[Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Stories about games that you run and/or have played in.

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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by JourneymanN00b »

Thanks for voting. I will break the 1-1 tie by having X Pectopa Tronum jump down into the pit and stride through the Cockroaches to the other side.

119
You jump down into the pit and find yourself knee-deep in Cockroaches. The smell is disgusting. The Cockroaches crawl all over you, but you get to the other side of the pit safely. You are about to climb out when your foot strikes something solid. If you want to plunge your hand into the Cockroaches to find out what it is, turn to 146. If you want to climb out of the pit immediately, turn to 262.

Please make your votes before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
Dogopolis
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Dogopolis »

find out what it is.
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deaddmwalking
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by deaddmwalking »

As long as we're down here.... Might as well grab the thing.
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Beroli
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Beroli »

Grab it. Gurg.
SGamerz
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by SGamerz »

All the parallels with the Deathtrap Dungeons. In both we see a sign trying to trick us into leaving our weapons behind, and in both we are given the option to stick our hand in gross creepy crawlies for loot. So there's probably something worth looting. Take it!
Thaluikhain
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Thaluikhain »

Grab it, yeah.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by JourneymanN00b »

Votes registered; plunging into the Cockroaches to find out what it is.

146
Image

You reach down and touch what feels like a large iron ring handle. You pull the handle and lift up a trapdoor with Cockroaches running up your arm and watch thousands of the hissing insects disappear down a shaft. You peer down the shaft and see that it gives access to a tunnel below heading north. If you want to slide down the shaft into the new tunnel, turn to 329. If you want to climb out of the pit, turn to 262.

Image

Please make your votes before 9:00 AM PDT or a choice receives 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
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deaddmwalking
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by deaddmwalking »

I like the new tunnel. Or I like sliding down the shaft. Either way, 329.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by JourneymanN00b »

Vote registered; sliding down the shaft into the new tunnel.

329
You slide down the shaft and land in the new tunnel, unaware that your backpack is crawling with COCKROACHES. If you have any Provisions remaining, the Cockroaches gnaw their way through two of them before you notice and shake them out. Looking south, you see the tunnel ends almost immediately at a doorway. Looking north, you see a door in the right-hand wall some thirty metres ahead. If you want to open the door in the south wall, turn to 222. If you want to head north, turn to 279.

Please make your votes before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.

Adventure Sheet
X Pectopa Tronum
SKILL: 8 Initial: 10
STAMINA: 18 Initial: 23
LUCK: 9 Initial: 10
EQUIPMENT:
Vorpal Sword
Backpack
Craggen Knife
2 Throwing Daggers
Brass Button
Small Bottle of Mullweed Oil
Rabbit’s-foot Charm
Hand Axe
Sentinel Shield (+1 Attack Strength)
Rope
Worm Paste Tin
Breastplate (+1 Attack Strength)
Piece of Chalk
Glass Eyeball
Bottle Labelled Weezle Juice
Small Black Marble Cat
Chewed Bone
GOLD PIECES: 2
TREASURE:
Silver Ring (etched with ‘111’)
Copper Dragon Ball
Brass Dragon Ball
Silver Dragon Ball
2 Bone Dice
Copper Bracelet (Worn, -1 Skill)
Bronze Key
Silver Coin
Bone Ring
PROVISIONS: 3
RESURRECTIONS: 1
Say No To Fascism. The left is the one true way to go.
Dogopolis
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Dogopolis »

Open the door
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deaddmwalking
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by deaddmwalking »

South door 222
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by JourneymanN00b »

Votes recognized; opening the door in the south wall.

222
There is a brass plate attached to the door that has a small slot in the middle of it. There is a message etched in the brass plate above the slot, which says ‘Insert 1 Gold Piece to open the door.’ You try the handle and discover that the door is locked. If you want to put 1 Gold Piece in the slot, turn to 301. If you want to turn round and head north, turn to 279.

Please make your votes before 9:00 AM PST or a choice receives 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
SGamerz
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by SGamerz »

Hmm, this actually reminds me of the traps in Trial of Champions to trick us into paying gold. I vote to turn around.
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Beroli
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Beroli »

Insert a Gold Piece.

Buying stilts by putting a Gold Piece in a slot in Deathtrap Dungeon is potentially vital.
Thaluikhain
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Thaluikhain »

Half vote to put 1 gold in.
Dogopolis
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Dogopolis »

Pay up.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by JourneymanN00b »

Votes counted; putting 1 Gold Piece in the slot won over turning around and heading north by a 2.5-1 vote.

301
You hear the coin drop on to a metal plate on the other side of the door. You try the handle again, but it doesn’t turn. The door remains firmly locked. You wait for a while and hear footsteps approaching and what sounds like somebody picking up the coin from the plate. You bang on the door, but all that happens is that you hear footsteps again, with whoever it is on the other side of the door walking slowly away. Lose 1 LUCK point. Despite your best efforts, you fail to open the door, and have no choice but to turn round and head north. Turn to 279.

279
You soon arrive at a heavy oak door set in a reinforced doorway in the right-hand wall. There is a key in the door and a brass plate attached to the front panel with a message etched on it that reads ‘Do not open’. If you want to open the door, turn to 162. If you want to carry on walking along the tunnel, turn to 101.

Please make your votes before 7:00 PM PST or a choice receives 3 votes to guarantee that they will be counted.

Adventure Sheet
X Pectopa Tronum
SKILL: 8 Initial: 10
STAMINA: 18 Initial: 23
LUCK: 8 Initial: 10
EQUIPMENT:
Vorpal Sword
Backpack
Craggen Knife
2 Throwing Daggers
Brass Button
Small Bottle of Mullweed Oil
Rabbit’s-foot Charm
Hand Axe
Sentinel Shield (+1 Attack Strength)
Rope
Worm Paste Tin
Breastplate (+1 Attack Strength)
Piece of Chalk
Glass Eyeball
Bottle Labelled Weezle Juice
Small Black Marble Cat
Chewed Bone
GOLD PIECES: 1
TREASURE:
Silver Ring (etched with ‘111’)
Copper Dragon Ball
Brass Dragon Ball
Silver Dragon Ball
2 Bone Dice
Copper Bracelet (Worn, -1 Skill)
Bronze Key
Silver Coin
Bone Ring
PROVISIONS: 3
RESURRECTIONS: 1
Say No To Fascism. The left is the one true way to go.
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Beroli
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Beroli »

Keep going.
Dogopolis
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Dogopolis »

Keep walking
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deaddmwalking
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by deaddmwalking »

Following instructions lost us a gold and a luck. I think we should open the door. Fight the power! 162
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by JourneymanN00b »

Votes coumted; carrying on walking along the tunnel won over opening the door by a 2-1 vote.

101
The tunnel leads to a steep flight of steps, going up, which end at a trapdoor. You push the trapdoor up, relieved that it isn’t locked. You climb up into a small room that appears to be a storage room full of old furniture covered with a thick layer of dust. There is a door on the right-hand wall with a key in the lock. If you want to open the furniture drawers, turn to 397. If you want to open the door, turn to 82.

Please make your votes before 9:00 AM PST or a choice receives 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
Thaluikhain
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Thaluikhain »

Open the drawers.
Dogopolis
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by Dogopolis »

Open the drawers.
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deaddmwalking
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by deaddmwalking »

Might as well. Open the drawers.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 72 – The Dungeon on Blood Island

Post by JourneymanN00b »

Votes acknowledged; opening the furniture drawers.

397
You discover a tin in one of the drawers that rattles when you shake it. You prise the lid off and find a gold key with the number 90 stamped on it. Pleased with your find, you walk over to the door to leave the room. Turn to 82.

82
You unlock the door and walk out of the room into a narrow corridor. You look right and see that the corridor soon ends at a blank wall. You look left and see that the corridor heads north for a while before turning left. You decide to go north, turning left and heading west until you come to a junction. Looking straight ahead, you see that the corridor carries on for some distance into the gloom. Looking right, you see there is somebody up ahead lying on the floor, propped up against the wall, groaning. He is holding a war hammer on his lap. It’s Thump! If you made a bond with Thump, turn to 233. If you did not make a bond with Thump, turn to 354.

X Pectopa Tronum made a bond with Thump.

233
Image

You run to the Dwarf’s aid and see there is a dagger stocking out of his back and blood seeping from his leather armour. He sees you and coughs. ‘What took you so long to get here,’ he says slowly, spitting blood, his face contorted with pain. ‘I’m done for, my friend. I’m not sure who did it. It might have been the ice-cold Assassin or that slime rat, Uzman Koh. I never trusted either of them… Curses to them… It’s too late for me, but there are some things in my pockets that you’ll want… Take them… And under my helmet… there’s a…’ His eyes suddenly widen as he draws in his last breath and slowly exhales. His head slumps forward and you realize there is nothing you can do for poor Thump. You find 2 Gold Pieces in one pocket and two charms in the other pocket, one a four-leaf clover and the other a small horseshoe. If you want to take off his helmet, turn to 322. If you want to leave him where he is and carry on walking down the corridor, turn to 6.

Image

Please make your votes before 7:00 PM PST or a choice receives 3 votes to guarantee that they will be counted.

Adventure Sheet
X Pectopa Tronum
SKILL: 8 Initial: 10
STAMINA: 18 Initial: 23
LUCK: 8 Initial: 10
EQUIPMENT:
Vorpal Sword
Backpack
Craggen Knife
2 Throwing Daggers
Brass Button
Small Bottle of Mullweed Oil
Rabbit’s-foot Charm
Hand Axe
Sentinel Shield (+1 Attack Strength)
Rope
Worm Paste Tin
Breastplate (+1 Attack Strength)
Piece of Chalk
Glass Eyeball
Bottle Labelled Weezle Juice
Small Black Marble Cat
Chewed Bone
Four-Leaf Clover Charm
Small Horseshoe Charm
GOLD PIECES: 3
TREASURE:
Silver Ring (etched with ‘111’)
Copper Dragon Ball
Brass Dragon Ball
Silver Dragon Ball
2 Bone Dice
Copper Bracelet (Worn, -1 Skill)
Bronze Key
Silver Coin
Bone Ring
Gold Key stamped with “90”
PROVISIONS: 3
RESURRECTIONS: 1
Say No To Fascism. The left is the one true way to go.
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