What percentage of the time does that initial attack hit?
Depends on how what you do, and how skilled you are, and how skilled the other guy is.
So somewhere less than (usually) 100% of the time the attack beats the to-hit TN and somewhere less than (usually) 100% the defense defeats it.
How much? A random guess
would not help here!
I don't even know if I want the average attack hitting (but that being okay because your armor saves you) or not. Until that decision is made, picking a number doesn't do
anything.
It doesn't perform some weird magic that renders the laws of probability invalid as you seem to think.
No, but it does do something where you can go from a 1-10 chance of success based on the dice to, since you have a hero point and a hero point can boost your margin of success (or reduce your margin of failure) by 1 (for instance) - the likelyhood of succeeding because of the dice becomes considerably more complicated.
Lost me right here. Can you explain this, plz?
"Sometimes" is not a number. "Sometimes" means that right up until we know what the number is, is just X.
what you can't say is that such events can't be modeled mathematically according to well-known rules.
I -can- say that unless and until we have some idea how many people drink the wine, knowing how many people survive it is is going to be pure guesswork. And I don't have the first idea how many people will. I don't know whether or not most people should be drinking the wine or not.
So if someone wants to put in something for X, they're welcome to do so. Picking a random number would not produce a useful result until we know what we want it to reach (or what we don't want it to reach, besides presumably total death of everyone, even those who don't drink wine).
Oh, you 'can' say it, and I'm sure Elennsar will do his damndest to do so. Just like I 'can' say that I'm made out of brie.
No, I will do my damnest to point out that being able to model something when we have the numbers and being able to give numbers that mean anything are two different steps.
Obviously, we can just pull "50%" out of our asses, and the fact we don't know if we consider that a reasonable basis to see if it is sufficiently lethal doesn't matter because we don't want to actually do something useful, we want to run numbers for its own sake.
I don't know if you should -want- to use a flurry of blows vs. an equally skilled opponent, or if it is best vs. an inferior one.
When that can be answered, how likely it is to hit assuming equal skill can begin to be answering, but until then, any answer would be "yeah, if we did it that way, but are we planning on doing it that way? Maybe."
So my question is, why do you contiuously ignore the fact that until you know whether or not you
want 50% of the players playing to die, figuring out what numbers drinking and what numbers from there failing it would take for that to happen is unproductive?
Trust in the Emperor, but always check your ammunition.