Well, no. Orbizards are still broken. Sure Strike is for remedial math students. And now WotC are back to doing what they attempted to do in 3e: power creep and feats that are their pathetic methods of patching the system.
In PHB2, we see the advent of Weapon/Implement Expertise.
Implement Mastery does the same thing, but for implements. A +3 untyped bonus on attack rolls for pretty much everything? Hurk. Because math is too hard for Mearls and Co.Weapon Expertise
Benefit: Choose a weapon group. You gain +1 bonus to attack rolls with any weapon power you use with a weapon from that group. The bonus increases to +2 at 15th lvl and to +3 at 25th lvl.
Special: You can take this feat more than once. Each time you select this feat, choose another weapon group.
Oh, yeah, there's also the Melee Training (or somesuch) feat: it lets you use a stat of your choosing for basic attacks. While not nearly as good as the aforementioned feats, it still lets Tron Paladins hit with their attacks of opportunity.