We're not wearing any crowns (could we have fitted that on with our helmet anyway?), so we have to rely on LUCK...Patiently you tell the watery women about the bound Elementals and your quest to defeat Balthazar Sturm's Weather Machine. The Naiads are elemental creatures themselves, daughters of the ocean, but they have little interest in the problems of 'dry ones'. You try t make them see that Sturm's meddling with the weather will ultimately affect the seas as well, but are your arguments convincing enough? If you are wearing a Coral Crown, turn to 381. If not, you must Test your Luck. If you are Lucky, turn to 381; if you are Unlucky, turn to 361.
Dice roll = 10 (Unlucky)!
As I feared, coming here on a Seaday comes back to bite us, and we're at a disadvantage, having to fight all 3 at the same time and one of them having a higher SKILL. And we're not in the best of shape, either...As far as the Naiads are concerned, you have desecrated the Temple of Hydana and such a crime cannot go unpunished. Shrieking, the three elemental creatures rush towards you, determined to drown you. Although they are only made of water themselves, they form ice talons at the ends of their fingers to use as weapons. You must fight all three Naiads at the same time.
First NAIAD SKILL 89 STAMINA 78
Second NAIAD SKILL 78 STAMINA 78
Third NAIAD SKILL 67 STAMINA 67
(If today is Seaday, add 1 to the Naiads' SKILL scores and STAMINA scores.) If you defeat the Naiads, you are free to take the Shell of the Seas (add it to your Adventure Sheet, noting that it has 12 spines) and, this part of your quest complete, you set off for the surface and the Tempest again. If you have the codeword Retsnom recorded on your Adventure Sheet, turn to 358. If not, turn to 318.
Do we use LUCK for this next battle?
Adventure Sheet:
[spoiler]Name: Lisbeth Munroe
SKILL 9/9 (8 while underwater)
STAMINA 11/19
LUCK 7/8
Equipment: Backpack, *Leather Armour, Lantern and Tinderbox, *Wyrmbiter (+2 Attack Strength & +1 damage against dragonkind), *Dragon Tattoo, Hunting Horn, Potion of Giant Strength (+2 SKILL and 1 damage when drink before battle), *Rope and Grapple, Potion of Levitation, Warhammer (does +1 damage after hitting an opponent if 5-6 is rolled on 1d6), Clay Statuette ('Arkolith'), *Sun Talisman, *Breathing Helmet, *Dragon Shield (* = items available to us while exploring under the Eelsea)
Provisions: 10/10
Gold: 3
Day of the Week:
Stormsday
Moonsday
Fireday
Earthday
Windsday
Seaday
Highday
Codewords: Mortsleam, Enihcam, Noollab
Time Track:
Damage:
No. of sections spent while exploring seabed: 12/16 (turn to 318 when exceeds 16)
Notes:
1) For as long as Brokk is with you in the Fathomdeep Mine, if you find yourself reading a paragraph that has an asterisk (*) next to the number, subtract 50 from that reference and turn to the new paragraph to see what Brokk has to tell you. Brokk will also join in any battles you face underground. When faced with two opponents, you need only fight the first one to win the battle, as the Dwarf will do away with the other with his battle-axe. His attributes are SKILL 10, STAMINA 8. If you face only one opponent you will gain two Attacks, both of which can injure that opponent. In this case, if injuries are sustained they will only affect you on a dice roll of 1-3.
2) To call on the West Wind, intone his name, Zephyrus - may only be done once
Extra Lives remaining: 4/6
[/spoiler]