Are any RPG's worth playing?
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Are any RPG's worth playing?
Honest question. I wonder some days. It seems that it's impossible for a game not to be created without somehow forgetting basic math, not doing the play testing, or serious fluff<-->mechanic mismatches.
Thoughts?
Thoughts?
EABAnywhere.
Koumei wrote:I'm just glad that Jill Stein stayed true to her homeopathic principles by trying to win with .2% of the vote. She just hasn't diluted it enough!
Koumei wrote:I am disappointed in Santorum: he should carry his dead election campaign to term!
Just a heads up... Your post is pregnant... When you miss that many periods it's just a given.
]I want him to tongue-punch my box.
The divine in me says the divine in you should go fuck itself.
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Earthdawn
Koumei: and if I wanted that, I'd take some mescaline and run into the park after watching a documentary about wasps.
PhoneLobster: DM : Mr Monkey doesn't like it. Eldritch : Mr Monkey can do what he is god damn told.
MGuy: The point is to normalize 'my' point of view. How the fuck do you think civil rights occurred? You think things got this way because people sat down and fucking waited for public opinion to change?
PhoneLobster: DM : Mr Monkey doesn't like it. Eldritch : Mr Monkey can do what he is god damn told.
MGuy: The point is to normalize 'my' point of view. How the fuck do you think civil rights occurred? You think things got this way because people sat down and fucking waited for public opinion to change?
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Better idea, he should play Gempunks.Foxwarrior wrote:Oh man, that's a great idea: A game where the developers actually forgot basic math, and you have to read the whole book and think carefully about what they said to even determine what they mean by "add".
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
RPGs are hundreds of pages long, with most of that filled with new mechanics and concepts. Even if they are only slight iterations on what came before, each and every paragraph, table, and diagram in an RPG represents several different places to make a mistake. An absolutely flawless RPG is practically impossible except as a minimalist one-page kind of deal. That's a valid way to make an RPG and all and if that's a designer's goal and they accomplish it, then they have succeeded, but it's not a popular way to make or play an RPG.
So, I guess if your standards for play are "literally flawless," then you're pretty much limited to minimalist projects that can't sustain more than a one-shot.
So, I guess if your standards for play are "literally flawless," then you're pretty much limited to minimalist projects that can't sustain more than a one-shot.
The three games worth playing are ( http://tgdmb.com/viewtopic.php?p=457603#457603 ) : Spulturatorah, Rifts and Call of Cthulhu.
More seriously, in addition to Shadowrun 4 and D&D 3:
GURPS usually does work, so does Champions; both have serious problems but not generally basic math failure.
Feng Shui 1 is pretty good (the sequel is worse in almost every way, which was a bitter disappointment).
Various rules lites work well for their niche: Toon and I Kill Puppies for Satan are fine, Tales from the Floating Vagabond has a great attitude but manages to mess up the basic math despite being essentially the same game as Toon by having you roll lots of polyhedral dice. There are dozens more, depending on what you want to do, which tend to be worse the more gimmicks they try to inflict on the mechanics.
"It matters more who you play with and that you have fun ideas and chemistry" is a piss-poor excuse for bad game design, but it's still true. So bad games are worth playing with good friends, but again, this isn't an excuse for the game itself to be bad.
More seriously, in addition to Shadowrun 4 and D&D 3:
GURPS usually does work, so does Champions; both have serious problems but not generally basic math failure.
Feng Shui 1 is pretty good (the sequel is worse in almost every way, which was a bitter disappointment).
Various rules lites work well for their niche: Toon and I Kill Puppies for Satan are fine, Tales from the Floating Vagabond has a great attitude but manages to mess up the basic math despite being essentially the same game as Toon by having you roll lots of polyhedral dice. There are dozens more, depending on what you want to do, which tend to be worse the more gimmicks they try to inflict on the mechanics.
"It matters more who you play with and that you have fun ideas and chemistry" is a piss-poor excuse for bad game design, but it's still true. So bad games are worth playing with good friends, but again, this isn't an excuse for the game itself to be bad.
Chaosium rules are made of unicorn pubic hair and cancer. --AncientH
When you talk, all I can hear is "DunningKruger" over and over again like you were a god damn Pokemon. --Username17
Fuck off with the pony murder shit. --Grek
When you talk, all I can hear is "DunningKruger" over and over again like you were a god damn Pokemon. --Username17
Fuck off with the pony murder shit. --Grek
EABAnywhere is only 8 pages.Chamomile wrote:
So, I guess if your standards for play are "literally flawless," then you're pretty much limited to minimalist projects that can't sustain more than a one-shot.
Koumei wrote:I'm just glad that Jill Stein stayed true to her homeopathic principles by trying to win with .2% of the vote. She just hasn't diluted it enough!
Koumei wrote:I am disappointed in Santorum: he should carry his dead election campaign to term!
Just a heads up... Your post is pregnant... When you miss that many periods it's just a given.
]I want him to tongue-punch my box.
The divine in me says the divine in you should go fuck itself.
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You just commit thirty hours to skim thirty RPGs for an hour each, then you can pick out the handful that maybe showed some promise. Once you've found one that looks good, all you have to do is persuade your friends to commit to reading it too, so you can find out if it works in practice.
Or that, but what sort of madman would play a denner RPG.Kaelik wrote:Better idea, he should play Gempunks
Last edited by Foxwarrior on Fri Mar 29, 2019 7:46 am, edited 1 time in total.
- WiserOdin032402
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For published games, if you want a low fantasy RPG and don't mind the setting of Conan the Barbarian, then Conan d20 2e is pretty good fun. Got a lot of interesting published material, some of it is very experimental and super jank.
If you don't mind insanity I recommend TOME D&D 3.5, which is like D&D 3.5 but it's free and attempts to make high level playable.
If you don't mind insanity I recommend TOME D&D 3.5, which is like D&D 3.5 but it's free and attempts to make high level playable.
Longes wrote:My favorite combination is Cyberpunk + Lovecraftian Horror. Because it is really easy to portray megacorporations as eldritch entities: they exist for nothing but generation of profit for the good of no one but the corporation itself, they speak through interchangeable prophets-CEOs, send their cultists-wageslaves to do their dark bidding, and slowly and uncaringly grind life after life that ends in their path, not caring because they are far removed from human morality.
DSMatticus wrote:Poe's law is fucking dead. Satire is truth and truth is satire. Reality is being performed in front of a live studio audience and they're fucking hating it. I'm having Cats flashbacks except now the cats have always been at war with Eurasia. What the fuck is even real? Am I real? Is Obama real? Am I Obama? I don't fucking know, man.
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The Internet has lowered the bar a lot, but for me the biggest factor in whether a game interests me is whether I can find other players.
I'm interested in trying out the Torchbearer and Mouseguard RPGs, but there's no point. I'd have to do a lot of work just to get a group together and even if I did, there's no guarantee that they or I would like to do it long-term. And I live in a major city.
I've still put literal hundreds of hours into playing 5E D&D and Pathfinder and that's only because I can actually play those games.
I'm interested in trying out the Torchbearer and Mouseguard RPGs, but there's no point. I'd have to do a lot of work just to get a group together and even if I did, there's no guarantee that they or I would like to do it long-term. And I live in a major city.
I've still put literal hundreds of hours into playing 5E D&D and Pathfinder and that's only because I can actually play those games.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Are you saying you are recommending Tome to those of us in this thread, or are you saying you recommend Tome in general when people ask about good RPGs?WiserOdin032402 wrote: I recommend TOME D&D 3.5
Omegonthesane wrote:a glass armonica which causes a target city to have horrific nightmares that prevent sleep
JigokuBosatsu wrote:so a regular glass armonica?
I've heard good things about an RPG from the early 2000s called "Deus Ex." Really solid mechanics, good integration of gameplay and setting. I never noticed any math being egregiously wrong either. You should check it out. Later editions weren't received as well, and a new company bought the IP in the last few years, so a lot of people still hold up the first edition as the gold standard.
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If I'm parsing this correctly, you're saying a game with 2.5 divided by 2 is 'not technically correct'.Foxwarrior wrote:Well, floating point operations are not technically correct, so really Deus Ex is worse at basic math than the games with terrible balancing are.
I can see why using binary integers (2, 1, etc.) is better, but not seeing how the other is wrong.
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I'm really curious to see the math in Deus Ex now.
Floating Point Numbers can't represent irrational or non-terminating rational numbers doesn't necessarily mean that any of the operations within the game are wrong... It does mean that if you're multiplying something by PI you're going to be approximating; but you'd do that if you weren't using Floating Point Numbers and it isn't wrong just because it isn't precise.
Floating Point Numbers can't represent irrational or non-terminating rational numbers doesn't necessarily mean that any of the operations within the game are wrong... It does mean that if you're multiplying something by PI you're going to be approximating; but you'd do that if you weren't using Floating Point Numbers and it isn't wrong just because it isn't precise.
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