The most useful feedback, I think, would be: whether this character can play the same game as a rogue, how it'll fare against same-CR opposition (including PC classes), any spells in particular that may break when at will (mind the spell maintenance clause, though) or when uncapped.
HD: d4.
BAB: low.
Saves: Will.
Skill Points: 4.
Class Skills: Concentration, Craft, Decipher Script, Knowledge (all), Profession, Speak Language, Spellcraft, Use Magic Device*.
*: as written, I consider it broken myself. I'll just assume that people who use it either disagree, or have already fixed it to something they're comfortable with as I did.
Spellcasting: Int-based, prepared. No spell ever has an effect cap.
Spell List: all core spells*.
Save DCs: 10 + half character level + Int.
Spell Failure: armor worn non-proficiently.
Spell Maintenance: no more than (Int modifier) spell effects can be active at once.
[Some spells with an instantaneous duration will be considered permanent instead, to limit them too. List in construction.]
*: except whatever gets banned from the game itself for being broken - I'm advocating polymorph at will precisely as much as I'm advocating its existance (i.e. not at all).
Spells per Day*
Code: Select all
0 1 2 3 4 5 6 7 8 9 10
∞ 2 - - - - - - - - -
∞ 2 - - - - - - - - -
∞ - 2 - - - - - - - -
∞ - 2 - - - - - - - -
- ∞ - 2 - - - - - - -
- ∞ - 2 - - - - - - -
- ∞ - - 2 - - - - - -
- ∞ - - 2 - - - - - -
- - ∞ - - 3 - - - - -
- - ∞ - - 3 - - - - -
- - ∞ - - - 3 - - - -
- - ∞ - - - 3 - - - -
- - - ∞ - - - 3 - - -
- - - ∞ - - - 3 - - -
- - - ∞ - - - - 3 - -
- - - ∞ - - - - 3 - -
- - - - ∞ - - - - 4 -
- - - - ∞ - - - - 4 -
- - - - ∞ - - - - - 4
- - - - ∞ - - - - - 4
Gear Proficiency: simple weapons.
Advanced Learning: at each level, a non-core spell may be added to the spell list.
Spell Reshaping: 1 metamagic point per day per level. As part of casting a spell, up to (half Int modifier) metamagic points can be spent. Each point adds either one level of free metamagic or +1 to the spell's save DC.
Bonus Feats: one metamagic feat every 2 levels.
Spell Mastery: all 0-level spells are always prepared. The spell level increases by 1 every 4 levels beyond the 1st.