I will bequeath answers upon you despite my disdain for feats
yes including this thing which is my own doing.
VladtheLad wrote: ↑Mon Feb 02, 2026 10:59 pm
Might and Magic has "Requirements: ability to apply the Enhancement Bonus of a type of equipped weapon to your Caster Level, Spell Penetration, Spell Duration, spell attack roll, spell damage or Save DC"
Where do you get these requirements from? I mean what class grants this ability.
Also it seems the benefit you get is the same thing as the prereq? I am honestly confused
Originally it was written in to a couple of Disgaeagame classes that they can apply the Enhancement Bonus of a staff to their Save DC IIRC.
So this allows them to apply the Enhancement Bonus of a scimitar, longbow, scythe or whatever, for those ever-popular "gish" characters.
Eldritch Heritage. Would you require the charisma prereqs for this?
I don't think ignoring the prereqs really changes anything or breaks the game, so go ahead and ignore them.
Armor focus seems a bit weak to me. I mean weapon focus is basically 4 feats lumped together (weapon f, greater wf, weapon sp and improved crit) while armor focus is maybe worse than taking both heavy armor optimization and greater heavy armor optimization.
I guess. I don't particularly care enough to change it though.
The Invokers Path feats, I am pretty sure they are not supposed they are to be used by the 3.5 warlock, so which was the class they were aimed at?
Actually they are supposed to be used by the 3.5 warlock. Some people still like it, or at least like it conceptually and feel it just needs a bit of a boost in some manner.
What would be appropriate feat that grants sth like spell penetration? Would a feat that grants +4 toovercome spell resistance and +4 to resist dispels be ok?
Sure.
And Kaelik answered you on Powerful Spell. I mean, technically I should have said "maximise all random variables determined by rolling dice, not including attack rolls, spell penetration rolls, dispel attempts, or any of the rolls made by summoned creatures, and maybe I forgot something else". Because my intent was that people could maximise the effects of Enervation even though that's not strictly damage, but obviously if you summon a monster, it doesn't then roll natural 20s for everything it does.