K wrote:
The problem is that now you blow skill points on Diplomacy because no matter how high your points, the DM sets the DC to have the chance of success he likes.
I think that has to be there, otherwise the game just turns into a diplomacy fest. I really don't want a single table that has a universal DC for every NPC. That's just bad for the game, and 3.5 showed us why. Honestly, it's good that DCs scale by level and the DM has freedom to change around the DC.
Besides, doesn't the DM normally change around DCs for everything when you get to high level? I don't see why diplomacy should have a static DC, yet attack rolls shouldn't. I mean fuck man, diplomacy isn't even level dependent in 3.5
The problem is that for a whole new edition, there should be some improvement.
There was some improvement. The divergence in the skill system was removed.
The problem is that whole system could be replaced by a single page chart that that told you the DC for an action and what ability to add.
I'm not sure if I see this as a problem. If the system is simple, that's actually a good thing.
The problem is I seriously don't want to make skill checks to climb a rope. Ever. This skill system seriously is "let's take the things other skill systems assume you can do and lets add in a chance of failure."
Yeah, you should be able to climb a rope rather easily. But it's good to have a DC on there solely for situations where you've got negative modifiers. Like in 3.5, anybody can climb a knotted rope, unless you happen to be wearing full plate, then you may fall.
3e is not much better mechanically, but at least it's both less complicated and more fun.
I fail to see how it's less complicated.
More fun is subjective. Skills in 3.5 are more powerful for the guy with the skill, as is always the case in 3E, offense > defense, by a huge margin. So the thief with hide/move silent gets to autohide against everyone and people who don't have spot/listen as a class skill are pretty much boned. Now maybe some people think that's fun, but that's pretty damn annoying if you ask me.
Abusing diplomacy may have seemed like fun, but it would get your DM to want to tear his hair out if he played the skill as written. Not to mention the other players won't be too happy when you totally steal the spotlight with a diplomancer.