This post happened quite a while ago, but I've been away from gaming for about equally as long, or else I'd have seen it.FrankTrollman wrote:virgileso wrote:What's so full of fail about it?Right. Moving on.Some "masteries" and their levels wrote:6: Erase your very identity from other's minds.
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8: Hear people walking from far away.
Also the focus pool mechanic is about the lamest thing I have ever seen. A 9th level Arcanist is seriously supposed to move tokens around and give himself a twentyfour percent miss chance from quasi-incorporeality. This is simultaneously amazingly unimpressive and horrendously annoying in practice. Seriously, 24% - what the fucking hell?
-Username17
I'm the author of Ironcarnum. It was fun to work on, but I'd make quite a bit of changes if I were to do it again. However, I'm still interested in it, and since Frank put forth enough effort to at least completely diss it, I figure I can put forth enough effort to see what can be made better about it.
A few things of explanation, first. Obviously, this was designed for Iron Heroes. IH doesn't have the powerful magic that D&D does. Its fighters are more powerful, but they're still nowhere near the power level that the GD tends to like. That's what I like, though, so I designed roughly to that standard. With fresh eyes I see I still didn't hit that in some areas, but shrug. Second, it wasn't nearly as much effort as Frank seemed to think I spent on it. ^_^ It was a fun project that I blew a few hours on, nothing more.
I... really wasn't sure what the hell I was smoking when I wrote the +2% miss chance Focus Option. Spending a single token is *supposed* be worth half a poor feat (since you can get 2 tokens from a feat), but still, that's just *horrible*. Make it 10%, past self, and we can *start* talking.
The battlespell system, which forces you to spend a feat to get the equivalent of a shortsword, though, I stand behind. When everyone around you is armed with swords, electricity damage is worth its weight in gold (more than silver, at least, since it can bust through more DRs). It's roughly the equivalent of Exotic Weapon. Is EWP sucky? Yeah. But I don't care, I'm not redesigning IH, I'm just putting my mark on its magic.
Not my problem. That d10 fire bolt is treated exactly like every other weapon. Particularly, it's treated identically to a d10 bow. Think the entire combat system sucks? That's fine, but my addition to it doesn't suck *more*. I'm not some wanker who thinks that magic attacks are uber-precious and must be carefully rationed out. I just made them act like weapons, so that I don't *need* to worry about balancing them. The rest of the system can do what it wants, and my stuff works just fine at whatever balance level you are happy with.You're 9th level, you're fighting a Dire Rhino. It has 229 hit points. I literally don't give a fuck if you can shoot a d10 fire bolt at your enemies.
The other feats are fair game. Though, judging Ghoststep by its short descriptions isn't exactly fair. ^_^ I had the hardest time coming up with things that were even *remotely* useful for Ghoststep without breaking things. IHers can't see through invisibility, after all, which is why the Mastery 1 ability is so nerfed.
Anyway, interested in any opinions. I didn't go into Ironcarnum trying to revolutionize Iron Heroes. At the core, I just wanted fireballs that took attack actions. I came up with a few other things that I found interesting, and that was that.