Thaluikhain wrote:Stahlseele wrote:There is no meaningfull weaponry around for normal 40K boardgaming to actually hurt a titan. Much less take out. And the scale difference is such that the entire battle between two 1500 pts armies could take place inside one of them.
They might have changed that (they like changing things), but at some points Warlord Titans were vulnerable to (massed) lascannon and the like, had a crew of around 12 and were about 100 ft in their greatest dimension (height).
No, you're complete correct. 40K titans have always been vulnerable to man portable heavy weapons and tank based weaponry from normal units. [And very few are the size Stahlseele is thinking of. Imperators and Mega-Gargants are pretty much the only ones with armies inside]
These days (8th edition), like everything, else they can be killed with enough lasguns. It's just a matter of number of shots and statistics. But a typical Guard army will have enough lascannons and shit that it doesn't even need to come to that.
Stahlsteele wrote:And when you want to play with Titans, you go straight back to Facing. Hitlocations. Subsystem damage effects. Weapon-Templates.
Also wrong, at least currently. And recently. That may change if they actually redo Adeptus Titanicus the Game in a new scale, but current 40K (and I believe, but would have to check, the last edition of Epic) just treats them as big vehicles. No facing, locations or subsystems. Just toughness, armor save and wound values like everything else.
But truthfully, 40k is much more irrelevant than Evangelion when discussing mech combat. It has pretty much zero of the tropes, and is mostly just plodding walking guns spit-balling each other to death, except when they accidentally get too close and resort to chainsaws (assuming the player didn't do the smart thing and replace the chainsaw with more dakka). Their proper place in the universe is entirely background or a much larger scale the game can handle.