
Wow. I bought Dungeon! for my 10 year old thinking it was going to be a quick and dirty dungeon delving game that we could get some fun out of. What a terrible game. I wish I could mark all the Amazon reviewers who said it had tactical options etc. as unhelpful. Clearly these people have no idea what tactics even are. Your meaningful decisions are either go to a random room and fight a random monster by rolling 2d6, or follow another player and try to loot the items if they lose vs the monster. I wish I'd read the few 1-2 star reviews since they're the only ones honest about the game. I have no idea what the 5 star people were smoking.
Complexity-wise it is somewhere between Candyland and Sorry. You basically move to room locations and roll 2d6 comparing to the TN of the random level appropriate monster in a room and that's about it. For the amount of cards and chits and crap you'd expect there to be something to it. Mostly is just a big waste of space. And despite having so many cards and things to sort, there's not enough monster cards to even cover the rooms as laid out so you have to reshuffle them. The food is terrible and portions too small!
My kid was wanting to make new rules for it before we even played and I was like, cool your jets buddy, let's play at least once before we decide to reinvent the wheel. Now I guess he was right and it's time to invent the wheel since there's essentially no depth to this game. No way to advance characters via XP. Items almost entirely are just victory points (win condition is to accumulate gp and return to start once you have enough).
There's chamber rooms that have 3 monsters in them and zero treasure, and near as I can tell, zero incentive to encounter those rooms. There's only 4 item types that do anything, two of which let you peek at what random monsters will be in the rooms, but since you cannot do anything about it that knowledge is pretty useless and you have to waste your turn to get that knowledge when you could have just gone into the room and encountered the monster instead.
I reckon we are going to throw away the useless rule pamphlet and write up our own. It should be a fun exercise in game design for him, but it chafes my butt that we paid money for what can only charitably be called a game starter pack where you need to create the game yourself.