Standard FF Boilerplate Rules:
Skill, Stamina, & Luck
STAMINA score: Roll two dice. Add 12 points to the result.
LUCK score: Roll one die. Add 6 to the result.
SKILL score reflects your expertise in combat, your ability with weapons, and your dexterity. STAMINA is your general constitution and "Life points" . LUCK score shows how lucky you are. None of them may exceed their Initial score unless specifically stated.
Eating a meal restores up to 4 points of STAMINA.
Testing your Luck: When instructed by the book to Test your Luck, roll two dice. If the result is equal to or less than your current LUCK score, you are Lucky. If the result exceeds your current LUCK score, you are Unlucky. Whatever the outcome, you must deduct one point from your current LUCK score every time you Test your Luck. The more you use your LUCK, the less likely you are to be Lucky.
The combat sequence is then:
1. Roll two dice for your opponent. Add the total rolled to its SKILL score. This is the Attack Strength of your enemy.
2. Roll two dice and add the total to your own current SKILL score. This is your Attack Strength.
3. If your Attack Strength is the higher, you have wounded your opponent: deduct 2 points from your opponent's STAMINA..
If your opponent's Attack Strength is higher, it has wounded you: deduct 2 points from your own STAMINA.
If both Attack Strengths are equal, you have avoided each other's blows.
4. Begin the next Combat Round, starting again at step 1. This procedure continues until either you or your opponent has a STAMINA score of zero. If your opponent's STAMINA score reaches zero, you have killed it and can continue with your adventure. If your own STAMINA score reaches zero, you are dead.
Often you will have to fight more than one opponent at a time. Sometimes you will treat them as a single opponent; at others, you will be able to fight them one at a time; and sometimes all of them will be able to attack you, while you defend yourself and may attack only one of them. Against any additional opponents you must roll for your Attack Strength as normal, but cannot damage them if you have the higher Attack Strength.
Using Luck in Combat
You can use your LUCK in combat to inflict a particularly serious wound, or to minimize a wound that has been inflicted on you.
Whenever you wound an opponent, you may Test your Luck. If you are Lucky, you have inflicted a severe wound: deduct an extra 2 points from your opponent's STAMINA. If you are Unlucky, you have merely grazed it, and you deduct 1 point less than normal from its STAMINA.
If you have been wounded, you can Test your Luck in exactly the same way. If you are Lucky, the wound upon you was only a glancing blow and you can deduct 1 less point of STAMINA than usual. If you are Unlucky, the wound is serious: deduct 1 extra point from your STAMINA.
New Stuff for this book:
Companion:
There's a good chance that we'll have a companion for this book. Other than noting his stats down (SKILL and STAMINA), we would also need to keep track of his equipment. The book states that we would have free access to any items carried by our companion...but only as long as he's with us. Once we are separated from him, we lose access to those.
While we also keep track of his SKILL and STAMINA (the text here also mentions LUCK, but there's no section for that on the Adventure Sheet, so that's just an error), note that there're no explicit rules at the start that takes him into account during combats, so presumably any combat where he might be a factor will be stated only during those relevant sections.
Starting Equipment:
Being from a world outside Titan, our starting equipment is a little less conventional compared to the average generic Titan adventurer, and due to our profession, also more elaborate. We start with:
Clothing made of undyed cloth and leather (offers a bit of protection against magic and also weakens mages upon contact)
Broadsword for close combat
Flintlock Pistol + box of powder + 3 bullets (1 silver, 2 lead)
12 Mirrors
Compass needle
5 meals' worth of Provisions
EDIT: our starting cash is in the form of silver pieces, and we roll 1 die to determine how much we start with.
This Most Revered Treatise of Mage Hunting provided at the front of the book offers some explanation of why we're carrying some of those items:
And here's a further bit of background info provided in the first paragraph of the introduction text:"YOU are a Magehunter, tracking down evil-doers and bringing them to justice. Your trusty flintlock pistol and fine steel broadsword have seen many fights, and you have the knowledge, skill and equipment to capture the craftiest sorcerer. But disaster strikes. Magic drags you far from your familiar world, to a land of treasures, traps, and treachery. Strange tales and bizarre transformations must all be endured if you are to win through, defeat your enemy and return to your homeland."
And yes, as the background implies, ALL mages are deemed to be evil in the PC's homeworld. That is obviously not the case in Titan, which he is about to enter....There are magehunters aplenty, men who have sworn to rid the lands of the foul practitioners of the evil arts. But you are The Magehunter, the best at your craft. Under the patronage of Margrave Mechtner, scourge of evil, you have brought countless sorcerers to justices - and to death by fire! Others may swear by their blessed relics and gimmicks, but you got to where you are today through talent alone.
We're almost ready to start, but first let's determine our stats! Rolling 4 dice simultaneously.....
....we roll 5, 5, 5, and 2!
Normally, these are rolls we should be celebrating over, but this is one of the rare books where
Please vote on stat assignation before we move on!
EDIT: Since I forgot to mention that our starting cash (silver pieces) is also determined by die roll, I decided to make our play potentially a little easier by rolling an additional die allowing players to assign 5 die rolls between stat and money!
Die roll = 2! That's useful if we get to assign that as stat too!
So now assign these values (5, 5, 5, 2, 2) to SKILL, STAMINA (2 numbers), LUCK and Money!