DenizenKane wrote:Really cool class, nice job finishing it up. One of my players might be playing this is my coming campaign.
Well technically not finished, since I'm still doing Domains, and I think so far only alignment domains have used only cleric spells (Actually Death did too I think).
So right now, if you don't want to make your own domain, you have to be Death/Evil
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
Since you change the Rebuke Undead limit to CR-4, I wonder how do you want to rework spells like Animate Undead and desecrate. Not to mention the necromantic creation feat from ToN, which just look like an ugly band-aid than a satisfying way of creating undead.
Mioor wrote:Since you change the Rebuke Undead limit to CR-4, I wonder how do you want to rework spells like Animate Undead and desecrate. Not to mention the necromantic creation feat from ToN, which just look like an ugly band-aid than a satisfying way of creating undead.
Making this class was WAY different than a comprehensive rework of all undead stuff. I just left Animate Dead mostly as is (except that it lasts one day until you get that later ability to make it permanent). Presumably all the Tome of Necromancy stuff still exists and can be done by anyone who takes that stuff.
There's no profit in a comprehensive rework of minion rules that doesn't comprehensively rework the entire game. So I have a separate game for that which I occasionally work on that.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
Hello my players finally reached level 11!
I am just confused a little by this wording about the Heal spell.
"Ends any and all of the adverse conditions affecting the subject of: Ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. Also heals anything else that says it is healed be the Heal spell."
I assume it also heal hp as the normal heal spell correct?
Ah I forgot I had another question about Blade Barrier.
"Wall of whirling blades ringing Cleric up to 5ft away per two levels up to 20ft high that grants cover and does 1d6 Force damage per three Caster Levels to anyone passing through it or attacking through it with a non reach melee weapon."
This can be used offensively right? Like moving near a monster and damaging it?
Also if you are attacked by a monster with reach outside the wall of whirling blades should it take damage?
1) Yeah the heal spell probably should heal too. I confess to not remembering my intention at the time. But it's probably supposed to heal HP as well.
2) Yes, the wall of blades just exists at a distance, so both people moving through it and you moving it through people both cause damage.
3) If you are attacked by someone using natural weapons from outside the effect they would suffer the damage yes. If it's not natural weapons, then probably not, but maybe still sometimes yes if they are like, a large creature with a glaive and you are more then 10ft away.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
One thing I am confused a bit about. Domain vs "normal" spells. Regarding the normal spell slots. Can you memorize domain spells in the normal spell slots?
I have ruled that you can not. I am just not that sure about my ruling.
Also I am using the normal dispel rules instead of the Kaelik dispel. I have given the players a koumei one feat per level feat that grants +4 in resisting dispels, dispelling and spell penetration. Any suggestions?
1) Yeah if a Domain Spell is not on the Regular List then it can only be prepared in Domain Slots. Like a normal cleric domain. If it is in the general list it being on your domain list obviously doesn't deprive you of the ability to cast it from normal slots.
2) You could probably just replace "Really Annoy Someone" in Negate Magic with Greater Dispel Magic and be fine. I have tried lots of version of simpler or better Dispel and I'm not super sure I've ever hit the one that works.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."