On one hand, I like that ToB gave options to fighters. On the other hand, I don't like that it was an additional system that added a load of complexity to the game. What I do like, however, is the sort-of ToB things we got with feats like Shock Trooper--not the broken, but rather the combat options. However, a lot of those feats--such as the lame monk ones--were under-powered and boring.
So here's what Ima be thinkin':
What if there were a group of feats that gave a stance, a reflexive action (or whatever they're called in ToB), and another ability, all as one package? (Maybe a few more things, too, if that would spice the game up.) This would help combine the variety that ToB gives while limiting the complexity for new players.
As an example...
*I'm thinking a recharge mechanic similar to the one in 4e--roll a d6, power recharges on a 6 or something--would be a good way to do this.Artful Dodger
Your name is Jack Nimble, middle name B. You can dodge, dip, duck, dive, and dodge with the best of them.
Fast Feet (Stance): You gain a +2 dodge bonus to AC.
Duck and Cover (Reflexive Action): Once per encounter, you can reroll a failed Reflex save. If your rerolled save succeeds, you can move up to 10' in any direction without provoking attacks of opportunity.
Cheap Shot (Attack): As a standard action, you may make an attack with a +2 bonus against an opponent denied his Dexterity bonus to AC. If the attack hits, you do additional damage equal to 2d6 + your Dexterity bonus (if any).*
Anyway, what are your thoughts?