Votes registered; drinking from the bottle. Alice will also eat a portion of marmalade, as requested.
74
Putting the bottle to her lips, Alice takes a gulp of the blue potion before carefully setting the bottle down again upon the table. A moment later, her stomach lurches as the world start to spin about her.
The child feels horribly dizzy, as if she is having to endure a ride on the waltzers at a funfair. (Deduct 1
Endurance point.)
And then suddenly the world stops spinning. As the woozy dizziness fades, Alice dares open her eyes again. She is sitting on the ground beside a gazebo clad in honeysuckle, beneath which, resting upon a glass table, is a glass bottle containing a crimson-coloured liquid. A path leads off east into the maze.
“I’m beginning to get the feeling I’ve been here before,” Alice says to no one in particular, since no one in particular is precisely who is keeping her company at present.
If you think Alice should drink from the bottle, turn to
54. If not, she must follow the path east – turn to
220.
Please make your votes before 7:00 PM PDT or a choice receives 2 votes to guarantee that they will be counted.
Alice’s Adventure Sheet
AGILITY: 9
LOGIC: 9
INSANITY: 1
COMBAT: 9
THE PEN IS MIGHTIER: 2 uses
CURIOUSER AND CURIOUSER: 3 uses
ENDURANCE: 18
EQUIPMENT:
Scissors (Deals 3 damage in combat)
Jar of Marmalade (3 portions, +4 Endurance per portion)
Golden Key
Shrinking Potion
Bread-Knife (Deals 3 damage in combat)
Mallet (Deals 3 damage in combat if 2-10 is rolled, knocks out opponent if 11-12 is rolled)
Say No To Fascism. The left is the one true way to go.