But why do that?Dogbert wrote:Ikr?
In the meantime, I decided to just go ahead and adapt M:tA to V5's system and will run a game at some point next year... I mean, no point waiting for the next edition now, right?
White Wolf's Classic World of Darkness has been out of print so long, and the attempts to revive it by Swedish Edgelords so faceplantingly failtastic that you really have to ask the fundamental questions: Why should we care about any part of these properties at all?
Like, why use the World of Darkness setting? And also too, why use the Storyteller system? Why use anything at all from that branch of gaming?
Sure, I'd like to play a game about modern wizards or vampires. I think Urban Fantasy is a genre that has a lot of legs. Let's be honest, pretty much the entirety of notable modern fantasy works are somewhere on the spectrum of Superheroes to Urban Fantasy. Those are important genres, and it's difficult to imagine a modern-day setting that I'd want to play in that didn't dip heavily into one or the other. But why would I want to use the World of Darkness brand for that?
If you're going to convert some intellectual property to an RPG, why not start with Buffy? Or Underworld? Or True Blood? Or any of a dozen Urban Fantasy novel series from Vampire Academy to Anita Blake?
If you're going to use an RPG base to convert things into, why not use Shadowrun 4 or Feng Shui 1, or GURPS or HERO or some FATE-based ruleslite?
It's kind of weird, because there was a period in my life when Masquerade was so important to me that I literally lost my virginity at a Vampire: the Masquerade after-game meetup. But at this point I honestly don't see what any part of the actual intellectual property of White Wolf brings to the table. There seems to be no added value in trying to use any portion of the World of Darkness brand.
-Username17