Recently, I've been on a nostalgia trip, seeing as how an older cousin (the one who got me into video games) dug up a Super Nintendo, and I dug in my closet and got out my box of games. Killer Instinct has been providing much entertainment. For the hell of it, here's Jago as a PrC.
Thanks to Koumei for already having a leaping uppercut mechanic written. I just modified it a little.
Tiger Monk
"Waeow!"
Prerequisites:
BAB +6
Slam Attack
Two-Weapon Fighting
Improved Natural Attack (Or Koumei's Improved Natural Weapon)
HD: d8
Full BAB
Good Fort and Reflex
1 Wind Kick, Endokuken, Astounding Leap, Even Muscle Tone
2 Swift Wind, Devastating Kick
3 Swift Strikes
4 Punishing Fist, Magic Endokuken
5 Tiger Fury
Skill Points: 4 + Int
Skill List: Balance, Climb, Craft, Concentration, Diplomacy, Intimidate, Jump, Knowledge (All), Listen, Move Silently, Sense Motive, Spot, Tumble.
Proficiencies: The Tiger Monk gains proficiency in the Really Thin, Really Sharp Sword. He gains no new armor proficiencies.
Wind Kick (ex): The spirit of the Tiger carries you swiftly, delivering your foot to its target. As a special move action, you may perform a flying charge that terminates in a powerful kick. You really do fly, but you stay at the same level as when you started and can only travel your normal charge distance (but see Swift Wind, below). You must also have a line of effect to your target
The kick at the end is a Slam attack with double your strength bonus.
Alternatively, you can just use this to get around with no attack.
Endokuken (Su): The Tiger Spirit is strong in you, and fills your hands with power waiting to be released. As a standard action, you may do a medium-range touch attack that does 1d8 damage per character levels + 1/2 Ranks in Concentration. An Endokuken may be performed in an Antimagic Field if the Tiger Monk can succeed on a Concentrate Check equal to DC 15 + Antimagic Field's Caster Level. An Endokuken has a recharge of 1d4 - 1 (minimum 1) rounds.
Astounding Leap (Ex): The Tiger Monk jumps good. He may take 10 on jump checks at any time, and his High Jump DCs are two times the height to be cleared, rather than four times.
Even Muscle Tone (Ex): The Tiger Monk conscientiously develops all the limbs in his body. He does not take off-hand penalties, and always deals at least full Str damage on his attacks.
Swift Wind (Ex): Your Wind Kick now carries you further. For each class level after 1st, your charge distance increases by one move increment. If your Wind Kick connects, your opponent must make a Reflex Save equal DC 10 + ½ character level + Dex bonus, or be subject to an AoO. If they succeed, YOU must make an equivalent save or they get an AoO.
Devastating Kick (Ex): The Tiger Monk has lower body strength. At 2nd level, when he kicks someone as his slam attack, his Slam attack is treated as being one size larger. This includes his Wind Kick.
Swift Strikes (Ex): The Tiger Monk is one quick sonofabitch. When he uses a standard action or AoO to attack, he gets an additional attack at full bonus. This is not doubled by Two-Weapon Fighting. Also, the Tiger Monk may draw or sheath a one-handed or smaller weapon as a free action, as many times a round as he has attacks.
Punishing Fist (Ex): The Tiger Spirit punishes those who allow themselves to be hit. If he hits someone in the course of a normal attack or a full attack (but no AoO’s), the target must make a Fort Save (DC 10 + ½ character level + Str) or be dazed. The Tiger Monk gets AoO at people who are dazed.
Magic Endokuken (Su): As a full-round action, the Tiger Monk may do an even more powerful Endokuken. It does 2d6 per character level, plus ranks in Concentration, in Even More Bullshit damage. It ignores all DR and Hardness, and only blanket energy resistance may reduce the damage it does. The Magic Endokuken has a recharge time of 1d4 + 1 rounds.
Tiger Fury (Ex): The Tiger Monk now masters one of the his ultimate techniques. As a full-round action, he may do an leaping uppercut as an upwards charge attack. This involves a jump check, and the Tiger Monk rises 5 feet in the air for every 5 points on his Jump check. He may attack an adjacent target, or one overhead—at either rate, the opponent in carried with the punch and then launched into the air (an additional 5 feet for every 5 points of damage). It deals double Slam damage if it hits. The target is also knocked prone and takes falling damage as appropriate.
New Equipment!: The Really Thin, Really Sharp Sword is a Small blade weighing only two pounds. But it is *dreadfully* sharp. It does 1d8 (piercing or slashing), and has critical properties of 18-20/x3. It is a Special Monk Weapon, and an exotic weapon.
[Prestige Class] Tiger Monk
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[Prestige Class] Tiger Monk
Last edited by Maxus on Thu Feb 05, 2009 3:47 pm, edited 9 times in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Re: [Prestige Class] Tiger Monk
=>Maxus wrote:Tiger Fury (Ex): The Tiger Monk now masters one of the his ultimate techniques. As a full-round action, he may do an leaping uppercut as an upwards charge attack. This involves a jump check, and the Tiger Monk rises 5 feet in the air for every 5 points on his Jump check. He may attack an adjacent target, or one overhead—at either rate, the opponent in carried with the punch and then launched into the air (an additional 5 feet for every 5 points of damage). It deals double Slam damage if it hits, however the target also takes falling damage based on how far it must fall to the ground. It lands prone adjacent to the Tiger Monk.
I think that reads a little better, and clarifies that flying creatures stall (are knocked prone), and therefore probably take falling damage as well.The tiger monk has now mastered one of his ultimate techniques. As a special charge attack, he may do a leaping uppercut. Make a jump check: the tiger monk moves 5' straight up for every 5 points of his jump check. If the attack hits, it deals double normal slam damage. The target can be adjacent or directly overhead—in either case the opponent moves with the monk and is launched an additional 5' into the air for every 5 points of damage dealt. The target also knocked prone and takes falling damage as appropriate
Yeup. Welcome to a DnD representation of Killer Instinct combos.
Actually, the full flow goes:
Wind Kick
|
V
AoO from Swift Wind (assuming they fail the save)
|
V
Standard Attack
|
V
AoO (If they fail the save)
Not only that, you're getting in 3 hits on the Standard Attack and the AoOs. Two from TWF and one from Swift Fist.
If I were really dedicated to a character being able to throw down a full Killer Combo, I'd be finding a way for Tiger Fury to fit on the end of that. And do about four hits. But people tend to take it poorly when you say:
"Killer Combo (Ex): As a full-round action, you may beat the ever-loving shit out of your opponent, inflicting 13 hits, beginning with a Slam Attack and ending with four Slam Attacks, and whether you use Slam or a weapon for the hits in between is up to you."
For reference...
http://www.youtube.com/watch?v=1DfMele-RMc
Actually, the full flow goes:
Wind Kick
|
V
AoO from Swift Wind (assuming they fail the save)
|
V
Standard Attack
|
V
AoO (If they fail the save)
Not only that, you're getting in 3 hits on the Standard Attack and the AoOs. Two from TWF and one from Swift Fist.
If I were really dedicated to a character being able to throw down a full Killer Combo, I'd be finding a way for Tiger Fury to fit on the end of that. And do about four hits. But people tend to take it poorly when you say:
"Killer Combo (Ex): As a full-round action, you may beat the ever-loving shit out of your opponent, inflicting 13 hits, beginning with a Slam Attack and ending with four Slam Attacks, and whether you use Slam or a weapon for the hits in between is up to you."
For reference...
http://www.youtube.com/watch?v=1DfMele-RMc
Last edited by Maxus on Thu Oct 09, 2008 1:39 am, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Tiger monk: again, might require a weapon fighting style due to TWF; I think Improved Natural Attack doesn't exist anymore. Wind kick: is the move action indeed intended to encompass the attack itself? Endokuken: "Concentration", and it's a weak ability with a recharge time - at least one should go, and I'm sure some'd advocate 1d8/level with no recharge (which I wouldn't complain about), though I do understand the desire for the recharge; guess it just means making it better. Even muscle tone: "melee attacks". Swift wind: ROFLMAO (no, it's not a copypasta error). Swift strikes: not sure, but guess you might make it "this attack can't be multiplied or trigger other attacks". Punishing fist: AoO as reaction to getting dazed, or at any moment where they threaten a dazed target? Even the second's workable with a 1/round/target limit, and I'm not sure which you meant. Magic endokuken: the normal one already ignores all but hardness by being a Su ability that deals untyped damage, so cut all the crap on "bullshit damage" and just say it ignores hardness also - given that's fairly inconsequential for a 1/round attack, and that the damage might be closer to appropriate here, I guess we're talking about 1 ability, not 2. Tuger fury: the fact that it needs the target to be straight above or almost's a problem. The sword should be in another section in the .pdf, is crazy even for an exotic weapon, and monk weapons don't exist anymore.
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I appreciate the honest critiques and offer one of my own:
Dude. Break up the textblocks into point-by-point.
Dude. Break up the textblocks into point-by-point.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!