Eh, maybe.Mord wrote: I don't see why one couldn't go full on retrofuture with a hypothetical SR 6e. I don't see anything intrinsically wrong with the concept of playing out the adventures of Snake Plissken or John Connor in the grim future hellscape of 1997. Moreover, considering Blade Runner 2049, Stranger Things, etc., the 80s are currently back and are scheduled to remain so for the next three-ish years, at which point the 90s may take their place.
What you absolutely cannot do (is what they did).
It's a very different game when it's about an alternate past that both has magic and has technology that modern readers will immediately recognize as implausible: I'm not saying such games can't be good (for example, I'm quite enjoying Ancient History's mashup with space rangers and wands). But, it's hard to take "gritty" steampunk seriously - if the technology is fundamentally whimsical, the tone clashes when the otherwise period-appropriate urchins get rickets.
In any case, such a feat would've required an advance in editorial vim and vision, not a retreat, and of course not the collapse we actually got.
When it came out, Shadowrun performed a neat hat trick of having the most plausible magic on the market married to a credible near-future history. If you want to resurrect that, and if you want the trenchant critique of present society that you can draw from cyberpunk - the technology has shifted, but the cyberpunk genre is very much still alive! - you can do it, but you have to start the setting over from scratch.