Well, I'm not sure they were even allowed to show illustrations of people actually in the process of being murdered. Probably too graphic for kids. The closest they'd come to that is pictures of monsters standing over already-dead victims. I can't even recall any pictures of humans standing over murdered corpses of other humans in FF.Thaluikhain wrote: ↑Fri Mar 03, 2023 3:02 pm(I like how the chainsaw guy is shown chopping the head of a statue, chopping through the bars at a bank (that one is sorta coo) and dramatically posing. But the text says he's a murderer)
So her claws are on her costume. Sounds like she doesn't get cat-powers when she's in human form? And she apparently mainly uses her power to steal food for herself (milk and fish). Am I the only one who thinks that this super-villainess is less of a menace than most mundane criminals?The Cats' Home is not far from the Dairy. As if it senses where it is going, the little animal squirms to get free. It fights and scratches in your grip. It seems to be getting heavier! Suddenly a remarkable transformation takes place. You drop the car to the ground and before your eyes it grows in size and takes on a female human form, until it stands before you as the Tiger Cat! Of course! This wicked she-villain has a record of robbing dairies and fish factories. Her tight, tiger-striped costume has sharp claws at the hands and feet and she springs at you:
TIGER CAT SKILL 9 STAMINA 8
If you have Psi-Powers, turn 413. If you have ETS, turn to 168. You have no time to use an Energy Bolt. If you defeat the Tiger Cat, turn to 124.
We have Psi-powers...
...and don't get to use it.You have not time to concentrate; she attacks straight away. Resolve this combat:
TIGER CAT SKILL 9 STAMINA 8
If you win, turn to 217.
The only reason the power was checked was to redirect us to a different section if we win, because certain encounters only give a clue to a specific Superpower, and this is one of such encounters.
COMBAT LOG:
Tiger Cat 19, Silver Crusader 19. Tie.
TC 14, SC 20. TC is at 6.
TC 16, SC 20. TC is at 4.
TC 19, SC 16. SC is at 19.
TC 15, SC 19. TC is at 2 and gives in.
If this is the caliber of super-villains that F.E.A.R. is gathering, maybe this is why they only sent a normal guy with a gun for the assassination. I can't imagine this one doing much better at that task, at least.Before she fell unconscious, your Psi-Powers picked up a strong feeling of fear, The Tiger Cat was thinking about a meeting that she couldn't afford to miss. Of course! F.E.A.R! You concentrate your thoughts, but can only glimpse one piece of information before she blacks out. The meeting will be on 5th Avenue. But this is a long road. However, you can get no more information.
Finally, we get a concrete clue about the main mission!
You hand the Tiger Cat in at police headquarters. You may add 2 Hero Points for this arrest. The police sergeant at the desk is puzzling over a piece of paper which has been handed in by a little old lady. She thinks it might be important. He lets you have a look at it, thinking it might be a clue. It reads: 'Watch for the sign of the Mantrapper - a metal slug with a letter M engraved on it.' This is a useful clue and you may add 1 LUCK point for seeing it. If you find evidence of the Mantrapper's activities, add 60 to the reference you are on at the time and turn to this new reference.
I don't think we have any clues that points us to anywhere else at the moment, so we head for work...You must start thinking about getting back to work. Outside it is starting to rain. Just your luck! Head for work by turning to 111, if you don't know of anywhere else to go.
Adventure Sheet:You change back into street clothes and get a move on. You are late for work again! You turn the corner on to Clark Street and stop as you pass Harrold's Department Store. A thought has crossed your mind: you could stop and buy your boss a present of some kind to apologize for being late. But then this would make you even later. Is it worth it? If you wish to go in and look for a suitable gift, turn to 429. If you want to get to work as quickly as possible, turn to 301.
[spoiler]Name: Jean Lafayette
SKILL 11/11
STAMINA 19/23
LUCK 6/7
Super Power: Psi-Powers
Hero Points: 16
Clues:
1) A young boy, Timothy Grant, known as the Brain Child, has extremely vivid dreams which seem to come true In certain instances. He lives on 100th Street.
2) Daddy Rich, an eccentric millionaire who has everything money could buy, gets his kicks by murdering innocent victims and revels in their fear. He has very expensive tastes and lives in a penthouse apartment at 113, 58th Street.
3) Man wearing gold watch is trying to keep some dark secret from the Silver Crusader that involves a pawnbroker's shop that is next to a diner.
4) The F.E.A.R. meeting will be on 5th Avenue.
5) Watch for the sign of the Mantrapper - a metal slug with a letter M engraved on it. Add 60 to the reference you are on at the time and turn to this new reference when we find evidence of the Mantrapper's activities.
No. of failures thus far: 1
[/spoiler]