[Let's Play] Sorcery Warrior 1 - The Shamutanti Hills
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Re: [Let's Play] Sorcery Warrior 1 - The Shamutanti Hills
Outside the village you climb up into the woods. You find a suitable sheltered spot not far from another path.
Camp for the night?
Continue through the night?
Name: Jason Beckett Mordred
Sex: Male
Skill: 11/11
Stamina: 19/19
Luck: 9/10
Weapon: Sword
Inventory: 2 Meals, Blimberry Juice (+3 Stamina), Glandragor's Axe (-2 Attack Strength), spellbook page 102, beeswax, silver key, Borrinskin boots, Ragnar's Armband of Swordmastery (+2 Attack Strength when using a sword), backup sword
Gold Pieces: 8
Libra's Favor: Used
Camp for the night?
Continue through the night?
Name: Jason Beckett Mordred
Sex: Male
Skill: 11/11
Stamina: 19/19
Luck: 9/10
Weapon: Sword
Inventory: 2 Meals, Blimberry Juice (+3 Stamina), Glandragor's Axe (-2 Attack Strength), spellbook page 102, beeswax, silver key, Borrinskin boots, Ragnar's Armband of Swordmastery (+2 Attack Strength when using a sword), backup sword
Gold Pieces: 8
Libra's Favor: Used
Orth Plays: Currently Baldur's Gate II
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Re: [Let's Play] Sorcery Warrior 1 - The Shamutanti Hills
I vote to continue through the night.
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Re: [Let's Play] Sorcery Warrior 1 - The Shamutanti Hills
Camping wins 2-1.
You find a suitable spot in the woods to make your camp. You may eat if you have Provisions. That would restore 2 Stamina if you had taken any damage, and will mean you did eat today. Roll 1d6 to see if you have a nighttime encounter. Add 2 because you are camping and thus less likely to have an encounter; the result is 4. Your camp is attacked by a Werewolf with 8 Skill and 9 Stamina.
Jason Beckett Mordred Attack Strength: 16, WEREWOLF Attack Strength: 18. Jason Beckett Mordred's Stamina is 17
Jason Beckett Mordred Attack Strength: 22, WEREWOLF Attack Strength: 18. WEREWOLF's Stamina is 7
Jason Beckett Mordred Attack Strength: 23, WEREWOLF Attack Strength: 14. WEREWOLF's Stamina is 5
Jason Beckett Mordred Attack Strength: 21, WEREWOLF Attack Strength: 15. WEREWOLF's Stamina is 3
Jason Beckett Mordred Attack Strength: 24, WEREWOLF Attack Strength: 20. WEREWOLF's Stamina is 1
Jason Beckett Mordred Attack Strength: 23, WEREWOLF Attack Strength: 17. WEREWOLF is dead.
Because your sleep was disturbed, restore 1 Stamina (not 2) for rest.
You follow a path onwards which climbs steadily up a hill.
Take 3 damage from hunger if you did not eat.
The gentle upward slope becomes a steep climb and you must rest several times during the morning. Finally you reach the top and can look over the hill to see that the path leads into a small settlement of crudely made huts. You follow the path down into the village. As you arrive, the villagers notice you and make for their huts, almost as if in fear. They are a sorry-looking bunch, short and squat with tough, leathery skin. Several of them are missing limbs and some are only able to drag themselves along with their hands.
Talk with the villagers?
Continue onward through the village?
Also vote on whether you ate the previous night (that is, whether you are at 18 Stamina and 1 Meal, or at 15 Stamina and 2 Meals).
Name: Jason Beckett Mordred
Sex: Male
Skill: 11/11
Stamina: 15/19
Luck: 9/10
Weapon: Sword
Inventory: 2 Meals, Blimberry Juice (+3 Stamina), Glandragor's Axe (-2 Attack Strength), spellbook page 102, beeswax, silver key, Borrinskin boots, Ragnar's Armband of Swordmastery (+2 Attack Strength when using a sword), backup sword
Gold Pieces: 8
Libra's Favor: Used
You find a suitable spot in the woods to make your camp. You may eat if you have Provisions. That would restore 2 Stamina if you had taken any damage, and will mean you did eat today. Roll 1d6 to see if you have a nighttime encounter. Add 2 because you are camping and thus less likely to have an encounter; the result is 4. Your camp is attacked by a Werewolf with 8 Skill and 9 Stamina.
Jason Beckett Mordred Attack Strength: 16, WEREWOLF Attack Strength: 18. Jason Beckett Mordred's Stamina is 17
Jason Beckett Mordred Attack Strength: 22, WEREWOLF Attack Strength: 18. WEREWOLF's Stamina is 7
Jason Beckett Mordred Attack Strength: 23, WEREWOLF Attack Strength: 14. WEREWOLF's Stamina is 5
Jason Beckett Mordred Attack Strength: 21, WEREWOLF Attack Strength: 15. WEREWOLF's Stamina is 3
Jason Beckett Mordred Attack Strength: 24, WEREWOLF Attack Strength: 20. WEREWOLF's Stamina is 1
Jason Beckett Mordred Attack Strength: 23, WEREWOLF Attack Strength: 17. WEREWOLF is dead.
Because your sleep was disturbed, restore 1 Stamina (not 2) for rest.
You follow a path onwards which climbs steadily up a hill.
Take 3 damage from hunger if you did not eat.
The gentle upward slope becomes a steep climb and you must rest several times during the morning. Finally you reach the top and can look over the hill to see that the path leads into a small settlement of crudely made huts. You follow the path down into the village. As you arrive, the villagers notice you and make for their huts, almost as if in fear. They are a sorry-looking bunch, short and squat with tough, leathery skin. Several of them are missing limbs and some are only able to drag themselves along with their hands.
Talk with the villagers?
Continue onward through the village?
Also vote on whether you ate the previous night (that is, whether you are at 18 Stamina and 1 Meal, or at 15 Stamina and 2 Meals).
Name: Jason Beckett Mordred
Sex: Male
Skill: 11/11
Stamina: 15/19
Luck: 9/10
Weapon: Sword
Inventory: 2 Meals, Blimberry Juice (+3 Stamina), Glandragor's Axe (-2 Attack Strength), spellbook page 102, beeswax, silver key, Borrinskin boots, Ragnar's Armband of Swordmastery (+2 Attack Strength when using a sword), backup sword
Gold Pieces: 8
Libra's Favor: Used
Orth Plays: Currently Baldur's Gate II
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- King
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Re: [Let's Play] Sorcery Warrior 1 - The Shamutanti Hills
Talk to the villagers.
Half vote for not eating yet.
Half vote for not eating yet.
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Re: [Let's Play] Sorcery Warrior 1 - The Shamutanti Hills
I vote to continue onward through the village and eat the previous night.
Say No To Fascism. The left is the one true way to go.
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Re: [Let's Play] Sorcery Warrior 1 - The Shamutanti Hills
Eat the previous night, and talk to the people.
Re: [Let's Play] Sorcery Warrior 1 - The Shamutanti Hills
Eating wins 2 to 0.5.
Talking to the villagers wins 2 to 1.
You knock at the door of one of the huts. There is no reply.
Enter anyway?
Try another hut?
Name: Jason Beckett Mordred
Sex: Male
Skill: 11/11
Stamina: 18/19
Luck: 9/10
Weapon: Sword
Inventory: 1 Meal, Blimberry Juice (+3 Stamina), Glandragor's Axe (-2 Attack Strength), spellbook page 102, beeswax, silver key, Borrinskin boots, Ragnar's Armband of Swordmastery (+2 Attack Strength when using a sword), backup sword
Gold Pieces: 8
Libra's Favor: Used
Talking to the villagers wins 2 to 1.
You knock at the door of one of the huts. There is no reply.
Enter anyway?
Try another hut?
Name: Jason Beckett Mordred
Sex: Male
Skill: 11/11
Stamina: 18/19
Luck: 9/10
Weapon: Sword
Inventory: 1 Meal, Blimberry Juice (+3 Stamina), Glandragor's Axe (-2 Attack Strength), spellbook page 102, beeswax, silver key, Borrinskin boots, Ragnar's Armband of Swordmastery (+2 Attack Strength when using a sword), backup sword
Gold Pieces: 8
Libra's Favor: Used
Orth Plays: Currently Baldur's Gate II
- JourneymanN00b
- Prince
- Posts: 4333
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Sorcery Warrior 1 - The Shamutanti Hills
I vote to try another hut, as entering looks like walking into a trap.
Say No To Fascism. The left is the one true way to go.
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Re: [Let's Play] Sorcery Warrior 1 - The Shamutanti Hills
Yeah, even if it's not a trap, it's rude, find another one.
Re: [Let's Play] Sorcery Warrior 1 - The Shamutanti Hills
You try knocking on another door. This time a voice calls 'Who is it?' and you enter.
Inside, the hut has no furniture. A small fire burns in the middle of the floor and against the far walls stands a family of three, cowering away from you.
Hold out your hand in friendship?
Leave the hut and the village?
Name: Jason Beckett Mordred
Sex: Male
Skill: 11/11
Stamina: 18/19
Luck: 9/10
Weapon: Sword
Inventory: 1 Meal, Blimberry Juice (+3 Stamina), Glandragor's Axe (-2 Attack Strength), spellbook page 102, beeswax, silver key, Borrinskin boots, Ragnar's Armband of Swordmastery (+2 Attack Strength when using a sword), backup sword
Gold Pieces: 8
Libra's Favor: Used
Inside, the hut has no furniture. A small fire burns in the middle of the floor and against the far walls stands a family of three, cowering away from you.
Hold out your hand in friendship?
Leave the hut and the village?
Name: Jason Beckett Mordred
Sex: Male
Skill: 11/11
Stamina: 18/19
Luck: 9/10
Weapon: Sword
Inventory: 1 Meal, Blimberry Juice (+3 Stamina), Glandragor's Axe (-2 Attack Strength), spellbook page 102, beeswax, silver key, Borrinskin boots, Ragnar's Armband of Swordmastery (+2 Attack Strength when using a sword), backup sword
Gold Pieces: 8
Libra's Favor: Used
Orth Plays: Currently Baldur's Gate II
- JourneymanN00b
- Prince
- Posts: 4333
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Sorcery Warrior 1 - The Shamutanti Hills
I vote to leave the hut and the village, as I don’t think the family will take a stranger’s greeting well.
Say No To Fascism. The left is the one true way to go.
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Re: [Let's Play] Sorcery Warrior 1 - The Shamutanti Hills
Yeah, they don't want to be visited, so leave.
Re: [Let's Play] Sorcery Warrior 1 - The Shamutanti Hills
Some way down the hill you stop for a rest. You sit on a boulder to survey what lies ahead. The path leads downwards into a vale. Cradled between three hills is a village – and quite a large one at that. The sun is falling rapidly and you decide to head downwards towards this settlement. An overhanging branch touches your face and you hear a lively chirping. Hovering by your shoulder is a small creature the size of your thumb. It is child-like but very thin, with green skin, and it flits around you on transparent wings. It seems to be quite friendly and alights on your shoulder.
You talk to it.
The creature is a MINIMITE and calls itself Jann. It is very friendly and tells you you are looking down on Birritanti, the largest village in the Shamutanti Hills. Birritanti is a friendly village, where all travellers spend at least one night. Consequently, prices are a little on the high side. The Minimite would like to come with you.
Agree to Jann accompanying you?
Tell him you would prefer to travel alone?
Name: Jason Beckett Mordred
Sex: Male
Skill: 11/11
Stamina: 18/19
Luck: 9/10
Weapon: Sword
Inventory: 1 Meal, Blimberry Juice (+3 Stamina), Glandragor's Axe (-2 Attack Strength), spellbook page 102, beeswax, silver key, Borrinskin boots, Ragnar's Armband of Swordmastery (+2 Attack Strength when using a sword), backup sword
Gold Pieces: 8
Libra's Favor: Used
You talk to it.
The creature is a MINIMITE and calls itself Jann. It is very friendly and tells you you are looking down on Birritanti, the largest village in the Shamutanti Hills. Birritanti is a friendly village, where all travellers spend at least one night. Consequently, prices are a little on the high side. The Minimite would like to come with you.
Agree to Jann accompanying you?
Tell him you would prefer to travel alone?
Name: Jason Beckett Mordred
Sex: Male
Skill: 11/11
Stamina: 18/19
Luck: 9/10
Weapon: Sword
Inventory: 1 Meal, Blimberry Juice (+3 Stamina), Glandragor's Axe (-2 Attack Strength), spellbook page 102, beeswax, silver key, Borrinskin boots, Ragnar's Armband of Swordmastery (+2 Attack Strength when using a sword), backup sword
Gold Pieces: 8
Libra's Favor: Used
Orth Plays: Currently Baldur's Gate II
- JourneymanN00b
- Prince
- Posts: 4333
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Sorcery Warrior 1 - The Shamutanti Hills
I vote to agree to having a companion. Hope that it doesn’t get killed quickly as per the traditions of Fighting Fantasy.
Say No To Fascism. The left is the one true way to go.
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Re: [Let's Play] Sorcery Warrior 1 - The Shamutanti Hills
Agree, but this is early FF, so doesn't look good.
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Re: [Let's Play] Sorcery Warrior 1 - The Shamutanti Hills
I remember a companion being absolutely necessary in the sorcerer run. It's probably also needed as a warrior.
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Re: [Let's Play] Sorcery Warrior 1 - The Shamutanti Hills
There seems to be a good deal of merriment in the village. 'It is the festival of the young,' whispers Jann. 'Once a year the children are allowed the freedom of the village. It is a time of great fun and pranks.' A number of children sit in the street ahead, drinking ale. A little too much it seems, as they are laughing loudly. Ahead a young boy holds an old woman over his knee and is spanking her. A group of boys is fighting outside a hut with a sign which reads: 'Glandragor's Tavern.' A group of girls is standing at a signpost pointing to the 'Crystal Waterfall,' tripping up their elders as they pass and giggling to each other.
Make for the inn?
Go to the tavern?
Head for the Crystal Waterfall?
Leave town right away?
Name: Jason Beckett Mordred
Sex: Male
Skill: 11/11
Stamina: 18/19
Luck: 9/10
Weapon: Sword
Inventory: 1 Meal, Blimberry Juice (+3 Stamina), Glandragor's Axe (-2 Attack Strength), spellbook page 102, beeswax, silver key, Borrinskin boots, Ragnar's Armband of Swordmastery (+2 Attack Strength when using a sword), backup sword
Gold Pieces: 8
Libra's Favor: Used
Make for the inn?
Go to the tavern?
Head for the Crystal Waterfall?
Leave town right away?
Name: Jason Beckett Mordred
Sex: Male
Skill: 11/11
Stamina: 18/19
Luck: 9/10
Weapon: Sword
Inventory: 1 Meal, Blimberry Juice (+3 Stamina), Glandragor's Axe (-2 Attack Strength), spellbook page 102, beeswax, silver key, Borrinskin boots, Ragnar's Armband of Swordmastery (+2 Attack Strength when using a sword), backup sword
Gold Pieces: 8
Libra's Favor: Used
Orth Plays: Currently Baldur's Gate II
- JourneymanN00b
- Prince
- Posts: 4333
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Sorcery Warrior 1 - The Shamutanti Hills
I vote to check out the waterfall.
Say No To Fascism. The left is the one true way to go.
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Re: [Let's Play] Sorcery Warrior 1 - The Shamutanti Hills
Since we have Glandragor's axe, go to the tavern.
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Re: [Let's Play] Sorcery Warrior 1 - The Shamutanti Hills
Oh, good point, to the tavern.
Re: [Let's Play] Sorcery Warrior 1 - The Shamutanti Hills
Going to the tavern wins 2-1.
You enter the tavern and call to the proprietor. Glandragor himself comes out. He is a kindly type and is always happy to talk to strangers. He is also a businessman, and a mug of ale will cost 2 Gold Pieces.
Buy an ale?
Do you have something for him?
Leave the tavern?
Name: Jason Beckett Mordred
Sex: Male
Skill: 11/11
Stamina: 18/19
Luck: 9/10
Weapon: Sword
Inventory: 1 Meal, Blimberry Juice (+3 Stamina), Glandragor's Axe (-2 Attack Strength), spellbook page 102, beeswax, silver key, Borrinskin boots, Ragnar's Armband of Swordmastery (+2 Attack Strength when using a sword), backup sword
Gold Pieces: 8
Libra's Favor: Used
You enter the tavern and call to the proprietor. Glandragor himself comes out. He is a kindly type and is always happy to talk to strangers. He is also a businessman, and a mug of ale will cost 2 Gold Pieces.
Buy an ale?
Do you have something for him?
Leave the tavern?
Name: Jason Beckett Mordred
Sex: Male
Skill: 11/11
Stamina: 18/19
Luck: 9/10
Weapon: Sword
Inventory: 1 Meal, Blimberry Juice (+3 Stamina), Glandragor's Axe (-2 Attack Strength), spellbook page 102, beeswax, silver key, Borrinskin boots, Ragnar's Armband of Swordmastery (+2 Attack Strength when using a sword), backup sword
Gold Pieces: 8
Libra's Favor: Used
Orth Plays: Currently Baldur's Gate II
- JourneymanN00b
- Prince
- Posts: 4333
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Sorcery Warrior 1 - The Shamutanti Hills
I vote to give Glandragor his axe and hope our hero gets something good for it.
Last edited by JourneymanN00b on Sat Nov 11, 2023 12:07 am, edited 1 time in total.
Say No To Fascism. The left is the one true way to go.