Bloodthirster

Size/Type: Huge Spirit Striker (Chaotic, Evil, Extraplanar, Tanar'ri)
Hit Dice: 20d10+220 (350hp)
Initiative: +14
Speed: 100ft. Fly: 100ft. (Good) 300ft. (Perfect)*
Armor Class: 47 (+10 dex, +10 natural, +15 demon armor, +4 deflection -2 size)
Base Attack/Grapple: +20/+47
Attack: +7 Gargantuan Unholy Anarchic Flaming
Siege Axe +42/+37/+37/+37 (8d8+2d6[anarchic]+2d6[unholy]+26+
Rapture of Rupture*) and +7 Gargantuan Unholy Anarchic Flaming Whip +42/+37/+37/+37 (3d6+2d6[anarchic]+2d6[unholy]+1d6[fire]+26+
Rapture of Rupture*) or 2 Claws +37 (4d6+19+
Rapture of Rupture*)
Space/Reach: 15ft./15ft. (25ft. with whip)
Special Attacks: Maneuver-Like Abilities, Spell-Like Abilities, Rain of Blood, Whiplash, Murderous Heat,
Special Qualities: Aura of Primal Emotion (Wrath), War, Monkey Grip, Wrath, Immunity to Fire, Electricity, Magic, Non-Magical Harm, and Poison, Resist Acid and Cold 30, Resist Disease +4, Regen 20/Good
or Lawful, DR30/Good, Lawful, and Iron, Darkvision 120ft., Telepathy 10 miles, True Sight, Fuck Your Fortifications, Murder, Wrath,
Saves: Fort +27 Reflex +26 Will +16
Abilities: Str 40 Dex 30 Con 32 Int 20 Wis 22 Cha 30
Skills: Intimidate +33, Spot +29, Listen +29, Survival +29, Sense Motive +29, Knowledge (any 1) +28, Concentration +34, Search +28,
Feats: Improved Initiative,
Power Attack,
Cleave,
Axe Mastery,
Axe King,
Advanced Whip Tactics, Flyby Attack,
Hellfire Breath (B), Weapon Focus (B), Weapon Specialization (B), Greater Weapon Focus (B), Greater Weapon Specialization (B), (See below)
Environment: Infinite Layers of the Abyss
Organization: Solitary or Warhost (Self+1 marilith+2d4 12th level fighters/barbarians+2d12 bloodletters)
Challenge Rating: 20
Treasure: Triple Standard+Brass Collar,
Equipment: +7 Gargantuan Unholy Anarchic Flaming Siege Axe, +7 Gargantuan Unholy Anarchic Flaming Whip,
Demon Armor,
Alignment: Always Chaotic Evil
Advancement: Exalted Bloodthirster
Playable: Not Recommended
A variant of the Balor, the Bloodthirster is as it's name suggests, far more focused on the spilling of blood. Where as the Balor is a schemer and plotter, stepping in in the crucial moments, the Bloodthirster is far more of a frontline commander, leading hosts of demons in bloody rampage against the enemies of the Abyss. The Bloodthirster is wrath, war, and slaughter made manifest.
Those few who have confronted a Bloodthirster and survived commonly recall an overwhelming impression of vast size and unchecked barbarity, of roaring and snarling death riding upon stygian wings that eclipse the sun. A Bloodthirster's ruddy skin is covered with coarse fur and brass armor, slick and gleaming with the blood of innumerable victims. This armor is forged upon the demon's fleshand thereafter becomes a living part of the demon, even whilst maintaining a brutal intelligence of its own. As such, even the Bloodthirster's armor is wrathful and longs for slaughter.
Combat:
A Bloodthirster first prioritizes getting into melee range, which it can do with its excellent speed and movement options, where upon it tears its foes apart. Few things last long in melee with a Bloodthirster, and it can quickly move on to the next opponent, while its defenses negate most forms of harm to it.
Armor Mastery: A Bloodthirster suffers no armor check or movement penalty from wearing any kind of armor, nor does it have a max dex modifier.
Aura of Primal Emotion (Su): A Bloodthirster radiates an aura of pure bloodlust and wrath out to 2 miles. Those affected by this aura must make a will save (DC30, cha based) or become consumed with bloodlust and immediately attack the nearest creature or the creature which attacked them last to the best of their ability. All creatures out to 10 miles who fail their saves have their disposition towards others drop two stages, all creatures within twenty miles have their disposition drop by one step. All creatures affected by this cannot benefit from flanking or aid another.
Breath Weapon (Su): A Bloodthirster can breath fire in a 120ft. cone dealing 20d6 damage with a reflex save (DC30, con based) for half. Once used, this cannot be used again for 1d4 rounds.
Fuck Your Fortifications: A Bloodthirster ignores all hardness and DR, bypasses any regeneration, and deals full, double, damage to objects.
Immunity to Magic: The Bloodthirster is immune to any spell or effect that allows spell-resistance. This comes from the Brass Collar it wears around it's neck. The collar is bound to the Bloodthirsters essence and cannot be separated while it yet lives. If the Bloodthirster is slain, the collar remains behind.
Maneuver-Like Abilities: A Bloodthirster is constantly in
Sadomachism stance. It can utilize other stances alongside this.
At Will:
Crimson Nightmare Strike (Boost),
Courage-Shattering Glare (Boost),
Rebuke the Horde (Boost),
Whirling Steel (Boost),
Eruption of Gore (Strike), Rabid Wolf Strike (Strike),
Boa Strike (Strike),
Victorious Army's Advance (Strike),
Frenzied Serpent Flail (Strike),
Bloodlust (Strike),
Infinite Procession of Steel (Strike),
Crimson Frenzy (Counter),
Imperator's Rebuke (Counter),
Primal Bloodlust (Stance),
Savage Attack (Stance),
1/hour:
Madness in the Soul (Boost),
Anaconda Crush (Strike)
1/day:
Slayer of Worlds (Strike)
Monkey Grip (Ex): A Bloodthirster may wield a two-handed weapon in one hand.
Murder (Su): Whenever the Bloodthirster kills a creature, it gains temporary HP equal to that creatures HD for 1 hour. This does not stack with other sources of temporary HP.
Murderous Heat (Su): 1/month, the Bloodthirster can call forth a
Murderous Heat centered on it with the area multiplied by 10.
Powerful Build: The Bloodthirster's physical stature lets it function in many ways as if it were one size category larger. Whenever it would be subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), it is treated as one size larger if doing so would be advantageous. It is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect it. It can use weapons designed for a creature one size larger without penalty. However, its space and reach remain those of a creature of its actual size. This stacks with other effects which change a creatures size category.
Rain of Blood (Su): 1/day the Bloodthirster can call forth a
Rain of Blood centered on it. The Bloodthirster counts as the evil event. A Bloodthirster suffers no penalties from the rain while other demons only suffer half penalties.
Spell-Like Abilities: Constant: Mind Blank, Freedom of Movement, Cloak of Chaos, Unholy Aura
At Will: Greater Teleport (self+objects carried only)
1/day: Heal* (Self only, swift action),
Apocalypse from the Sky*, Insanity* (All non-chaotic, non-evil creatures in 10 mile radius)
Save DC30
Tools of the Butcher (Ex): The Bloodthirster's axe and whip are tied to its being; should they ever be broken or dropped or the Bloodthirster otherwise disarmed, they disappear, and the Bloodthirster may summon new, identical weapons to its hands as a free action. It may two weapon fight without penalty and make an attack with each weapon as a standard action. If the Bloodthirster is slain, the weapons remain behind.
True Sight (Ex): A Bloodthirster sees naturally as though it were under the effect of a
true seeing spell out to line of sight.
War: A Bloodthirster is proficient in all weapons and receives the benefit of Weapon Focus, Weapon Specialization and the greater versions thereof for all of them.
Whiplash (
Ex): When wielding a whip, the bloodthirster may deal lethal or non-lethal (it's usually lethal) damage, armor or natural armor doesn't negate damage, it threatens out to its reach, and it doesn't provoke an attack of opportunity for using a whip.
Once per round, the Bloodthirster can force a single creature struck by its whip to make a Fortitude save (DC 35, Str based) or be
paralyzed for 1 round. The Bloodthirster may declare the victim of this effect as a free action usable even out of turn.
The Bloodthirster can also grapple an opponent that it hits with its whip as a free action, and drag them just into its melee reach as a
swift action.
Wrath (Ex): The Bloodthirster gains a +4 morale bonus to attack and damage, and a +2 bonus to the save DC's of it's abilities against any creature that has damaged it in the past 24 hours.
*Comes from Demon Armor