Now, I've run con games before - in a couple of cases, with huge success. But this will be my first time doing a freeform/LARP. I mean, the tabletop ones were still magical tea party instead of explaining the system and using dice, but freeform in this context means LARP but without connotations of Vampire the CRAAAAAAAAAAAWLING IIIIIIIN MY SKIIIIIIIIIIIIIN!!!!!!!
I wonder if people here have any experience in it and would be able to provide some pointers? I'm aiming for around 20 players, and probably a standard single-session game (that's around 3-4 hours IIRC - subtract 10 minutes for a late start, another 10 for people to get organised and the ball to get rolling, and as much as 30 minutes at the end to wrap it up, let people explain their secrets, and pack everything up).
Problems I've witnessed in previous con games:
- Often individuals would just be wandering, having only one or two people their sheet tells them to interact with, or they achieve their goals too quickly.
- Sometimes, everyone is left standing, with something needed to kick everyone into motion again.
- Getting the whole cast filled can be tricky sometimes, and this is problematic when Person A relies on Person B who isn't there, or spends an hour just looking for Person C who isn't there.
- Likewise, with many people, getting everyone's attention can be tricky.
I'm also thinking of perhaps giving everyone a "make something happen" ability as a back-up. This ability is in a sealed envelope, and they may or may not know what it does beforehand ("Call an air strike" as opposed to "Push the red button"). They take it to the person running the game, and open it there, so the person running it can let everyone know. I'm toying with making the game a semi-musical for extra laughs, so the envelope will also contain the lyrics to a song they have to sing to use the ability - bonus points if I can get a spotlight.
So, other advice or problems?
