[Let's Play] Fighting Fantasy 23 - Masks of Mayhem!
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- JourneymanN00b
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Sigh ... I told you so about getting water.
King Arthur has 12 SKILL, so of course we fight the Kraken and hope that we can do better than these adventurers did when they fought their own lake monster.
King Arthur has 12 SKILL, so of course we fight the Kraken and hope that we can do better than these adventurers did when they fought their own lake monster.
Last edited by JourneymanN00b on Sun Dec 20, 2020 6:53 am, edited 1 time in total.
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Queen of Swords
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Kraken was a pretty serious fight for Peter Woody, and I just don't see that we have anything to gain from defeating a dumb animal whose loot is in its underwater lair. On the other hand, escaping from an aquatic creature when we are already on land seems both easy and sensible.
Begin the famous advance-to-the-rear-dust-kick attack.
Begin the famous advance-to-the-rear-dust-kick attack.
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Thaluikhain
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Do we want head, or would we rather play with the long fleshy implements?The Kraken's ghastly head, with its huge beaked mouth snapping, appears out of the water behind its five tentacles. Will you move in close, thus exposing yourself to the tentacles but hoping for an opportunity to finish the horror off with one blow to its head, or will you slash at the tentacles themselves?
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Queen of Swords
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My vote is to slash at the tentacles themselves. After all, that is what the said adventurers in the video from my previous post did.
Nice to know that you are also a user of culture.Queen of Swords wrote:Slashing at the tentacles seems safer. I'm concerned that if we get too close, it'll be like that scene in Fellowship of the Ring where Frodo gets caught by the Watcher in the Water.
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The headshot actually allows us to 1-shot him. There's technically a risk of insta-gib for us too...but it's a SKILL test, and our max-SKILL PC can't fail that.
Choosing to fight this way is a lot more of a hassle and messier than headshot, but since the tentacles aren't too skilled, we're probably not in too much danger...In your exposed position, the tentacles can lash at you two at a time. Thus every time you determine your Attack Strength for normal combat with the first tentacle, you must also determine the Attack Strength of the second tentacle: if its Attack Strength is higher than yours, it wounds you; if it is lower or equal, you have merely avoided it (you cannot wound it). When you have finished with the first tentacle, you turn to deal with the second directly, and the third gets free attacks at you; and so on, until you have finished with them all...if you get that far!
First TENTACLE SKILL 6 STAMINA 6
Second TENTACLE SKILL 6 STAMINA 6
Third TENTACLE SKILL 6 STAMINA 6
Fourth TENTACLE SKILL 6 STAMINA 6
Fifth TENTACLE SKILL 6 STAMINA 6
You can at any time escape by turning to 183, though the tentacles will cause you 2 further STAMINA points of injury as you gather up your belongings and flee. If you remain, and win the battle, turn to 85.
COMBAT LOG:
Tentacle#1 18, Tentacle#2 10, PC 20. Tentacle#1 is at 4.
T1 12, T2 14, PC 16. T1 is at 2.
T1 15, T2 13, PC 14. PC is at 13.
T1 17, T2 12, PC 23. T1 is severed.
T2 10, T3 14, PC 20. T2 is at 4.
T2 12, T3 13, PC 17. T2 is at 2.
T2 12, T3 18, PC 19. T2 is cut off.
T3 12, T4 12, PC 23. T3 is at 4.
T3 13, T4 10, PC 20. T3 is at 2.
T3 11, T4 16, PC 20. T3 is defeated.
T4 15, T5 12, PC 19. T4 is at 4.
T4 10, T5 15, PC 18. T4 is at 2.
T4 14, T5 16, PC 23. T4 is diced.
T5 16, PC 19. T5 is at 4.
T5 13, PC 16. T5 is at 2.
T5 14, PC 22. T5 is minced.
T1 12, T2 14, PC 16. T1 is at 2.
T1 15, T2 13, PC 14. PC is at 13.
T1 17, T2 12, PC 23. T1 is severed.
T2 10, T3 14, PC 20. T2 is at 4.
T2 12, T3 13, PC 17. T2 is at 2.
T2 12, T3 18, PC 19. T2 is cut off.
T3 12, T4 12, PC 23. T3 is at 4.
T3 13, T4 10, PC 20. T3 is at 2.
T3 11, T4 16, PC 20. T3 is defeated.
T4 15, T5 12, PC 19. T4 is at 4.
T4 10, T5 15, PC 18. T4 is at 2.
T4 14, T5 16, PC 23. T4 is diced.
T5 16, PC 19. T5 is at 4.
T5 13, PC 16. T5 is at 2.
T5 14, PC 22. T5 is minced.

The LUCK we just spent in the test is now restored.You sit down to rest after your labours. Then to your amazement a spectral army glides across the surface of the lake. There are at least forty of them, and most are dressed in the battered remnants of armour of bygone days. You jump to your feet in alarm. You can see through them, but you also have no doubt that they are substantial enough to make their presence felt in this earthly realm.
While you are wondering what to do, one of them steps forward on to the bank. He was once a man in the prime of his life, long-haired and with noble and stern features. "Fear not," his ghastly voice whispers. "You have done us great service. With the death of the Kraken we, its victims, are released from our bondage to this spectral form. But we repay our debts. Before we go to our final rest in the underworld, we will assist you once in the course of your quest - but my advice would be not to call us except in the direst need. You can summon us by my name: it is Galrin." With that, the leader and his host of followers vanish. When the book tells you that you can call on Galrin, turn to 100. For now, add 2 LUCK points. You decide not to spend any more time by the lake shore: you head north and slightly east, through rolling hills. A heavy mist descends at dawn, and you are soon hopelessly lost.
Walk into the mist or not?Will you stay where you are until the mist clears, or press on regardless?
Adventure Sheet:
SKILL 12/12
STAMINA 13/15
LUCK 9/9
Equipment: Sword, Leather Armor, Backpack, Potion of Fortune (+1 to Initial LUCK, restores LUCK to new Initial value), Helmet, sorrels
Provisions: 10 (only restores 3 STAMINA each until new water flask is found)
Notes: 1) When allowed to call on Galrin's help, turn to section 100.
STAMINA 13/15
LUCK 9/9
Equipment: Sword, Leather Armor, Backpack, Potion of Fortune (+1 to Initial LUCK, restores LUCK to new Initial value), Helmet, sorrels
Provisions: 10 (only restores 3 STAMINA each until new water flask is found)
Notes: 1) When allowed to call on Galrin's help, turn to section 100.
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Thaluikhain
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We risk an insta-fail section if we keep moving, depending on which direction we take, but by staying put we also missed the opportunity to pick up a magic weapon with a +1 SKILL boost (allows it to raise above Initial level) after a fight.
The chill mist seeps into your bones. You slap yourself and jump up and down to keep warm, but you still lose 2 STAMINA points.
STAMINA down to 11...

Do we check out the old mine?As the mist begins to clear, you can see buildings in the shallow valet below you. You duck down behind a stone. When you dare to peek around the stone, you find that the buildings are in fact the dilapidated remains of a mine of some kind. They are obviously uninhabited - at any rate, by their former inhabitants. Will you have a look around or skirt the area?
- JourneymanN00b
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My vote is to eat a provision, and to take a look around, as there could be treasure to pick up.
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