Thaluikhain wrote: ↑Wed Dec 07, 2022 12:47 am
Listen.
(And, random question, it earlier said we could visit the lighthouse if we haven't already, but then it this part said if we didn't have the magic stone we could revisit the top of the lighthouse if we later it. Am I reading something wrong or is there a problem there?)
It has to deal with how the story is ran. The hero was technically not supposed to be able to return to the lighthouse after visiting the wreck, and returning to the lighthouse after getting the magic stone required fighting the Elemental referenced in paragraph 336. Since that did not make logical sense, I have slightly adjusted the hero’s visiting abilities in order for him to visit the lighthouse area where the Incantation of light is to be used.
Vote registered; Shaggy will listen to the Pocket Dragon.
14
[spoiler]

[/spoiler]
The Pocket Dragon continues its telepathic messages.
I’m a wizard’s familiar, it explains.
Belonged to Shantizair, Great Wizard of Gallantaria; I suppose you’ve heard of him, hmmm? You have no reply.
Oh well, anyway, he’s dead now. Drowned in the wreck down there. He was trying to investigate the wizards of Solani. They’d been dredging up the dead from the sea, playing with animating them by magic, then there was some kind of argument – Shantizair wasn’t certain about that, but it was something to do with a stone circle in the woods as I recall. The monks at the monastery along the coast, one of them had found out something. He hid some crystals, left some secret with the hermit of the woodlands, and went to the shr …
The Pocket Dragon’s message stops abruptly as a stony fist smashes down on the tiny fluttering creature.
You stare in horror at the creature which seems to have appeared spontaneously in the lighthouse cupola. The bestial, inhuman thing has wild hair, mad eyes and clawed fingers, and is dressed in rotting rags. Its skin is covered in stony nodules and plates, and its undead claws rake at your flesh. You must fight the Stonewight for your life.
STONEWIGHT SKILL 9 STAMINA 10
If you win and you were struck twice at most by the Stonewight, turn to 135. If you win, but you were struck three times or more, turn to 190.
The fight:
[spoiler]Round 1: Stonewight Attack Strength: 13, Player Attack Strength: 22;
Stonewight Stamina: 8, Player Stamina: 15
Round 2: Stonewight Attack Strength: 15, Player Attack Strength: 24;
Stonewight Stamina: 6, Player Stamina: 15
Round 3: Stonewight Attack Strength: 18, Player Attack Strength: 19;
Stonewight Stamina: 4, Player Stamina: 15
Round 4: Stonewight Attack Strength: 16, Player Attack Strength: 21;
Stonewight Stamina: 2, Player Stamina: 15
Round 5: Stonewight Attack Strength: 13, Player Attack Strength: 18;
Stonewight Stamina: 0, Player Stamina: 15[/spoiler]
Shaggy flawlessly destroys the Stonewight, so we will go to paragraph 135.
135
You pick up from the ground a small gold chain that the Pocket Dragon has on its crushed body. It is divided by beads into eight sections, each of a dozen links (make a note of this). Now will you:
Investigate the wreck in the bay, if you haven’t already? Turn to 291
Open the trapdoor on the way out, if you haven’t before? Turn to 261
Leave and find another area of the island to visit? Turn to 70
Shaggy has already investigated the wreck and opened the trapdoor, so he will leave and find another area of the island to visit.
70
You head back across the moorland towards the centre of the island and eventually find shelter below a rocky outcrop. It’s beginning to grow late; you need rest, sleep and food. You must eat a meal here. Drawing your blanket over you, you manage some restless sleep during a warm night. Regain 2 lost STAMINA points, but in the morning you must eat a meal. Roll one die; if you roll an odd number, turn to 111. If you roll an even number, turn to 212.
Rolling the die yielded a 5, so we will go to paragraph 111.
111
You are fortunate; as you get up and shake the grass off your blanket, you spot a nest of large eggs near by. Raw eggs may not be as ideal as a food, but they’re nutritious and there are enough here for 2 meals (add 2 to your Provisions). Gain 1 LUCK point for this fortunate find. Turn to 212.
212
The weather is worsening: the skies are a leaden grey and the sea is getting choppy as a wind begins to build, coming in from the eastern seaboard. Where will you go now? Will you head:
East towards the stone building, if you haven’t been there before? Turn to 18
South-west towards the woodlands? Turn to 57
South towards the central hillock? Turn to 186
Back to the lighthouse, if you haven’t already entered it? Turn to 333
[spoiler]

[/spoiler]
Shaggy has already been to the stone building and entered the lighthouse. Please make your votes whether to go to the woodlands or the central hillock before 9:00 AM PST or a 3-vote majority is reached to ensure that they will be counted.
Adventure Sheet
[spoiler]Shaggy
SKILL: 11
Initial Skill = 11
STAMINA: 17
Initial Stamina = 17
LUCK: 10
Initial Luck = 10
PRESENCE: 7
TIME ELAPSED: 0 days
ENEMY ENCOUNTER:
None
EQUIPMENT LIST:
Knife
Backpack
Waterskin
Leather Jerkin
Pot of Thick Glue
Sword
Potion of Stamina (restores up to one-half of
Initial Stamina when used)
Flask of Grog (+4 Stamina, +1 Attack Strength temporary bonus for one combat)
Magic Sword (+1 Attack Strength)
Shield
2 Ropes
2 Small Bottles of Monk’s Herbal Liqueur (each half-bottle gives +4 Stamina)
PROVISIONS REMAINING: 11
POSSESSIONS:
Bottle of Olive Oil
2 Pouches
13 Gold Pieces
Small Gold Key (Found in paragraph 40)
Glass Bottle
Lantern
Pestle and Mortar
Herbiary with 3 Dog-eared Pages (page 311 on Rat-tailed Fungus, page 175 on Pitcher Plant, and page 266 on Axeplant)
Sapphire with 50 Facets
Topaz with 24 Facets
Magical Scroll with ‘Incantation of Light’ Inscribed
Skeleton Key
Wooden Pole
Gold Chain Divided Into 8 Sections with 12 Links Each
Boons:
2 Entity Wishes[/spoiler]
Say No To Fascism. The left is the one true way to go.