1 down, 5 more to go!You creep into the chamber, the rock at your feet cracking with every footstep. Carefully you reach between the ribs of the scorched skeleton and withdraw and crystal. You almost jump out of your skin as the skeleton suddenly collapses around you, the bones clattering noisily against the rocks. You freeze, waiting to see if anything heard you. When nothing enters the cave to see what all the noise was about, you let out your pent-up breath in a great sigh and take a closer look at the crystal. It burns with inner fire, the flames forming a letter F. (Add the Fire Crystal and its letter to your Adventure Sheet.) Intrigued by your find, you leave the cavern and return to the last junction.
Once again, our tattoo protects us from the SKILL penalty.After only a short distance, the new tunnel ends at another T-junction. It feels as if the dry air of the Fire Tunnels is getting hotter. For as long as you remain within the volcano you must reduce your SKILL by 1 points, due to the terrible heat. However, if you drank a Potion of Fire Protection before entering, if you are wearing a Wyrmskin Cloak, or if you have a Dragon Tattoo, you may ignore this penalty. Which way will you go now? Left or right?
Adventure Sheet:
[spoiler]Name: Lisbeth Munroe
SKILL 9/9
STAMINA 19/19
LUCK 7/8
Equipment: Backpack, Leather Armour, Lantern and Tinderbox, Wyrmbiter (+2 Attack Strength & +1 damage against dragonkind), Dragon Tattoo, Hunting Horn, Potion of Giant Strength (+2 SKILL and 1 damage when drink before battle), Rope and Grapple, Potion of Levitation, Warhammer (does +1 damage after hitting an opponent if 5-6 is rolled on 1d6), Clay Statuette ('Arkolith'), Sun Talisman, Breathing Helmet, Dragon Shield, Shell of the Seas (12 spines, 'Oceanus'), Bag of blackpowder and shots, Fire Crystal ('F')
Provisions: 6/10
Gold: 1
Day of the Week:
Stormsday
Moonsday
Fireday
Earthday
Windsday
Seaday
Highday
Codewords: Mortsleam, Enihcam, Noollab
Time Track:
Damage:
Notes:
1) For as long as Brokk is with you in the Fathomdeep Mine, if you find yourself reading a paragraph that has an asterisk (*) next to the number, subtract 50 from that reference and turn to the new paragraph to see what Brokk has to tell you. Brokk will also join in any battles you face underground. When faced with two opponents, you need only fight the first one to win the battle, as the Dwarf will do away with the other with his battle-axe. His attributes are SKILL 10, STAMINA 8. If you face only one opponent you will gain two Attacks, both of which can injure that opponent. In this case, if injuries are sustained they will only affect you on a dice roll of 1-3.
2) To call on the West Wind, intone his name, Zephyrus - may only be done once
Extra Lives remaining: 0/7
[/spoiler]