And what is the alternative? Force stupidity? Put some sort of condition track, which screws PCs hard, especially the ones expected to be hit a lot while not bothering enemies at all in the long term, as there will always be more things to kill and rob but PCs are supposed to have some lasting value?FrankTrollman wrote:The problem isn't that people focus fire in an unmitigated critical existence failure environment. The problem is that focus fire isn't very interesting tactically, and therefore n unmitigated critical existence failure environment is bad design.Roy wrote:I want to know why smart play is actually a problem. Because that's what Critical Existence Failure + Focus Fire is. Why the fuck should intelligence be punished and stupidity encouraged? That just gets you bullshit like the D&D 3.5 playtesters and their Epic [Fail] Overrunning of golems instead of ya know, smashing them up. And we all know how 3.5 turns out when you have a non zero amount of brain cells involved.
-Username17
Because even if it is 'boring' or 'not interesting tactically' it works, and you of all people know players will do what works, because it's what the system encourages them to do. And from the character's perspective, 'fun' while dueling to the death with the latest Monster of the Week is an unknown concept.
Because your options are Critical Existence Failure, where you are a complete idiot for 'spreading out the pain', regardless of whether it 'sucks' or not. Or, you can do the condition track, which still bones players, especially since most systems are Rocket Tag as is... so in addition to dropping to 30% HP or less in round 1 because one thing attacked you with one auto attack, you now take huge penalties to everything, which means you have been effectively removed from the fight instead of ya know, being able to pull a reversal.
Really, this whole thing from the other side here is coming across like the guys who try to argue 'tactics' in D&D... which basically amount to burn a bunch of actions to trick yourself into being useful, when a simple and free auto attack would be better, and in some cases permanently bone yourself in addition to losing actions via say... breaking your own stuff. Now, I doubt anyone here is trying to channel that sort of idiocy, but the basic reasoning of 'do something different, while thinking it's good but really just to do something different' aka change for the sake of change is exactly the same. Note, this is not the same as arguing tactics. Those are actually worthwhile. Note the use of quotation marks.

