[Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem
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- JourneymanN00b
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem
Votes registered; attacking Robotnik’s Egg-o-matic.
92
‘I’ll get you!’ shouts Sonic, leaping at the flying device and its fat controller.
Roll against Sonic’s Quick Wits to beat a 10. If the roll is successful, Sonic bounces once off the Egg-o-matic (make one mark in the ‘Egg-o-matic Hits’ box on Sonic’s Vital Statistics sheet), rebounds off the head of a silver robot underneath, and shoots towards the hole in the collapsed wall. He watches as Tails uses the distraction he’s caused to disappear down Boombox’s tunnel, following Joe and Tux, probably taking them to safety. Turn to 176. If the roll fails, then as Sonic flies towards the Egg-o-matic he sees the fist underneath it open into a cupped hand. It swoops towards him, snatches him out of the air and drops him into the middle of a circle of silver robots. Sonic is grabbed by twenty metal hands and held tight. Turn to 252.
With Sonic’s Quick Wits at a 3, there is no way that he beats a 10, so he is therefore captured the Egg-o-matic and the circle of silver robots.
252
Held firmly by the robots, Sonic can do nothing but listen to Dr Robotnik’s fiendish voice, which is still laughing. ‘Ha ha ha,’ it goes, ‘ha ha ha! Foolish hedgehog, I have you ready to be scrambled!’
‘And I’ll escape again!’ shouts Sonic.
‘Not a chance, you irritating insectivore. My robots have been most eggs-cellently programmed to deal with you until I have destroyed your beloved Green Hill Zone with the magnificent Technobot – ha!’
The mad scientist is still laughing as the robots lift Sonic above their heads and carry him away. They’re holding him so tightly he can’t try to spin or escape, but he could reach down to grab a cartridge from one of them (turn to 43). If Sonic thinks that’s a bad idea, turn to 102.
Please make your votes by 9:00 AM PDT or a choice reaches 3 votes to guarantee that they will be counted.
92
‘I’ll get you!’ shouts Sonic, leaping at the flying device and its fat controller.
Roll against Sonic’s Quick Wits to beat a 10. If the roll is successful, Sonic bounces once off the Egg-o-matic (make one mark in the ‘Egg-o-matic Hits’ box on Sonic’s Vital Statistics sheet), rebounds off the head of a silver robot underneath, and shoots towards the hole in the collapsed wall. He watches as Tails uses the distraction he’s caused to disappear down Boombox’s tunnel, following Joe and Tux, probably taking them to safety. Turn to 176. If the roll fails, then as Sonic flies towards the Egg-o-matic he sees the fist underneath it open into a cupped hand. It swoops towards him, snatches him out of the air and drops him into the middle of a circle of silver robots. Sonic is grabbed by twenty metal hands and held tight. Turn to 252.
With Sonic’s Quick Wits at a 3, there is no way that he beats a 10, so he is therefore captured the Egg-o-matic and the circle of silver robots.
252
Held firmly by the robots, Sonic can do nothing but listen to Dr Robotnik’s fiendish voice, which is still laughing. ‘Ha ha ha,’ it goes, ‘ha ha ha! Foolish hedgehog, I have you ready to be scrambled!’
‘And I’ll escape again!’ shouts Sonic.
‘Not a chance, you irritating insectivore. My robots have been most eggs-cellently programmed to deal with you until I have destroyed your beloved Green Hill Zone with the magnificent Technobot – ha!’
The mad scientist is still laughing as the robots lift Sonic above their heads and carry him away. They’re holding him so tightly he can’t try to spin or escape, but he could reach down to grab a cartridge from one of them (turn to 43). If Sonic thinks that’s a bad idea, turn to 102.
Please make your votes by 9:00 AM PDT or a choice reaches 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
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Thaluikhain
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem
Try a ren egg ade cartridge
- deaddmwalking
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem
That doesn't look to be an option. But pulling a cartridge does. So that's my vote. 43.
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- JourneymanN00b
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem
Votes recognized; reaching down to grab a cartridge from one of them.
43
Sonic’s gloved hand feels around the metal chest of one of the robots carrying him until it finds the cartridge, and yanks it out of the slot. The robot doesn’t seem to notice. The word on the cartridge is Eggs-ecute, and it gives Sonic a bad feeling in his stomach. Turn to 102.

102
The robots are carrying Sonic away, holding him securely above their heads. They trudge along endless metal-lined corridors, then turn left to face a blank wall. One of the robots does something and a rectangular crack appears and slides aside to reveal a small room with metal walls, and filled with all kinds of rubbish – broken furniture, empty wire coils, burnt-out transformers, obsolete video games and so on. Also, rather obviously visible in one corner, is the entrance to one of Boombox’s tunnels. The robots hurl Sonic into the room. He scrambles up to attack his imprisoners, but the door has already slid shut, and he can barely see its outline on the smooth metal. Sonic can head down Boombox’ tunnel (turn to 239), explore the room and its contents (turn to 116), wait to see what happens (turn to 269) or he can try to work out how to open the door (turn to 54).
Please make your votes by 7:00 PM PDT or a choice reaches 3 votes to guarantee that they will be counted.
SONIC’S VITAL STATISTICS
SPEED: 5
STRENGTH: 2
AGILITY: 2
COOLNESS: 5
QUICK WITS: 3
COOL LOOKS: 3
LIVES LEFT: 4
RINGS: 10
EGG-O-MATIC HITS: 0
SONIC’S STUFF
(Equipment, gadgets and stuff that Sonic will collect in his adventures)
Red trainers
Sega Game Gear
Eggs-terminate cartridge
Armor (enemies must roll above 12 to hit Sonic)
Comb (+1 Coolness and Cool Looks)
Ren-egg-ade cartridge
Eggs-ecute cartridge
43
Sonic’s gloved hand feels around the metal chest of one of the robots carrying him until it finds the cartridge, and yanks it out of the slot. The robot doesn’t seem to notice. The word on the cartridge is Eggs-ecute, and it gives Sonic a bad feeling in his stomach. Turn to 102.

102
The robots are carrying Sonic away, holding him securely above their heads. They trudge along endless metal-lined corridors, then turn left to face a blank wall. One of the robots does something and a rectangular crack appears and slides aside to reveal a small room with metal walls, and filled with all kinds of rubbish – broken furniture, empty wire coils, burnt-out transformers, obsolete video games and so on. Also, rather obviously visible in one corner, is the entrance to one of Boombox’s tunnels. The robots hurl Sonic into the room. He scrambles up to attack his imprisoners, but the door has already slid shut, and he can barely see its outline on the smooth metal. Sonic can head down Boombox’ tunnel (turn to 239), explore the room and its contents (turn to 116), wait to see what happens (turn to 269) or he can try to work out how to open the door (turn to 54).
Please make your votes by 7:00 PM PDT or a choice reaches 3 votes to guarantee that they will be counted.
SONIC’S VITAL STATISTICS
SPEED: 5
STRENGTH: 2
AGILITY: 2
COOLNESS: 5
QUICK WITS: 3
COOL LOOKS: 3
LIVES LEFT: 4
RINGS: 10
EGG-O-MATIC HITS: 0
SONIC’S STUFF
(Equipment, gadgets and stuff that Sonic will collect in his adventures)
Red trainers
Sega Game Gear
Eggs-terminate cartridge
Armor (enemies must roll above 12 to hit Sonic)
Comb (+1 Coolness and Cool Looks)
Ren-egg-ade cartridge
Eggs-ecute cartridge
Say No To Fascism. The left is the one true way to go.
- deaddmwalking
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem
I think we should explore the room before we try to escape, probably using the tunnel.
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Thaluikhain
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem
Explore, yeah.
(Oh, I misread the cartridge thing from before, thought it was grab a cartridge for them)
(Oh, I misread the cartridge thing from before, thought it was grab a cartridge for them)
- JourneymanN00b
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem
Votes acknowledged; exploring the room and its contents.

116
Sonic searches through the junk and debris, hunting for anything useful. Among the general detritus is a leather armchair with its springs showing through, a stuffed owl, an obsolete video game, five carpet tiles with different patterns, a heap of files labelled My plans to defeat Sonic which are all empty, a copy of a book called Successful Eggs which turns out to be full of omelette recipes, a globe of Mobius with so many pins stuck in it that Sonic initially mistakes it for one of his relatives, an antique commode, and lots and lots of empty chocolate boxes. It’s all useless.
Underneath all the rubbish, though, he finds two things he can use – three gold rings and an air vent. He takes the rings (write them down) and wonders whether he should use the air-vent to escape (turn to 125), head off down Boombox’s tunnel (turn to 239), or hang around to see what happens (turn to 269).
Please make your votes by 9:00 AM PDT or a choice reaches 3 votes to guarantee that they will be counted.
By the way, DriveThruRPG is having a Christmas in July 30% discount event for many of its books. Are there any books that you would like me to run that are part of this event? If so, I would like to know of any requests before 7:00 PM PDT tomorrow, as that is the last time that I will be able to place these orders before the sale ends.
SONIC’S VITAL STATISTICS
SPEED: 5
STRENGTH: 2
AGILITY: 2
COOLNESS: 5
QUICK WITS: 3
COOL LOOKS: 3
LIVES LEFT: 4
RINGS: 13
EGG-O-MATIC HITS: 0
SONIC’S STUFF
(Equipment, gadgets and stuff that Sonic will collect in his adventures)
Red trainers
Sega Game Gear
Eggs-terminate cartridge
Armor (enemies must roll above 12 to hit Sonic)
Comb (+1 Coolness and Cool Looks)
Ren-egg-ade cartridge
Eggs-ecute cartridge

116
Sonic searches through the junk and debris, hunting for anything useful. Among the general detritus is a leather armchair with its springs showing through, a stuffed owl, an obsolete video game, five carpet tiles with different patterns, a heap of files labelled My plans to defeat Sonic which are all empty, a copy of a book called Successful Eggs which turns out to be full of omelette recipes, a globe of Mobius with so many pins stuck in it that Sonic initially mistakes it for one of his relatives, an antique commode, and lots and lots of empty chocolate boxes. It’s all useless.
Underneath all the rubbish, though, he finds two things he can use – three gold rings and an air vent. He takes the rings (write them down) and wonders whether he should use the air-vent to escape (turn to 125), head off down Boombox’s tunnel (turn to 239), or hang around to see what happens (turn to 269).
Please make your votes by 9:00 AM PDT or a choice reaches 3 votes to guarantee that they will be counted.
By the way, DriveThruRPG is having a Christmas in July 30% discount event for many of its books. Are there any books that you would like me to run that are part of this event? If so, I would like to know of any requests before 7:00 PM PDT tomorrow, as that is the last time that I will be able to place these orders before the sale ends.
SONIC’S VITAL STATISTICS
SPEED: 5
STRENGTH: 2
AGILITY: 2
COOLNESS: 5
QUICK WITS: 3
COOL LOOKS: 3
LIVES LEFT: 4
RINGS: 13
EGG-O-MATIC HITS: 0
SONIC’S STUFF
(Equipment, gadgets and stuff that Sonic will collect in his adventures)
Red trainers
Sega Game Gear
Eggs-terminate cartridge
Armor (enemies must roll above 12 to hit Sonic)
Comb (+1 Coolness and Cool Looks)
Ren-egg-ade cartridge
Eggs-ecute cartridge
Say No To Fascism. The left is the one true way to go.
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Thaluikhain
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- deaddmwalking
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem
I'm alright with that.
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- JourneymanN00b
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem
Votes registered; using the air-vent to escape.
125
Sonic prises the grille off the air vent and crawls into the shaft beyond. It’s made of metal, which is not surprising since everything in Robotropolis is made of metal, and it seems to go on for ever. Sonic passes a grille leading into the pool room, which seems deserted, and one for the room with the robot-building machine, which has bronze robots repairing the destroyed device. Finally the shaft passes a vent that looks out over a square of the city. Sonic kicks the grille away and steps out – almost hitting a bronze robot which picks up the grille and puts it back before dashing away, completely ignoring Sonic. Sonic can follow the robot towards the large star-shaped building where it’s headed (turn to 193), head towards the city gates (turn to 16), or he can search the city for more of his friends who are trapped here (turn to 257).
Please make your votes (and any requests from DriveThruRPG) by 7:00 PM PDT or a choice reaches 3 votes to guarantee that they will be counted.
125
Sonic prises the grille off the air vent and crawls into the shaft beyond. It’s made of metal, which is not surprising since everything in Robotropolis is made of metal, and it seems to go on for ever. Sonic passes a grille leading into the pool room, which seems deserted, and one for the room with the robot-building machine, which has bronze robots repairing the destroyed device. Finally the shaft passes a vent that looks out over a square of the city. Sonic kicks the grille away and steps out – almost hitting a bronze robot which picks up the grille and puts it back before dashing away, completely ignoring Sonic. Sonic can follow the robot towards the large star-shaped building where it’s headed (turn to 193), head towards the city gates (turn to 16), or he can search the city for more of his friends who are trapped here (turn to 257).
Please make your votes (and any requests from DriveThruRPG) by 7:00 PM PDT or a choice reaches 3 votes to guarantee that they will be counted.
Last edited by JourneymanN00b on Tue Jul 29, 2025 2:19 am, edited 1 time in total.
Say No To Fascism. The left is the one true way to go.
- deaddmwalking
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem
Looking for friends seems like the heroic thing to do. Our first meeting with Robotnik didn't go well, so heading toward what could be a final level might be unwise. Call it 3/4 of a vote for friends.
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Thaluikhain
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem
Yeah, look for friends again.
- JourneymanN00b
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem
Votes acknowledged; searching the city for more of his friends who are trapped here.
257
Sonic wanders the city for a while, wondering exactly what’s going on. All this energy and effort has to be for something, but Robotnik didn’t give anything away except vague hints.
‘Whatever it is, I’ll bet it’s despicably evil,’ Sonic says out loud to a passing bronze robot. The robot ignores him completely, as usual. ‘You robots make rotten company,’ Sonic continues, kicking the spanner out of another robot’s hand. The robot scurries away, picks up the tool and keeps working as if nothing had happened. Sonic wishes for a friendly face or a voice he knows. Was that his imagination, or did he just hear a trill of birdsong? It sounded familiar too, like one of Flicky the bluebird’s tunes. It couldn’t have been his imagination – could it? If Sonic looks for Flicky, turn to 83. If he heads towards the city gates, turn to 16. If he investigates the star-shaped building he saw earlier, turn to 193.
Please make your votes by 9:00 AM PDT or a choice reaches 3 votes to guarantee that they will be counted.
257
Sonic wanders the city for a while, wondering exactly what’s going on. All this energy and effort has to be for something, but Robotnik didn’t give anything away except vague hints.
‘Whatever it is, I’ll bet it’s despicably evil,’ Sonic says out loud to a passing bronze robot. The robot ignores him completely, as usual. ‘You robots make rotten company,’ Sonic continues, kicking the spanner out of another robot’s hand. The robot scurries away, picks up the tool and keeps working as if nothing had happened. Sonic wishes for a friendly face or a voice he knows. Was that his imagination, or did he just hear a trill of birdsong? It sounded familiar too, like one of Flicky the bluebird’s tunes. It couldn’t have been his imagination – could it? If Sonic looks for Flicky, turn to 83. If he heads towards the city gates, turn to 16. If he investigates the star-shaped building he saw earlier, turn to 193.
Please make your votes by 9:00 AM PDT or a choice reaches 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
- deaddmwalking
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem
Look for our friend Flicky.
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Thaluikhain
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- JourneymanN00b
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem
Votes recognized; looking for Flicky.

83
Sonic looks up to see Flicky in a round cage suspended from a huge crane which towers over the city. Sonic can just see his friend, but the sound of his birdsong is unmistakable. At the moment it sounds almost mournful. Sonic can shout up to Flicky (turn to 22), try to climb up the crane to reach him (turn to 281), or knock down the crane with a super-sonic spin attack (turn to 120).
Please make your votes by 7:00 PM PDT or a choice reaches 3 votes to guarantee that they will be counted.

83
Sonic looks up to see Flicky in a round cage suspended from a huge crane which towers over the city. Sonic can just see his friend, but the sound of his birdsong is unmistakable. At the moment it sounds almost mournful. Sonic can shout up to Flicky (turn to 22), try to climb up the crane to reach him (turn to 281), or knock down the crane with a super-sonic spin attack (turn to 120).
Please make your votes by 7:00 PM PDT or a choice reaches 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
- deaddmwalking
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem
I think shouting will alert guards, and I doubt that much is vulnerable to our super-sonic spin attack. So I think climbing. 3/4 of a vote for that.
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Thaluikhain
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem
Climb, as if we knock down the crane it doesn't seem good for the person being held by it.
- deaddmwalking
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem
I mean, I think it's a bird so maybe it can fly if the cage opens, but yeah, definitely irresponsible. Which is totally appropriate for Sonic... Still I think we're supposed to help Sonic do some reflection and thinking before declaring an action. 
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- JourneymanN00b
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem
Votes registered; trying to climb up the crane to reach him.
281
Sonic rushes at the crane, but it’s no good. His trainers simply don’t give him enough grip to run up the side, and after a few metres he slides down. He’d never get up the vertical part of the crane’s tower.
‘If hedgehogs were meant to climb things, they’d be monkeys instead,’ he mutters, then turns to glare angrily out of the page at you. ‘Stop looking so smug, you ape-descendant. I know you could climb it, but you’re on the other side of the paper. So come on, got any smart ideas?’
If you think Sonic should talk to Flicky rather than you, turn to 22. If you think he should try to knock down the crane, turn to 120.
Please make your votes by 9:00 AM PDT or a choice reaches 3 votes to guarantee that they will be counted.
281
Sonic rushes at the crane, but it’s no good. His trainers simply don’t give him enough grip to run up the side, and after a few metres he slides down. He’d never get up the vertical part of the crane’s tower.
‘If hedgehogs were meant to climb things, they’d be monkeys instead,’ he mutters, then turns to glare angrily out of the page at you. ‘Stop looking so smug, you ape-descendant. I know you could climb it, but you’re on the other side of the paper. So come on, got any smart ideas?’
If you think Sonic should talk to Flicky rather than you, turn to 22. If you think he should try to knock down the crane, turn to 120.
Please make your votes by 9:00 AM PDT or a choice reaches 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
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Thaluikhain
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- deaddmwalking
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem
Yeah. Surprised Sonic can't climb at all, but that's probably useful information. Talking is good.
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- JourneymanN00b
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem
Votes acknowledged; having Sonic talk to Flicky.

22
Sonic cups his gloved hands around his mouth and yells with all his might. The birdsong stops and the hedgehog can see his avian friend moving around his cage, trying to work out where the shout came from. Finally Flicky spots him and his twittery voice comes floating down, just audible above the noise of the city.
‘Sonic! You’re looking flustered. I hope that coming all this way to rescue me hasn’t been too much trouble.’
Sonic smiles to himself, then cups his hands for another shout. ‘No, but – Flicky, I may have some trouble getting you down.’
What’s the problem?’ twitters Flicky.
‘Climbing makes me kind of nervous,’ yells the hedgehog, then looks around to check that nobody else heard his admission. He hates confessing that there might be something he can’t do.
Flicky’s voice comes floating down again. ‘Go and rescue Sally Acorn first, you silly spiky thing. She’s a squirrel so she can teach you how to climb. She’s down the road to your right, then left at the end. I can see her from here. What are you waiting for?’
Sonic sets off. He follows Flicky’s directions, and finds Sally Acorn at the end of a dead-end street. The squirrel is trapped inside a large box that seems to be made entirely of glass – Sonic can see her, but he can’t hear a single word of whatever she’s shouting at him through the thick walls. A silver robot rolls around the corner. It’s using one of the Eggs-ercise cartridges, which Sonic recognizes from the robots in the pool room. If this one is the same as those – and it’s not, because it’s silver, not bronze – then it’ll not be too smart or too deadly, but Sonic reckons he should be careful anyway. Sonic can destroy the robot guard (turn to 160), he can try to smash the glass walls of Sally’s prison (turn to 60), he can try to work out what she’s trying to say to him (turn to 108), or he can look around in case this is a trap (turn to 210).

Please make your votes by 7:00 PM PDT or a choice reaches 3 votes to guarantee that they will be counted.

22
Sonic cups his gloved hands around his mouth and yells with all his might. The birdsong stops and the hedgehog can see his avian friend moving around his cage, trying to work out where the shout came from. Finally Flicky spots him and his twittery voice comes floating down, just audible above the noise of the city.
‘Sonic! You’re looking flustered. I hope that coming all this way to rescue me hasn’t been too much trouble.’
Sonic smiles to himself, then cups his hands for another shout. ‘No, but – Flicky, I may have some trouble getting you down.’
What’s the problem?’ twitters Flicky.
‘Climbing makes me kind of nervous,’ yells the hedgehog, then looks around to check that nobody else heard his admission. He hates confessing that there might be something he can’t do.
Flicky’s voice comes floating down again. ‘Go and rescue Sally Acorn first, you silly spiky thing. She’s a squirrel so she can teach you how to climb. She’s down the road to your right, then left at the end. I can see her from here. What are you waiting for?’
Sonic sets off. He follows Flicky’s directions, and finds Sally Acorn at the end of a dead-end street. The squirrel is trapped inside a large box that seems to be made entirely of glass – Sonic can see her, but he can’t hear a single word of whatever she’s shouting at him through the thick walls. A silver robot rolls around the corner. It’s using one of the Eggs-ercise cartridges, which Sonic recognizes from the robots in the pool room. If this one is the same as those – and it’s not, because it’s silver, not bronze – then it’ll not be too smart or too deadly, but Sonic reckons he should be careful anyway. Sonic can destroy the robot guard (turn to 160), he can try to smash the glass walls of Sally’s prison (turn to 60), he can try to work out what she’s trying to say to him (turn to 108), or he can look around in case this is a trap (turn to 210).

Please make your votes by 7:00 PM PDT or a choice reaches 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
- deaddmwalking
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Re: [Let’s Play] Sonic the Hedgehog Adventure Gamebook 1: Metal City Mayhem
She could be saying 'it's a trap', and we might realize if we see it ourselves. 1/2 vote for look around.
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Thaluikhain
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