
Alright, look at the stats.
Now, make a character that can kill this golem.
P.S. Bonus points if you can name the source.
Moderator: Moderators

I'm not seeing any Plane Shift-type ability at all, so yeah, shoving it through a portal or a gate or whatever is a pretty good approach. There's bound to be some plane somewhere that is deadly to this thing, just send it there.shau wrote:My only thought is to summon something fireproof and order it to get near the thing and shove a portable hole into a bag of holding for the free trip to the astral plain effect.

or a less powerful form of hellfire...RiotGearEpsilon wrote:Divine fire damage is fire damage that is not stopped by fire resistance unless that fire resistance explicitly blocks /divine/ fire damage.
hell, you don't even need that, fire immunity should do it.Psychic Robot wrote:So, basically, you can create a weak epic spell that negates its abilities.
Easy, a dungeonomicon Monk/wiz/Boneblade reaper could do it no problem. The disrobe has little to no effect, and this character should be able to grapple better than the ooze.Jerry wrote:Living Midnight Bliss (CR 20; Neutral)
Huge Ooze
HD: 15d10 (70 hp)
Initiative: +2
Speed: 20 ft. (4 squares)
AC: 18 (-2 huge +8 Deflection +2 Dex)
Base Attack/Grapple: +11/+19
Attack: Slam +14 (11 BAB 3 STR) (1d8+6((One and 1/2 STR) plus Disrobe, Orgasmic Vibrations, Reverse Gender)
Full Attack: Attack: Slam +14 (1d8+6 plus Reverse Gender, Orgasmic Vibrations, Disrobing)
Space/Reach: 15 ft/15 ft
Special Attacks: Engulf, Disrobe, Reverse Gender, Orgasmic Vibration, Tentacle Rape
Special Qualities: Ooze Traits, DR: 10/Magic, SR 25 (10+caster level)
Saves: Fort 17, Ref 15, Will 15 (resist bonus +8 )
Abilities: Str 18, Dex 15, Con 18, Int --, Wiz 15, Cha 18
Skills: -
Feats: Improved Grab
Enviroment: Underground
A huge, swirling mass of undulating, dark blue vapor edges its way towards you. As the mass moves closer, it throbs as faint, pearly spurts expel from it - leaving a sticky trail in its wake.
Living midnight blisses are a huge conflagration of 3 spells (Disrobe, Reverse Gender, and Orgasmic Vibrations) given life as an ooze. These creatures are exceptionally rare - as only by a truely freak accident or by the fevers of a depraved madman are they ever created.
A living midnight bliss would likely be encountered underneath ruins where decadent, hedonistic rituals were performed in the distant past, or within the Shadowfell where it would overlay with popular material plane brothels.
Combat
A living midnight bliss is most often encountered by surprise - swirling out of its hiding spot and engaging a target with its slam attack. If successful, it may attempt to grapple the victim and engulf them as a free action.
While engulfed, the victim is constantly assaulted with the ooze's three spell-like abilities. This is very traumatic and stressful (if not enjoyable) for the victim, and as such, they suffer 1 point of Wisdom damage each round. Spellcasters must make a Concentration check (DC 28 ) to cast spells. Skills requiring patience must also pass this save to be used.
If a victim's Wisdom score is reduced to 0, they are rendered unconscious and expelled by the creature. Unlike standard ability score damage, any Wisdom damage caused by a living midnight bliss will be regained at the rate of 1 per minute of rest. If no other living and conscious targets remain in the area - or if bloodied - the living midnight bliss will attempt to flee and find a hiding spot to rest in.
A living midnight bliss does not intentionally kill its victims to prey on them. However, it may inadvertantly slam its victim to death trying to grapple them, or they may die from other sources once they have fallen unconscious and been stripped of their armor.
Engulf (Su): A living midnight bliss can flow around a Huge or smaller creature as a standard action. It cannot make a slam attack during a round in which it engulfs. The living midnight bliss merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against it, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a Reflex save (DC 24) or be engulfed; on a success, they are pushed back or aside as the spell moves forward. Engulfed creatures are subject to the full normal effect of all three spell-like abilities composing the living midnight bliss each round on it's turn, and are considered to be grappled.
Improved Grab (Ex): To use this ability, a living midnight bliss must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can engulf.
Spell-like Abilities (Su): A creature struck by a living midnight bliss' slam attack is subjected to the normal spell-like effects it is composed of - Disrobe (DC 18 ), Orgasmic Vibrations (DC 24), and Reverse Gender (DC 18 ).
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
Hell you can do it with the Warrior NPC class with NPC wealth. I made one and killed this in one round. (Pure Core)mlangsdorf wrote:Is it just me, or could a Level 20 fighter built by a casual player solo this thing? AC35+ means it can't hit, the fighter has a better grapple bonus if does hit so he won't be engulfed, DR 10/Magic is irrelevant at that level if it can't disrobe it's opponent, and it only has 70 HP. Run up, ignore the attacks that will almost never hit, then whack the thing with a sword until it dies.
Power gamer isn't always negative but rules lawyer is negative because it's about a player who not only knows the rules, but is constantly slowing the game down to argue about them.Jerry wrote:Thanks for contributing, everyone! I don't get why "power-gamers" and rules-lawyers are such negative terms; I'd want someone in my group to know the rules so that the group doesn't get stagnated over some obscure event.