I got 'ROLEplay, not ROLLplay'ed today.
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- Invincible Overlord
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I got 'ROLEplay, not ROLLplay'ed today.
I thought people stopped making this argument in favor of rejecting game balance because it's stupid as hell. I guess not.
- angelfromanotherpin
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- Psychic Robot
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My heart goes out to you, Lago. I'm employing a system of aversion therapy to kick this nonsense out of my gaming group, but so far, it's proving tricky.
Everything I learned about DnD, I learned from Frank Trollman.
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Simplest solution: Throw absolutely stock monsters at them. MM1, absolutely no changes. Not even to ditch bullshit like Alertness and Toughness. The enemy, or enemies is exactly the level of the party or lower, not even higher level despite RAW allowing for such being a rather frequent possibility... about 40% of all fights, if I recall correctly. Any real character will have no issues whatsoever. The self amputees will get slaughtered. They will whine that you are not coddling them. You point out that the enemies are basic MM stuff, of the same level or lower. Show them the bit about how 40% of enemies should be higher level, but aren't, therefore you already are coddling them and they still fail.Mister_Sinister wrote:My heart goes out to you, Lago. I'm employing a system of aversion therapy to kick this nonsense out of my gaming group, but so far, it's proving tricky.
If they get a clue and shape up, give advice on how to be at least at par. Otherwise, you force them to own themselves. Also, the slaughter will continue until play improves.
This obviously assumes you are the DM. If you're a player... just make sure the dead weight doesn't drag you down.
- Psychic Robot
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^ I want to watch such a game. It would make me lawl.
Of course, as the DM, you'd have to avoid obvious rape-traps, such as the Giant Fucking Crab or the Clockwork Disjoiner.
Of course, as the DM, you'd have to avoid obvious rape-traps, such as the Giant Fucking Crab or the Clockwork Disjoiner.
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:You do not seem to do anything.Chamomile wrote:Ant, what do we do about Psychic Robot?
CR 9 construct from the Book of Random Bullshit Numbers (MM2) that spams Game Disjunction.Aktariel wrote:Clockwork Disjoiner?Psychic Robot wrote:^ I want to watch such a game. It would make me lawl.
Of course, as the DM, you'd have to avoid obvious rape-traps, such as the Giant Fucking Crab or the Clockwork Disjoiner.
Also, I have did this to a group once. Because they were like 'We suck, and we aren't even going to pretend to try, but we should auto win anyways' despite the fact that they were already getting owned by shit like a single human Barbarian 2 levels lower than any of them just using very basic Rage/Charge/PA... in other works, a gimped Krusk. Also, they were getting owned by Warrior 1s... level 5 party here. Fail.
Except they did not understand how power tiers worked, so they wanted me to just throw beatstick monsters at them instead of beatstick humans and half elves... I pointed out that would not help.
- Psychic Robot
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So I'm thinking about joining a game like this. Just to test the limits of my patience. (And how else can I get my elitist brand t-shirt?) My friend states he's a really good DM and doesn't make unfair challenges. So I inquired on the Google group about his expectations.
First off, to reflect the 'economic conditions' of the campaign setting, all characters start off with 10d6 silver pieces. Secondly, Ye Olde Magic Shoppe does not exist. Tracking down a magic item for sale requires lots of roleplayed information gathering and whatnot.
I haven't gotten an answer on what he expects for level-gaining and such, but since he assures me that we WILL find magic items he expects there to be some progression. I just wonder if we'll go too far for the game he wants to run.
Am I getting myself into something that will needlessly irritate me?
First off, to reflect the 'economic conditions' of the campaign setting, all characters start off with 10d6 silver pieces. Secondly, Ye Olde Magic Shoppe does not exist. Tracking down a magic item for sale requires lots of roleplayed information gathering and whatnot.
I haven't gotten an answer on what he expects for level-gaining and such, but since he assures me that we WILL find magic items he expects there to be some progression. I just wonder if we'll go too far for the game he wants to run.
Am I getting myself into something that will needlessly irritate me?
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- Knight-Baron
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It can be done well of shitty, like everything else. We have played the last 8 sessions without the characters actually purchasing anything. They started with any nonmagical gear that they wished and one magical item at level 3. They are level 5 now (I know, a bit slow on progression) and have encountered their first shop after:
encountering a god-given quest
slaying a dragon and taking the dragon-making/slaying swrod
seeking the second sword through the underdark
being shunned and hunted by the Dark Elves
Stealing the earth-cutting sword
Destroying/caving in the drow city that treated them poorly.
Encountering and slaying a second dragon, after tricking it into helping them obtain Magic Swords numbers 3-5.
Current wealth - 2 dragon hordes (one small, one medium), 1 caved in drow city (dug up with the help of zombies and Stonecutter). They have just come into the first major 'city' (low-to-medium magic), and every non-minor item that they are trying to get will likely be a quest/challenge.
You can play a game without magic shops.
However, don't play a wizard. It is likely that your DM will enforce the "wizards only get X number of spells per level and you can't buy scrolls" brand of wizard. This is fine, it just sucks to be a wizard. I recommend Beguiler. In addition to auto-overcoming many social and sneak challenges, they have solid combat options and can use most items that you find.
encountering a god-given quest
slaying a dragon and taking the dragon-making/slaying swrod
seeking the second sword through the underdark
being shunned and hunted by the Dark Elves
Stealing the earth-cutting sword
Destroying/caving in the drow city that treated them poorly.
Encountering and slaying a second dragon, after tricking it into helping them obtain Magic Swords numbers 3-5.
Current wealth - 2 dragon hordes (one small, one medium), 1 caved in drow city (dug up with the help of zombies and Stonecutter). They have just come into the first major 'city' (low-to-medium magic), and every non-minor item that they are trying to get will likely be a quest/challenge.
You can play a game without magic shops.
However, don't play a wizard. It is likely that your DM will enforce the "wizards only get X number of spells per level and you can't buy scrolls" brand of wizard. This is fine, it just sucks to be a wizard. I recommend Beguiler. In addition to auto-overcoming many social and sneak challenges, they have solid combat options and can use most items that you find.
Based on the Saberhagen Swords? Sounds fun.SunTzuWarmaster wrote:
Current wealth - 2 dragon hordes (one small, one medium), 1 caved in drow city (dug up with the help of zombies and Stonecutter). They have just come into the first major 'city' (low-to-medium magic), and every non-minor item that they are trying to get will likely be a quest/challenge.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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- Invincible Overlord
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If you're unsure about a DM's ability to run the game, do not be a paladin.
If the code the DM puts out for your paladin is stupid, you'll either alienate the DM and risk karmic smackdown or you'll piss off your other party members.
If the code the DM puts out for your paladin is stupid, you'll either alienate the DM and risk karmic smackdown or you'll piss off your other party members.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
Yeah, but it would be fun either way.
I guess the guy just has me on edge at the possible way he could run, and that's really not fair. And entirely why I'm wondering if the better choice is to have that be a day I don't go and game. They plan on playing three Saturdays a month, so maybe that game's week will be an off night for me. I don't move to the area for another couple months, so I have time to think it over, as well as get more information.
I guess the guy just has me on edge at the possible way he could run, and that's really not fair. And entirely why I'm wondering if the better choice is to have that be a day I don't go and game. They plan on playing three Saturdays a month, so maybe that game's week will be an off night for me. I don't move to the area for another couple months, so I have time to think it over, as well as get more information.
Last edited by TOZ on Sun Mar 15, 2009 10:16 pm, edited 1 time in total.
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- Invincible Overlord
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If you're ever in doubt with what to play for D&D, always pick a class that buffs up everyone else in the party.
You become both indispensible and you avoid resentment from the other players. Unfortunately 3.5E really gave this tactic a punch in the fucking testicles by shrinking the amount of effects that are worth it to cast on your buddies. Lame to the lame.
You become both indispensible and you avoid resentment from the other players. Unfortunately 3.5E really gave this tactic a punch in the fucking testicles by shrinking the amount of effects that are worth it to cast on your buddies. Lame to the lame.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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- Invincible Overlord
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Yup. You could spread the love around a lot better before the revision, but eh. Andy Collins.I take it you're refering to how the best cleric and wizards spells are personal?
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
- Psychic Robot
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- Knight-Baron
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Seriously, being a mage and burning a level 1 spell and a standard action to make sure that the fighter hits on his next attack (failing a miss chance, mirror image, or other nonsense) is NOT BROKEN. Hell, adding his BAB to damage (Power Attack) is less good than a Magic Missile. Essentially, you have to hope for the fighter to be stabbing someone with an Arrow of Slaying to EVEN CARE.
God that is such a stupid limitation on the spell.
God that is such a stupid limitation on the spell.
Oh noes. The horror.TOZ wrote:Secondly, Ye Olde Magic Shoppe does not exist. Tracking down a magic item for sale requires lots of roleplayed information
I've never been a fan of Ye Aulde Magicke Shoppe, even though the DMG indicates it "should" exist. None of my fellows like 'em either, and consequently we earn our magic items the old-fashioned way: by killing their previous owners.
Seriously, unless the GM's a dick the lack of Magick Shoppes is a minor irritant (you can't pimp yourself out to the max), not a game-killer.
The question you need to ask yourself is, are you planning to work with these people and have fun, or have fun at their expense? Because the first makes you a normal person and the second makes you a game-killing troll.TOZ wrote:Am I getting myself into something that will needlessly irritate me?
If you're going to make an honest attempt to have fun (NOT at the expense of others), share your gaming expertise, and generally be a decent guy, good for you.
On the other hand, if you're looking at this as "slumming," and plan to see how much you can bait the norms or what you can "get away with"...than you're a Bad Person. You're trying to ram your playstyle down their throats, or wreck their game because you can. No matter how much you disagree with the GM, that's a total dick move and deserves Ye Olde Folding Chair to the Head.
Only you know which you intend. Good luck.
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