You're thinking of slasher movies, which really don't work well at all in a tabletop RPG for horror factor. Because again, these guys are just monsters, and players hunt monsters all the damn time. It's very hard to actually make that scary in table top. You can do it in a videogame or a movie, but without any special effects, in an RPG it's really lacking. And it comes off as just a game run by a killer DM.FrankTrollman wrote: That's not how the formula works. The formula is that you get told straight up at the very beginning that the killer is on the loose. You almost invariably get the name of the villain, and the viewers of the movie (the people who are supposed to be scared by it) actually get to see the villain's powers up close and personal, usually in the first scene and often before the opening credits have even rolled.
Because pretty much, you're playing a mundane character, and your options are limited as it is. Further, the monster just has better numbers than you. Even if you suspect that the slasher happens to be hiding somewhere, there's really no way you can find him before it's too late, because your spot sucks and his stealth is high. So what choice do you really have there? Yeah, basically you can just die.
While you seem to want to accurately simulate a slasher movie in mechanical terms, there's not going to be any of the fear and terror flavor that is carried over.
You seem to want a monster hunter RPG instead of a horror RPG. Basically it sounds like your protagonists are more similar to a weak ass Buffy, where people hunt down a bunch of monsters. Unlike Buffy though, these monster hunters usually don't win, so their attrition rate is very high, so it's like a revolving door of cast members.
The monsters may have rules, but you shouldn't necessarily know them. Part of that is finding them out.The monsters have rules. The monsters have names. The monsters give specific voices to the darkness or you just don't care. Because every single person will die.
For instance, take Freddy Kreuger. He kills you when you sleep. That much you know. But do you know if it's possible to beat him in a dream somehow? What happens if you try to control your dream? What if you research his background to try to find a way to lay his spirit to rest?
There's a lot of stuff you can try. And of course, there were lots of Nightmare on Elm Street movies where people tried that shit. You had one where they tried to pull Freddy out of the dream and kill him in reality, you had one where they turned into wizards and shit in the dream world and tried that. You had some where they tried to bury his bones on consecrated ground, and lots of other ideas.
Now you really don't know if those plans are going to work, but trying them is certainly pretty scary. Because you really don't know if you're throwing your life away for nothing and you also realize that you could have made other decisions. And that's good, because the PCs feel like they have some power in that situation.
In the "killer DM" scenario, it's pretty much a matter of whatever the PCs do, they're probably going to die. Unless they find some way to grossly cheese out the rules so that their characters can get powerful enough to beat the slasher, which probably just results in your DM making the slasher even more powerful, because the whole point of the game is to be mechanically hosed.