TNE: Multi-abilities

General questions, debates, and rants about RPGs

Moderator: Moderators

User avatar
the_taken
Knight-Baron
Posts: 830
Joined: Fri Mar 07, 2008 7:54 pm
Location: Lost in the Sea of Awesome

Post by the_taken »

virgileso wrote:My vote is for Earth/Air/Fire/Water/Void with Animal/Spirit division.
Well, since we're voting. I vote for Stone/Cloud/Energy/Poison/Void with the Physical/Mental distinction.
I had a signature here once but I've since lost it.

My current project: http://tgdmb.com/viewtopic.php?t=56456
User avatar
CatharzGodfoot
King
Posts: 5668
Joined: Fri Mar 07, 2008 7:54 pm
Location: North Carolina

Post by CatharzGodfoot »

the_taken wrote: Well, since we're voting. I vote for Stone/Cloud/Energy/Poison/Void with the Physical/Mental distinction.
The distinction should usually be found in which attribute it targets, although I can certainly see 'poison in food' as an attack against perception.
Last edited by CatharzGodfoot on Mon Jul 21, 2008 3:44 pm, edited 1 time in total.
User avatar
the_taken
Knight-Baron
Posts: 830
Joined: Fri Mar 07, 2008 7:54 pm
Location: Lost in the Sea of Awesome

Post by the_taken »

CatharzGodfoot wrote:The distinction should usually be found in which attribute it targets, although I can certainly see 'poison in food' as an attack against perception.
I disagree. The element of an attack should not be based apon the attribute it targets, but should instead be based apon the flavour of the archetype that is based apon.

ex: The necromancer's attacks are STR based, and target STR, WIS and/or CON. They are usually composed of Stone or Poison. Necromancers with a high DEX may have access to Cloud abilities, particularly making us of the ones associated with the messengers.
I had a signature here once but I've since lost it.

My current project: http://tgdmb.com/viewtopic.php?t=56456
Post Reply