Virtual Reality #4 cover:
Basically the same list as Twist of Fate but Luck is replaced with Charms (which is what the equivalent is called in every book except Heart of Ice) and Streetwise with Etiquette (which I think is in every book other than this one).LIST OF SKILLS wrote:AGILITY
The ability to perform acrobatic feats, run, climb, balance and leap. A character with this skill is nimble and dexterous.
CHARMS
The expert use of magical protections and wards to protect you from danger. Also includes that most elusive of qualities: luck. You must possess a magic amulet to use this skill.
CUNNING
The ability to think on your feet and devise clever schemes for getting out of trouble. Useful in countless situations.
ETIQUETTE
Understanding of the courtly manners which are essential to proper conduct in the upper echelons of the nobility.
FOLKLORE
Knowledge of myth and legend: how to read omens and how to deal with supernatural menaces.
ROGUERY
The traditional repertoire of a thief's tricks: picking pockets, opening locks, and skulking unseen in the shadows.
SEAFARING
Knowing all about life at sea, including the ability to handle anything from a rowboat right up to a large sailing ship.
SPELLS
A range of magical effects encompassing illusions, elemental effects, commands, and summonings. You must possess a magic wand to use this skill.
SWORDPLAY
The best fighting skill. You must possess a sword to use this skill.
TARGETING
A long-range attack skill for both hunting and combat. You must possess a blowgun to use this skill.
UNARMED COMBAT
Fisticuffs, wrestling holds, jabs and kicks, and the tricks of infighting. Not as effective as SWORDPLAY, but you do not need weapons - your own body is the weapon!
WILDERNESS LORE
A talent for survival in the wild—whether it be forest, desert, swamp or mountain peak.
Pregenerated characters:
Skills: AGILITY, ETIQUETTE, SWORDPLAY and UNARMED COMBAT
Profile: A proud noble of the Maya people, and strong in the arts of war, you tolerate no insolence from any man.
Life Points: 10
Possessions: Sword
Money: 10 cacao
The Hunter
Skills: AGILITY, TARGETING, UNARMED COMBAT and WILDERNESS LORE
Profile: You can keep pace with the deer of the woods, wrestle jaguars, and your blowgun can bring down a bird in flight. Your sharp instincts make you almost a creature of the wild yourself.
Life Points: 10
Possessions: Blowgun
Money: 10 cacao
The Mystic
Skills: AGILITY, CHARMS, TARGETING and WILDERNESS LORE
Profile: You feel that others' lives are mundane. You learnt your skills from solitary exploration and the dreams that came while you lay asleep under the stars.
Life Points: 10
Possessions: Magic amulet, blowgun
Money: 10 cacao
The Wayfarer
Skills: CUNNING, FOLKLORE, SEAFARING and WILDERNESS LORE
Profile: You have travelled widely and witnessed countless strange sights. Your wanderings have taught you many useful skills.
Life Points: 10
Money: 10 cacao
The Merchant
Skills: CUNNING, ROGUERY, SEAFARING and SWORDPLAY
Profile: Daring adventure, subtle villainy, and always one eye open for a tidy profit — these are your tenets.
Life Points: 10
Possessions: Sword
Money: 10 cacao
The Acolyte
Skills: ETIQUETTE, FOLKLORE, SPELLS and SWORDPLAY
Profile: You are master of many skills, but you know it is the gods who shape man's destiny.
Life Points: 10
Possessions: Magic wand, sword
Money: 10 cacao
The Sorcerer
Skills: CHARMS, ETIQUETTE, ROGUERY and SPELLS
Profile: Born into a high clan, you were schooled in sorcery by priests and wise men. Now you can twist reality itself to suit your wishes.
Life Points: 10
Possessions: Magic amulet, magic wand
Money: 10 cacao