. The only section of all their IPs they bother to use.
Based on Shadowrun: Crossfire, and lots and lots of unanswered questions about the game and even when it will exist. Pretty useless FAQ.
Last edited by Voss on Wed Apr 26, 2017 11:28 am, edited 3 times in total.
Interesting...but why the heck are they outsourcing this card game, when they have the MtG department one floor over?
Its the same with Paizo... if there's a new game or thing they make, you can be reasonably sure that it features the shitty town of Sandpoint from RotRL, with the same art and the same NPCs and the same plot hooks.Voss wrote:Set in the FR along the sword coast, of course. The only section of all their IPs they bother to use.
"No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style." - Steven Brust
-
- Duke
- Posts: 1147
- Joined: Sun Jun 22, 2008 9:44 pm
- Location: Magic Mountain, CA
- Contact:
I didn't even know the Paizo one was a thing. Is it any good in physical or digital form?
The wiki you should be linking to when you need a wiki link - http://www.dnd-wiki.org
Fectin: "Ant, what is best in life?"
Ant: "Ethically, a task well-completed for the good of the colony. Experientially, endorphins."
Fectin: "Ant, what is best in life?"
Ant: "Ethically, a task well-completed for the good of the colony. Experientially, endorphins."
The digital form is a pretty decent tablet or phone casual game for a single player. The multiplayer coop in real life is a bit dull, and the rulebook is a poorly written mess, so it can be difficult to resolve corner cases.TarkisFlux wrote:I didn't even know the Paizo one was a thing. Is it any good in physical or digital form?
I generally preferred the cooperative warhammer fantasy card game that FFG put out a while ago for the same itch, if I'm playing with other people.
Eh.Antariuk wrote:Interesting...but why the heck are they outsourcing this card game, when they have the MtG department one floor over?
Its the same with Paizo... if there's a new game or thing they make, you can be reasonably sure that it features the shitty town of Sandpoint from RotRL, with the same art and the same NPCs and the same plot hooks.Voss wrote:Set in the FR along the sword coast, of course. The only section of all their IPs they bother to use.
They also use Cheliax, Ustalav, and the 'World Wound' more than a little. But then, almost everywhere else is a horribly anachronistic expy of a real world place, and the tech level shifts when you cross the border. Though Ustalav is also generically stereotypical Transylvania.
But yeah, I had the same thought. They've got (one of) the biggest CCG teams in house, and they turned to to the Shadowrun Mismanagement Team. The D&D line must literally be made of poison at this point.
Last edited by Voss on Wed Apr 26, 2017 8:48 pm, edited 1 time in total.
- Stahlseele
- King
- Posts: 5977
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
@Voss
Catalyst.
Randall.
Bills?
Catalyst.
Randall.
Bills?
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
-
- Prince
- Posts: 2606
- Joined: Fri Apr 30, 2010 11:43 pm
Re: it's... d&d adventure card game?
Link doesn't work.shlominus wrote:http://dragonfirethegame.com/
seems reasonable. the only question is why did they wait 4 years to copy paizo in doing something like this?
- saithorthepyro
- Master
- Posts: 265
- Joined: Sun Jan 08, 2017 10:39 pm
it worked when i posted it.
http://www.catalystgamelabs.com/2017/04 ... ding-game/
links to the same page though.
http://www.catalystgamelabs.com/2017/04 ... ding-game/
links to the same page though.
- saithorthepyro
- Master
- Posts: 265
- Joined: Sun Jan 08, 2017 10:39 pm
-
- Duke
- Posts: 1545
- Joined: Fri Jul 17, 2009 2:07 am
MtG actually makes Wizards money, while D&D was originally acquired as a cool thing that the Wizards' employees were fans of.Voss wrote:Eh.Antariuk wrote:Interesting...but why the heck are they outsourcing this card game, when they have the MtG department one floor over?
Its the same with Paizo... if there's a new game or thing they make, you can be reasonably sure that it features the shitty town of Sandpoint from RotRL, with the same art and the same NPCs and the same plot hooks.Voss wrote:Set in the FR along the sword coast, of course. The only section of all their IPs they bother to use.
They also use Cheliax, Ustalav, and the 'World Wound' more than a little. But then, almost everywhere else is a horribly anachronistic expy of a real world place, and the tech level shifts when you cross the border. Though Ustalav is also generically stereotypical Transylvania.
But yeah, I had the same thought. They've got (one of) the biggest CCG teams in house, and they turned to to the Shadowrun Mismanagement Team. The D&D line must literally be made of poison at this point.
I can't imagine they make much money off of D&D at all right now (where are the splatbooks) and as they're #1 in the industry I can't imagine the market being very good. They still have no answer to people just grabbing Skyrim and playing that instead, and quite frankly it's just not a good enough game to play with randos.
I'm well aware. It's that they turned from a recognizable property that they also sell into something they never talk about and refuse to make products for. Even the (remaining) staff that theoretically have jobs to make D&D products.* It's a pretty impressive shift.
*though their actual jobs seem to be 'watch interns make digital scans of tsr products, and con other companies into handing over small licensing fees'
*though their actual jobs seem to be 'watch interns make digital scans of tsr products, and con other companies into handing over small licensing fees'