This is because today we are specifically discussing Pokemon physics. God have mercy on our souls.
Here are my goals, so everyone knows where I'm coming from:
- Give Pokemon the power to meaningfully affect their environment without immediately jumping to GM fiat so you can have stories like "a Volcarona has made a nest in a forest and turned the entire area into a blazing hellscape so it's comfortable" happen naturally.
- Detail obvious interactions so people without physics degrees can still enjoy classic tabletop mayhem.
- Pin down the less obvious interactions so "What is a Fairy and what does a Moonbeam do?" doesn't have a different answer at every single table.
- Work within established Pokemon mores whenever possible; ensure new content fits in with existing conceptions.
- Prevent this section of the rules from spiraling into a never-ending rabbit hole that bores people to tears.

Great question, strawman. We all know Pokemon is heinously popular and everybody has their own interpretations of the myriad topics that are never explained anywhere in the franchise. This is definitely one of those topics... so I'm going to spitball what I've got so far and I want you to yell at me and tell me I'm a retard who spent 2 hours on Wikipedia and I don't know shit about physics, because that is true. There are some smart and very professionally educated people here, as well as people immersed in different parts of Pokemon culture than I am. I figure if anyone I talk to would know this stuff, it's you guys.
Again, to reiterate: Pokemon physics. I have no intention of changing what types are immune to one another, so just refer to this if you don't know what that means.
There are 18 total Pokemon types, and some of them are obviously more easy to figure out than others. You throw water on fire to put it out. Ground dissipates electricity. Punching a rock with kung-fu powers makes it explode. That last one is a bit more... questionable, but not hard to imagine. Parsing 18 different types at once can be difficult, so I've decided to split them into three categories based on where the power of the Type comes from. Sort of like arcane and divine magic, I suppose.
- Elemental Types: These types each have their own dimensions (read: elemental planes) which creatures are able to access to generate their special powers. They make up the bulk of reality and have the most interactions with one another. They are considered the ‘building blocks’ of the world. This energy is nearly limitless and the most versatile, but the least powerful.
Types: Normal, Flying, Ground, Rock, Steel, Fire, Water, Grass, Electric, Ice, Poison - Aura Types: These types are founded on Aura, the life energy that all creatures have. This energy does not come from another dimension, but from a creature’s spirit or willpower. These types tend to involve using one’s life energy for power. As a result this energy is limited, but powerful.
Types: Fighting, Ghost, Psychic - Primal Types: These types draw on the natural energy of the environment around them to enact their will. This energy can only be accessed through rituals and is influenced by emotion and spirituality, but is the most powerful once controlled. These rituals can seem bizarre or incomprehensible to humans.
Types: Bug, Dragon, Dark, Fairy
I'll get around to posting the Ground type later (since I thought it would be a good foundation
