[Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Stories about games that you run and/or have played in.

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Dogopolis
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Dogopolis »

Take everything.

Keep on the same path, but don't open the door to the headless orc room, keep walking. (249)
SGamerz
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by SGamerz »

Take everything.

Head west this time. We failed an item check last time, I vote to try a new path to see if we can find that item.
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deaddmwalking
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by deaddmwalking »

Take everything. I'm convinced - let's try West.
-This space intentionally left blank
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by JourneymanN00b »

Okay, everyone. It looks like X Pectopa Tronum will take everything from the Ratmen’s pockets, and will turn left and head west, since that won by a 2-1 vote.

333
You pass by an iron bucket hanging on a nail on the wall in which you find a silver coin with a crown embossed on one side and a dragon on the other side. Add 1 LUCK point. You put the coin in your pocket and walk on. It’s not long before you arrive at a junction. Up ahead, you see there is a doorway in the left-hand wall of the tunnel. There is a narrow passageway in the right-hand wall that leads to a flight of stone steps going up. If you want to carry straight on, turn to 265. If you want to walk down the passageway to the staircase, turn to 2.

Please make your votes before 9:00 AM PDT or a choice receives 3 votes to guarantee that they will be counted.

Adventure Sheet
X Pectopa Tronum
SKILL: 8 Initial: 10
STAMINA: 21 Initial: 23
LUCK: 10 Initial: 10
EQUIPMENT:
Doom Sword
Backpack
Craggen Knife
2 Throwing Daggers
Brass Button
Small Bottle of Mullweed Oil
Rabbit’s-foot Charm
Hand Axe
Sentinel Shield (+1 Attack Strength)
Rope
Worm Paste Tin
Breastplate (+1 Attack Strength)
Piece of Chalk
Glass Eyeball
Bottle Labelled Weezle Juice
Small Black Marble Cat
Chewed Bone
GOLD PIECES: 3
TREASURE:
Silver Ring (etched with ‘111’)
Copper Dragon Ball
Brass Dragon Ball
Silver Dragon Ball
2 Bone Dice
Copper Bracelet (Worn, -1 Skill)
Bronze Key
Silver Coin
PROVISIONS: 8
RESURRECTIONS: 1
Say No To Fascism. The left is the one true way to go.
Dogopolis
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Dogopolis »

carry straight on
Thaluikhain
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Thaluikhain »

Half vote for staircase, hoping it's a one off room and not a new level.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by JourneymanN00b »

Votes tallied; carrying straight on won over walking down the passageway to the staircase by a 1-0.5 vote.

265
You soon reach the doorway in the left-hand wall of the tunnel. The door isn’t locked, and it opens into a circular room that has red walls lined with burning torches. There are three small, round tables in the room, each with a wooden box on top. The tables all have brass feet that resemble dragon claws. There is a circular iron plate on the floor in the middle of the room with the words ‘Stand Here’ written on it in white letters. If you want to stand on the iron plate, turn to 347. If you would rather close the door and continue walking up the tunnel, turn to 198.

Please make your votes before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
Dogopolis
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Dogopolis »

It'd be rude not to. Stand.
Thaluikhain
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Thaluikhain »

Stand here.
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deaddmwalking
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by deaddmwalking »

I vote for closing the door and walking up the tunnel.
-This space intentionally left blank
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Beroli
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Beroli »

Close the door and walk up the tunnel.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by JourneymanN00b »

Thank you for voting. I will break the 2-2 tie by having X Pectopa Tronum close the door and continue walking up the tunnel.

198
Image
A small rodent-like creature is trapped behind iron bars

You walk on slowly to where the tunnel turns sharply right. With your sword at the ready, you peer round the corner and see a tiny humanoid creature with a rodent-like head trapped behind iron bars in an alcove in the left-hand wall. It is less than half a metre tall and is wearing a tiny suit of leather armour. It’s a MOUSELING, one of the rarely seen creatures who live in small tunnel networks inside caves. When he sees you, he starts squeaking and waving his tiny paws in the air, gesturing for you to free him. If you want to help him escape, turn to 100. If you want to ignore his plea for help and walk on, turn to 25.

Please make your votes before 9:00 AM PDT or a choice receives 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
Thaluikhain
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Thaluikhain »

That picture has bars too small to contain the monster. Which is probably just a picture thing, but based on nothing else, half vote to ignore.
Dogopolis
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Dogopolis »

Leave him be.
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deaddmwalking
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by deaddmwalking »

I'd like to help him escape. This seems too much like like an Aesop's fable to not expect a good turn from this.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by JourneymanN00b »

Votes tallied; ignoring his plea for help and walking on won over helping him escape by a 1.5-1 vote.

25
It’s not long before you come to a large hole in the tunnel floor. There is a rope suspended from the ceiling that drops down into the hole and disappears into darkness. You tug on the rope, which feels like it would support your weight. If you want to slide down the rope, turn to 378. If you want to walk past the hole and on up the tunnel, turn to 232.

Image

Please make your votes before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
Dogopolis
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Dogopolis »

Down the rope
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Beroli
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Beroli »

Keep going.
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deaddmwalking
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by deaddmwalking »

Keep walking.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by JourneymanN00b »

Votes counted; walking past the hole and on up the tunnel won over sliding down the rope won by a 2-1 vote.

232
The tunnel soon turns sharply right, and, as you walk along in the dim light, the ceiling becomes lower and lower until you reach a point where you have to keep your head down to avoid hitting it. You become aware of a putrid smell like rotten eggs and begin to feel light-headed and dizzy. You find it difficult to walk in a straight line and start bumping into the walls. Suddenly you pass out, landing on your face on the tunnel floor. You have inhaled toxic gas. Lose 3 STAMINA points. If you are still alive, you wake up to find that you still have all your possessions apart from one of your Provisions, which was eaten by a Rat. You stagger on and at least reach a T-junction. The cross tunnel is much bigger than the one you are in. Looking right, you see that the tunnel heads south for some distance. Looking left, the tunnel goes on for twenty metres to where there is a stairway going down. You hear sharp footsteps and see an armoured SKELETON appear on the steps. When it nears the top, you see that it is dragging a huge glowing sword behind it and is struggling with the weight of it. The sword looks special, and you decide to fight the Skeleton to get it. You rush forward to attack the Skeleton, which looks barely able to lift the sword over its head.

     SKELETON     SKILL 5     STAMINA 6

If you win, turn to 78.

The fight:
Round 1: Skeleton Attack Strength: 13, Player Attack Strength: 15
Skeleton Stamina: 4, Player Stamina: 18
Round 2: Skeleton Attack Strength: 10, Player Attack Strength: 15
Skeleton Stamina: 2, Player Stamina: 18
Round 3: Skeleton Attack Strength: 11, Player Attack Strength: 15
Skeleton Stamina: 0, Player Stamina: 18

As expected, X Pectopa Tronum flawlessly destroys the Skeleton.

On section 78, our hero picks up a Vorpal Sword. Whether or not he decides to keep it, he next proceeds down the stone steps, then to another junction, and finally to a doorway covered with deep scratch marks. On section 48, X Pectopa Tronum encounters a pair of steel gauntlets moving slowly towards the door and has the choice on either grabbing hold of the gauntlets or stepping aside to let the gauntlets reach the door.

Please make your votes on whether to take the Vorpal Sword in place of the Doom Sword, what to do with the gauntlets, and when to make a different choice out of the remaining decisions that X Pectopa Tronum encountered in his previous life before 9:00 AM PDT or a choice receives 3 votes to guarantee that they will be counted.

Adventure Sheet
X Pectopa Tronum
SKILL: 8 Initial: 10
STAMINA: 18 Initial: 23
LUCK: 10 Initial: 10
EQUIPMENT:
Doom Sword
Backpack
Craggen Knife
2 Throwing Daggers
Brass Button
Small Bottle of Mullweed Oil
Rabbit’s-foot Charm
Hand Axe
Sentinel Shield (+1 Attack Strength)
Rope
Worm Paste Tin
Breastplate (+1 Attack Strength)
Piece of Chalk
Glass Eyeball
Bottle Labelled Weezle Juice
Small Black Marble Cat
Chewed Bone
GOLD PIECES: 3
TREASURE:
Silver Ring (etched with ‘111’)
Copper Dragon Ball
Brass Dragon Ball
Silver Dragon Ball
2 Bone Dice
Copper Bracelet (Worn, -1 Skill)
Bronze Key
Silver Coin
PROVISIONS: 7
RESURRECTIONS: 1
Say No To Fascism. The left is the one true way to go.
Dogopolis
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Dogopolis »

Ignore the gauntlets, don't open the headless orc room.
Thaluikhain
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Thaluikhain »

Half vote for not ignoring the gauntlets to see what happens.
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deaddmwalking
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by deaddmwalking »

Take the vorpal sword. Ignore the gauntlets.

Vote we eat a ration.

Pretty sure if we get in their way they'll do to us what they do to the door.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by JourneymanN00b »

Alright, so X Pectopa Tronum will eat a Provision, replace the Doom Sword with the Vorpal Sword, and step aside to let the gauntlets to reach the door, as the latter on over grabbing hold of the gauntlets by a 2-0.5 vote. He will then continue walking when arriving at the solid oak door.

On section 253, the gauntlets scratch at the door, which opens on its own. X Pectopa Tronum goes through the open door and continues north and past a solid oak door that he encounters along the way. This puts him at section 249.

249
You walk on until you reach a T-junction where the passageway joins a much larger tunnel that is lit by burning torches. Looking left, the tunnel heads west as far as you can see. Looking right, you see somebody in the distance walking slowly towards you. If you want to head west, turn to 80. If you want to see who is coming down the tunnel, turn to 15.

Please make your votes before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.

Adventure Sheet
X Pectopa Tronum
SKILL: 8 Initial: 10
STAMINA: 22 Initial: 23
LUCK: 10 Initial: 10
EQUIPMENT:
Vorpal Sword
Backpack
Craggen Knife
2 Throwing Daggers
Brass Button
Small Bottle of Mullweed Oil
Rabbit’s-foot Charm
Hand Axe
Sentinel Shield (+1 Attack Strength)
Rope
Worm Paste Tin
Breastplate (+1 Attack Strength)
Piece of Chalk
Glass Eyeball
Bottle Labelled Weezle Juice
Small Black Marble Cat
Chewed Bone
GOLD PIECES: 3
TREASURE:
Silver Ring (etched with ‘111’)
Copper Dragon Ball
Brass Dragon Ball
Silver Dragon Ball
2 Bone Dice
Copper Bracelet (Worn, -1 Skill)
Bronze Key
Silver Coin
PROVISIONS: 6
RESURRECTIONS: 1
Say No To Fascism. The left is the one true way to go.
Dogopolis
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Dogopolis »

See who it is. East.
Last edited by Dogopolis on Thu Nov 14, 2024 11:25 am, edited 3 times in total.
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