My review of Rifts [rant]
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Yep, Line Walker is the "standard wizard". They get a variety of spells and a nice load of PPE for casting. They also get a decent bunch of skills and stuff, and you get some WPs so could easily also tote a vibro blade and/or gun.
Also, they can buy scrolls to learn new spells as well as gaining them on level up. There are a bunch of ley lines around the place, so you'll never really be starving for PPE or anything.
Godlings tend to have great stats (in the range of 3d6+6, 4d6 or 4d6+X for them), they get PE*10 (so (4d6+4)*10) MDC + 1d4*10 per level beyond first, they get a fair amount of PPE even if not a caster, and they get a good load of ISP if they're a psion.
They have a Horror/Awe Factor of 1d4+7 unless pretending to be human, and a bunch of things like nightvision, toxin resistance, see the invisible and regeneration. They also get three of:
1. Turn invisible at will, and see the invisible (again. Editor was stoned again)
2. Shitty energy blast at will. (level)d6 MD. Yeah, who gives a shit?
3. Energy Aura for extra MDC
4-6. Stat boosts
7. Shitty shapeshifting
8. Impervious to one of: cold, fire, lightning, energy (which according to some descriptions, includes fire and lightning), poison, disease, mind control or possession.
9. Super Psionic: all from two lesser categories, or all from one lesser and five Supers, or be a Burster (Human Torch).
10. Magical: gain all abilities of either a Line Walker, Shifter, Mystic or Warlock. Gain all spells of your character level for your class. Can be taken twice to be a better caster than two caster classes... at the same time. But with slightly less PPE.
11. Flying
Also they're a minor psionic (2 powers from one lesser category) if they don't pick option 9.
They don't get as many skills as most classes, but still get a few, and can simply take "Any" for their Hand to Hand skill, including exotic martial arts. They also start with a Lesser Rune Weapon or other magic weapon of similar value. Protip: any rune weapon sells for millions of credits (lesser ones fetch 4-16 million. For comparison, flying titan power armour costs 1mil per suit, fully equipped with missiles and a fully charged nuclear battery. To trade in for giant robots though, you'd need a Greater Rune Weapon).
Also, they can buy scrolls to learn new spells as well as gaining them on level up. There are a bunch of ley lines around the place, so you'll never really be starving for PPE or anything.
Godlings tend to have great stats (in the range of 3d6+6, 4d6 or 4d6+X for them), they get PE*10 (so (4d6+4)*10) MDC + 1d4*10 per level beyond first, they get a fair amount of PPE even if not a caster, and they get a good load of ISP if they're a psion.
They have a Horror/Awe Factor of 1d4+7 unless pretending to be human, and a bunch of things like nightvision, toxin resistance, see the invisible and regeneration. They also get three of:
1. Turn invisible at will, and see the invisible (again. Editor was stoned again)
2. Shitty energy blast at will. (level)d6 MD. Yeah, who gives a shit?
3. Energy Aura for extra MDC
4-6. Stat boosts
7. Shitty shapeshifting
8. Impervious to one of: cold, fire, lightning, energy (which according to some descriptions, includes fire and lightning), poison, disease, mind control or possession.
9. Super Psionic: all from two lesser categories, or all from one lesser and five Supers, or be a Burster (Human Torch).
10. Magical: gain all abilities of either a Line Walker, Shifter, Mystic or Warlock. Gain all spells of your character level for your class. Can be taken twice to be a better caster than two caster classes... at the same time. But with slightly less PPE.
11. Flying
Also they're a minor psionic (2 powers from one lesser category) if they don't pick option 9.
They don't get as many skills as most classes, but still get a few, and can simply take "Any" for their Hand to Hand skill, including exotic martial arts. They also start with a Lesser Rune Weapon or other magic weapon of similar value. Protip: any rune weapon sells for millions of credits (lesser ones fetch 4-16 million. For comparison, flying titan power armour costs 1mil per suit, fully equipped with missiles and a fully charged nuclear battery. To trade in for giant robots though, you'd need a Greater Rune Weapon).
- Ganbare Gincun
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Well, they're not casters so not relevant to this part of the conversation. But it's not even like they're the most powerful thing in Rifts - yes, they're too much (cosmic flight, huuuuuge amount of MDC, heaps of PPE that they can burn to unleash very big attacks, effectively immune to energy and plenty of skills) but still, there are bigger things. It's probably just the most noteworthy as it has the "Paladins Fall Like a Ton of Bricks" issue, and is listed as "Optional OCC, ask your GM" (much like most other super-high-power things).
- Judging__Eagle
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Yeah, I've looked at Cosmo knights in the past.
They're bigger than the base race, but not uber, and they don't have tons of options.
And......non-light/energy (regular?) MD guns (railguns anyone? missiles, explosives, vibro-blades, giant smashing enemies) will beat the every-loving shit out of them. So.... pretty much anyone that doesn't use a laser/plasma gun can damage one.
They're also sort of ugly. You can't have two-tone colours, it's always one tone, one colour, and all metallic. So, all pepsi blue, or all gold, or all copper, but no gleaming black with gold or hot pink trim, nor gold with silver trim, or anything else for that matter.
Falling is also a problem. I can white knight just fine, but that sort of character isn't really what I had in mind for this game.
I've just never read the book that had Godlings in it. I have had them mentioned in many other books, but I've never read what they do, or are like.
How does the "you has a Spellcasting flavour twice" option work? As in, what kind of benefits do they get for picking say "Line Walker" magic twice?
I'm thinking that dual-Line Walker and Super Psionics might be the way to go.
Also, for some reason I can't view the RPoL thread properly, and I think that the GD server chewed up someone's PM to me, I got an e-mail in my gmail inbox saying I got a PM, but there are no new messages in my PM folder.
Of course, Godling Cosmo Knight would be funneh, and unlikely as hell.
They're bigger than the base race, but not uber, and they don't have tons of options.
And......non-light/energy (regular?) MD guns (railguns anyone? missiles, explosives, vibro-blades, giant smashing enemies) will beat the every-loving shit out of them. So.... pretty much anyone that doesn't use a laser/plasma gun can damage one.
They're also sort of ugly. You can't have two-tone colours, it's always one tone, one colour, and all metallic. So, all pepsi blue, or all gold, or all copper, but no gleaming black with gold or hot pink trim, nor gold with silver trim, or anything else for that matter.
Falling is also a problem. I can white knight just fine, but that sort of character isn't really what I had in mind for this game.
I've just never read the book that had Godlings in it. I have had them mentioned in many other books, but I've never read what they do, or are like.
How does the "you has a Spellcasting flavour twice" option work? As in, what kind of benefits do they get for picking say "Line Walker" magic twice?
I'm thinking that dual-Line Walker and Super Psionics might be the way to go.
Also, for some reason I can't view the RPoL thread properly, and I think that the GD server chewed up someone's PM to me, I got an e-mail in my gmail inbox saying I got a PM, but there are no new messages in my PM folder.
Of course, Godling Cosmo Knight would be funneh, and unlikely as hell.
Last edited by Judging__Eagle on Tue Mar 31, 2009 2:15 pm, edited 3 times in total.
The Gaming Den; where Mathematics are rigorously applied to Mythology.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.
You can't pick the same one twice. But okay, let's say you picked Mystic and Line Walker. You'd get:
Line Walker:
*Know all level 1 magic spells and 3 from each of levels 2, 3 and 4
*Sense Ley Lines and See Magic Energy
*Read Ley Lines
*Ley Line Transmission (send messages and visions along them)
*Ley Line Phasing (teleporting along lines)
*Ley Line Drifting (levitate and hover along them)
*Ley Line Rejuvination (1/day healing boost on Lines, and doubled healing)
*Observation Ball (scry along ley lines)
*Affinity With Rift/Line Magic (spells added to list you can learn/cheaper costs)
*Ley Line Force Field (on the Line, you can conjure a force field)
*Enhanced PPE-drawing from Ley Lines/sacrifices
*Bonuses: +1d4 to ME, MA or IQ; +4 vs Horror Factor, +2 vs Possession and Mind Control, +3 vs Curses
Mystic:
*Sense Supernatural Evil
*Open to the Supernatural (enter a trance and either become basically invisible and immune to being detected or targeted, or gain crazy good senses)
*Psychic Powers: Clairvoyance, Commune With Spirits, Exorcism, Sixth Sense, Suppress Fear, +3 other Sensitive and 2 other Healing ones
*Only need a 12+ to save against Psionics
*8 level 2 spells (and all level 1, but that overlaps with Line Walker above)
*Bonuses: +4 vs Horror Factor, +2 vs Possession, +1 vs Magic, +1 to Perception (+2 on a Ley Line)
I can't be arsed listing the Shifter benefits and don't have the book with Warlocks on me (Conversion Book 1, perhaps?) But that's basically how it works. Note that as you level, most of those things also increase - you learn all level X spells at level X, some of those bonuses scale, you get more Psychic Powers, a lot of those free innate powers become stronger and so on and so forth.
Line Walker:
*Know all level 1 magic spells and 3 from each of levels 2, 3 and 4
*Sense Ley Lines and See Magic Energy
*Read Ley Lines
*Ley Line Transmission (send messages and visions along them)
*Ley Line Phasing (teleporting along lines)
*Ley Line Drifting (levitate and hover along them)
*Ley Line Rejuvination (1/day healing boost on Lines, and doubled healing)
*Observation Ball (scry along ley lines)
*Affinity With Rift/Line Magic (spells added to list you can learn/cheaper costs)
*Ley Line Force Field (on the Line, you can conjure a force field)
*Enhanced PPE-drawing from Ley Lines/sacrifices
*Bonuses: +1d4 to ME, MA or IQ; +4 vs Horror Factor, +2 vs Possession and Mind Control, +3 vs Curses
Mystic:
*Sense Supernatural Evil
*Open to the Supernatural (enter a trance and either become basically invisible and immune to being detected or targeted, or gain crazy good senses)
*Psychic Powers: Clairvoyance, Commune With Spirits, Exorcism, Sixth Sense, Suppress Fear, +3 other Sensitive and 2 other Healing ones
*Only need a 12+ to save against Psionics
*8 level 2 spells (and all level 1, but that overlaps with Line Walker above)
*Bonuses: +4 vs Horror Factor, +2 vs Possession, +1 vs Magic, +1 to Perception (+2 on a Ley Line)
I can't be arsed listing the Shifter benefits and don't have the book with Warlocks on me (Conversion Book 1, perhaps?) But that's basically how it works. Note that as you level, most of those things also increase - you learn all level X spells at level X, some of those bonuses scale, you get more Psychic Powers, a lot of those free innate powers become stronger and so on and so forth.
- Judging__Eagle
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Ahhh, ok.
So you can pick the option twice, and get two kinds of spellcasting. Ok, that makes so much more sense now.
Thanks for writing that up.... you probably shouldn't have mentioned Shifters... b/c now I want to know what they are.
Actually, the best way to have me want to know about something is to just mention it. I'm curious like a cat, and yes, I do know how that turns out, but sometimes you've gotta say "to hell with the barbed wires! I wanna know what's on the other side of the fence." Then you've ruined a sweater, a t-shirt, and your shoulder is covered in hairline scars and you need an other tetanus shot to be safe. >_>
I was looking up what I could on Shifters via google, b/c the rifts wiki has nothing. I learned that they're a summoning class of some kind. That doesn't work with PbP games.
Is Ley Line Walker really a shitty spellcaster class? I've got a feeling that they're not, but one voice of dissent makes me want to look more closely. I think that they're probably fine, but I'm not entirely sure.
So you can pick the option twice, and get two kinds of spellcasting. Ok, that makes so much more sense now.
Thanks for writing that up.... you probably shouldn't have mentioned Shifters... b/c now I want to know what they are.
Actually, the best way to have me want to know about something is to just mention it. I'm curious like a cat, and yes, I do know how that turns out, but sometimes you've gotta say "to hell with the barbed wires! I wanna know what's on the other side of the fence." Then you've ruined a sweater, a t-shirt, and your shoulder is covered in hairline scars and you need an other tetanus shot to be safe. >_>
I was looking up what I could on Shifters via google, b/c the rifts wiki has nothing. I learned that they're a summoning class of some kind. That doesn't work with PbP games.
Is Ley Line Walker really a shitty spellcaster class? I've got a feeling that they're not, but one voice of dissent makes me want to look more closely. I think that they're probably fine, but I'm not entirely sure.
Last edited by Judging__Eagle on Tue Mar 31, 2009 4:47 pm, edited 1 time in total.
The Gaming Den; where Mathematics are rigorously applied to Mythology.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.
They're not shitty, they're just standard. So, most other caster classes (at least, the non-core ones) tend to have their own special school of magic available as well as the regular magic that Line Walkers get, and also get some of the basic Ley Line powers.
For instance, the Temporal Wizard. They're not restricted by level - if they think they can have enough PPE to cast a level 15 spell at level 1, they can just start with it (protip: they won't unless they're a Lizard Mage or run a midnight equinox daycare centre on top of a ley line nexus or something). And they can cast normal spells and Temporal spells.
However, in most cases the Line Walker gets more PPE as a trade-off, and that's what you actually use to cast your spells in the first place. Also, some of the specialists (example: Necromancers) have to pay extra PPE to cast spells not of their speciality (note: Line Walkers can indeed learn Necromancy spells, but have to pay 2x? 4x? A harsh multiplier on the PPE cost).
Then there's the general power creep - later books come with new brokenness. Still, a Line Walker is just fine - I think they even have the fastest PPE regeneration. And of course, there's nothing (except money) stopping you from just buying high level spells.
---
Okay, Shifters can, aside from basic casting:
-Form a bond with a supernatural creature they'll never meet. It's not the kind of special friendship that you should alert police about, with bad touching, but it IS the kind where it watches what you do (when it can be bothered) and expects you to do it a favour every now and then. This can give you any random assortment of bonuses, based on what you (the player) choose. Note: most are evil, but the character needn't know that. You can be a good guy who happens to be unwittingly aiding Yog Sothoth.
-Summon and bind critters to aid them. It's not "Summon Monster" kind, it's "have an extra character or three" kind. Most of them are demons, but apparently there's nothing intrinsically bad about summoning demons and binding them to your will. It's just foolish - every now and then you need to bitchslap them to stop them from breaking free.
-Get a bunch of teleportation (and dimensional shifting) spells and summoning and controlling spells right off the bat, some with lower costs.
-Run away across dimensions as a special power
I think that's the main gist of it. Think of the D&D Fiendbinder, surrounded by Succubi (if the player is anything like me, at least). But with more teleportation.
Naturally, bound servants would be NPCs (of a type the player selects) that the player gives commands to, and that might decide to obey those commands, maybe, if they feel like it.
For instance, the Temporal Wizard. They're not restricted by level - if they think they can have enough PPE to cast a level 15 spell at level 1, they can just start with it (protip: they won't unless they're a Lizard Mage or run a midnight equinox daycare centre on top of a ley line nexus or something). And they can cast normal spells and Temporal spells.
However, in most cases the Line Walker gets more PPE as a trade-off, and that's what you actually use to cast your spells in the first place. Also, some of the specialists (example: Necromancers) have to pay extra PPE to cast spells not of their speciality (note: Line Walkers can indeed learn Necromancy spells, but have to pay 2x? 4x? A harsh multiplier on the PPE cost).
Then there's the general power creep - later books come with new brokenness. Still, a Line Walker is just fine - I think they even have the fastest PPE regeneration. And of course, there's nothing (except money) stopping you from just buying high level spells.
---
Okay, Shifters can, aside from basic casting:
-Form a bond with a supernatural creature they'll never meet. It's not the kind of special friendship that you should alert police about, with bad touching, but it IS the kind where it watches what you do (when it can be bothered) and expects you to do it a favour every now and then. This can give you any random assortment of bonuses, based on what you (the player) choose. Note: most are evil, but the character needn't know that. You can be a good guy who happens to be unwittingly aiding Yog Sothoth.
-Summon and bind critters to aid them. It's not "Summon Monster" kind, it's "have an extra character or three" kind. Most of them are demons, but apparently there's nothing intrinsically bad about summoning demons and binding them to your will. It's just foolish - every now and then you need to bitchslap them to stop them from breaking free.
-Get a bunch of teleportation (and dimensional shifting) spells and summoning and controlling spells right off the bat, some with lower costs.
-Run away across dimensions as a special power
I think that's the main gist of it. Think of the D&D Fiendbinder, surrounded by Succubi (if the player is anything like me, at least). But with more teleportation.
Naturally, bound servants would be NPCs (of a type the player selects) that the player gives commands to, and that might decide to obey those commands, maybe, if they feel like it.
- Sir Neil
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I kinda like the Warlock Marine Magic Specialist from the Phase World sourcebook. They are alien commandoes who can cast spells while wearing their TW power armor. They only start out with a couple of spells and 1d4*10 PPE, though.
Koumei wrote:If other sites had plenty of good homebrew stuff the Den wouldn't need to exist. We don't come here because we like each other.
There are ways to get around the PPE limit, noncasters. Even noncasters half a dozen or two PPE, and you can take it from them without their permission or even awareness, from a distance. Near as I can tell, there isn't a retention limit for that PPE, so standing around in a town of any sort will give you more than you need for quite awhile. Then there's the nearly ubiquitous ley lines and the piles they give, especially if there's other casters who don't mind sharing 
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
It's been a while, but can't you get PPE by sacrificing things? I think I was playing Rifts when I played a mage who kept a pillowcase full of kittens as an energy tank, but I can't quite remember.virgileso wrote:There are ways to get around the PPE limit, noncasters. Even noncasters half a dozen or two PPE, and you can take it from them without their permission or even awareness, from a distance. Near as I can tell, there isn't a retention limit for that PPE, so standing around in a town of any sort will give you more than you need for quite awhile. Then there's the nearly ubiquitous ley lines and the piles they give, especially if there's other casters who don't mind sharing
- Judging__Eagle
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Yeah, killing things.. doubles or triples the PPE they usually have.
That fact is mentioned in like... every fscking Rifts book withevil mages.
uh.. Koumei.. are P-Fields (Defensive Fields) from Phase World allowed? >_>
They divide the damage of all ranged attacks by 10 ("Protects the user from incoming energy blasts, beams of all kinds, bullets, rail gun blasts, missiles and explosives by TEN" (Phase World p 124).
the specifics are as follows; it costs 25k credits (Phase World Credits); and adds 6 plbs to a suit of armour, but then costs 50k creds.
If built into armour it is destroyed if the armour goes below 50% of it's MDC.
so.... yeah, super tanky add-on for armour..
A Phase Med kit also sounds freaking amazing. You get a "base" 80% recovery ratio, if used in the field (i.e. like. not a hospital); and 98% if used in a hostpital/sick bay.
There are two versions;
-a "field" kit, that has a base 55% chance, and costs 80k creds.
-a full-med kit, that has 80% base, and costs 200k creds. (weighs 30 lbs)
Obviously, the field kit makes more sense.
Hmm... super tanky healer..... god, I'm playing my first larp character. At least this character will have offensive powers.
Other potential equipment ideas that I want to run by you:
-A phase sword (4d6 MD + wielders PS bonus if any) [30k credits]
-Would a Phase weapon, like a Phase gun be acceptable?
->PH-21 Phase Beamer [p 124 Phase World]
4 lbs;
3d6 SDC vs SDC creatures, or 4d6 MDC vs MD beings/force fields; doesn't harm armour;
RoF: equal to total # of HtH attacks
Range: 400 feet (122 m)
Load: 10 shots
Cost: 50k credits
I don't know how they reload, E-clips?
Grav-Packs on page 126 also look pretty cool; but are pretty pricy (150k, so probably no). Of course, I have no idea what sort of gear budget I have.
Instead, I'm going to list cool things that I want, and then cry when mommy tells me what I can and can't have, or cry when I have to debate between flying without magic, or being able to tank more hardcore than a Cosmo Knight (...heh. "Cosmo" Knights... are like.. so fabulous!). ...D:<
... maybe that's what my character should be. A downright flaming guy, that wants to be a cosmo knight....or bi. So, the Cosmic Forge hasn't picked this guy b/c every time he goes to a bar, club, town, adventuring group; he looks for the most attractive person (personality or looks) and tries to charm them up.
and... flaming would work, b/c I want the character to fit in with the other dragon-themed characters... oh .... damn. I got a bad thought.
"Dragon cawk?! I'll even walk!"
That's a very bad thought. However, it's an interesting take on an in-joke on these boards.
I was originally thinking that merely draconic armour, and a flamethrower or a gun that shot fireballs, or something would work, but this is just taking it to an extreme.
Lesser Rune Weapon
-uh... if I write up a good story, can it be one that is of a similar alignment to my character? I'm probably leaning towards uh.. I think it's Scrupulous (some good, but not uber good, i think that's what it's called, I never read the core rules anywhere as much as I have my D&D books).
[edit: Grammars. Some of that read like an ESL student's work. Or a very tired somewhat capable native speaker's writing.]
That fact is mentioned in like... every fscking Rifts book withevil mages.
uh.. Koumei.. are P-Fields (Defensive Fields) from Phase World allowed? >_>
They divide the damage of all ranged attacks by 10 ("Protects the user from incoming energy blasts, beams of all kinds, bullets, rail gun blasts, missiles and explosives by TEN" (Phase World p 124).
the specifics are as follows; it costs 25k credits (Phase World Credits); and adds 6 plbs to a suit of armour, but then costs 50k creds.
If built into armour it is destroyed if the armour goes below 50% of it's MDC.
so.... yeah, super tanky add-on for armour..
A Phase Med kit also sounds freaking amazing. You get a "base" 80% recovery ratio, if used in the field (i.e. like. not a hospital); and 98% if used in a hostpital/sick bay.
There are two versions;
-a "field" kit, that has a base 55% chance, and costs 80k creds.
-a full-med kit, that has 80% base, and costs 200k creds. (weighs 30 lbs)
Obviously, the field kit makes more sense.
Hmm... super tanky healer..... god, I'm playing my first larp character. At least this character will have offensive powers.
Other potential equipment ideas that I want to run by you:
-A phase sword (4d6 MD + wielders PS bonus if any) [30k credits]
-Would a Phase weapon, like a Phase gun be acceptable?
->PH-21 Phase Beamer [p 124 Phase World]
4 lbs;
3d6 SDC vs SDC creatures, or 4d6 MDC vs MD beings/force fields; doesn't harm armour;
RoF: equal to total # of HtH attacks
Range: 400 feet (122 m)
Load: 10 shots
Cost: 50k credits
I don't know how they reload, E-clips?
Grav-Packs on page 126 also look pretty cool; but are pretty pricy (150k, so probably no). Of course, I have no idea what sort of gear budget I have.
Instead, I'm going to list cool things that I want, and then cry when mommy tells me what I can and can't have, or cry when I have to debate between flying without magic, or being able to tank more hardcore than a Cosmo Knight (...heh. "Cosmo" Knights... are like.. so fabulous!). ...D:<
... maybe that's what my character should be. A downright flaming guy, that wants to be a cosmo knight....or bi. So, the Cosmic Forge hasn't picked this guy b/c every time he goes to a bar, club, town, adventuring group; he looks for the most attractive person (personality or looks) and tries to charm them up.
and... flaming would work, b/c I want the character to fit in with the other dragon-themed characters... oh .... damn. I got a bad thought.
"Dragon cawk?! I'll even walk!"
That's a very bad thought. However, it's an interesting take on an in-joke on these boards.
I was originally thinking that merely draconic armour, and a flamethrower or a gun that shot fireballs, or something would work, but this is just taking it to an extreme.
Lesser Rune Weapon
-uh... if I write up a good story, can it be one that is of a similar alignment to my character? I'm probably leaning towards uh.. I think it's Scrupulous (some good, but not uber good, i think that's what it's called, I never read the core rules anywhere as much as I have my D&D books).
[edit: Grammars. Some of that read like an ESL student's work. Or a very tired somewhat capable native speaker's writing.]
Last edited by Judging__Eagle on Wed Apr 01, 2009 12:34 pm, edited 2 times in total.
The Gaming Den; where Mathematics are rigorously applied to Mythology.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.
it's mentioned in the Psi-stalker entry, basically as a way of saying "you can feed without killing your prey, but if you do kill it there's a hell of a lot more ppe, so most psi-stalkers kill their prey"
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
It's also mentioned in the ley line section of the main book, where it lists all of the general methods of obtaining PPE. But really, since there is nothing stopping you from just holding whatever energy you draw, walking through a town and drawing 2d6 per level per round worth (max limit of the population*1d6), each day...
Then there's ley lines. They're huge, and every day you spend on it, you pretty much get 20/level/day. If you're lucky and can lay low in a nexus point at any point, you're instead gaining 160 per level per day.
Yeah, your class's value is meaningless.
Then there's ley lines. They're huge, and every day you spend on it, you pretty much get 20/level/day. If you're lucky and can lay low in a nexus point at any point, you're instead gaining 160 per level per day.
Yeah, your class's value is meaningless.
Last edited by virgil on Wed Apr 01, 2009 5:15 am, edited 4 times in total.
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
Let's say you kill someone with 10 PPE. Except they're a child, so it's 20 because kids have more (see: a reason for the evil to be baby-killing monstrosities). This is doubled at the point of death, so 40. Now, on a Nexus Point, this is doubled again during midday or midnight (80). But also it's a solar eclipse for x30 so you're now looking at 2400 PPE, but because it's the Summer/Winter Solstice, guess what? x10 again, for 24,000 PPE just for sacrificing a living child.
Yes, you'd really have to plan ahead, such stacking coincidences are crazy rare (as in, "hundreds of years for a solar eclipse on the Solstice"), and there'd be no room to move for all the other wizards and dragons and demons chilling around to get their boost, and all the rifts bursting open, and all the CS tanks gathered to fire upon everything I just mentioned.
Come to think of it, chances are you'd be better just drawing from the line and not sacrificing: Line Walkers can draw 40 from a Nexus as a base, so they'd get the same 24,000 PPE as above but without committing murder, and can carry it as long as you like. But if you knifed a 200 PPE demon then? Kaching kaching, 240,000 PPE (to be used in the next 15 minutes only).
---
P-Fields: if you can afford the cost, sure. I have no complaints about getting to focus on melee (interesting) combat :)
Phase Med Kits are fine.
Phase Sword: sure, if you can afford it/get "a weapon per proficiency" or similar gear listed. If the class says "typically has an enchanted or TW weapon" then that is fine too.
Phase Weapons: yeah, I let one other person have one so sure. Again, if the OCC/RCC says you get a gun per proficiency or "an energy rifle" then you can have that, if not, you pay for it.
Everything seems to use E-Clips.
Dragon theme: is pretty much lost by now.
Lesser Rune Weapon: it'd have to be of the same alignment, otherwise you'd die just by holding it. So yes, it'd be the same alignment, and would want to be used a lot. We're looking at it being a 6d6+PS MD melee weapon, or 4d6+PS MD and bonuses to trip/entangle/parry.
Yes, you'd really have to plan ahead, such stacking coincidences are crazy rare (as in, "hundreds of years for a solar eclipse on the Solstice"), and there'd be no room to move for all the other wizards and dragons and demons chilling around to get their boost, and all the rifts bursting open, and all the CS tanks gathered to fire upon everything I just mentioned.
Come to think of it, chances are you'd be better just drawing from the line and not sacrificing: Line Walkers can draw 40 from a Nexus as a base, so they'd get the same 24,000 PPE as above but without committing murder, and can carry it as long as you like. But if you knifed a 200 PPE demon then? Kaching kaching, 240,000 PPE (to be used in the next 15 minutes only).
---
P-Fields: if you can afford the cost, sure. I have no complaints about getting to focus on melee (interesting) combat :)
Phase Med Kits are fine.
Phase Sword: sure, if you can afford it/get "a weapon per proficiency" or similar gear listed. If the class says "typically has an enchanted or TW weapon" then that is fine too.
Phase Weapons: yeah, I let one other person have one so sure. Again, if the OCC/RCC says you get a gun per proficiency or "an energy rifle" then you can have that, if not, you pay for it.
Everything seems to use E-Clips.
Dragon theme: is pretty much lost by now.
Lesser Rune Weapon: it'd have to be of the same alignment, otherwise you'd die just by holding it. So yes, it'd be the same alignment, and would want to be used a lot. We're looking at it being a 6d6+PS MD melee weapon, or 4d6+PS MD and bonuses to trip/entangle/parry.
- Judging__Eagle
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- Location: Lake Ontario is in my backyard; Canada
Yeah, the dragon theme is sort of dissipated, but thanks on the other things.
Now... to find a MD power armour (?) that doesn't use metal, or just use normal armour.
So... is there a cap on the PPE that a creature can have (or.. store?)? Or is the cap based on what a creature can generate internally for themselves, and then they can layer-on more PPE by doing stuff, like hanging out at a ley line?
I'm aquiring the books that I don't have in hard copy (like, you know... the core rule book, and Conversion 2 for Godling stuff; both books that I've never really read, since I've never really played the game before.), and it's taking a while.
Also, Vigileso, what are some of the differences between say a Line-walker and.... uh? any other caster that is better in your opinion? I'm not really looking for wierd stuff... like a Cloud Mage (holy fuck?); but how do they compare to say... Shifters or Warlocks?
Right now, the Psychic option looks appealing (probably, all of 1 lesser, and 5 Supers is what I'll take; unless I'm suggested otherwise); and Linewalker since it's a generic caster that gets a large pool of fuel for their spells.
Shifter's ability to teleport seems appealing, since this group looks like it will need to go around ambushing, smashing, grabbing, and then running. Having a couple gurgoyles with armour and guns might not hurt either.
Yes, I know, a Shifter can probably get retarded monster-demons, but the thing is, I plan on playing a white hat. So evil demons being forced to do good is probably not going to end well. Either they'll rebel, or they'll intentionally screw something up so that the innocent townspeople get killed/hurt/castrated/maimed.
Instead, if I go for lesser demons (like Gargoyle-types, no, not mother f-ing Brodkil), and treat them humanely, then the odds of them going rogue on me are a lot slimmer. Plus, I'll be more than powerful enough to lay the smack down on ones that go rogue. A big demon is a potential fight that could be annoying.
The whole "I pledge Allegiance to [Bill Gates/Tzeentch/Yog-Sothoth/Koumei] the mysterious otherworldly power that I do not know the true intentions of" option is one that I probably wouldn't take. Mostly b/c I've got the feeling that Godlings live forever, and pledging yourself permanently to an other power isn't always a good idea. If they're somewhat benevolent, then maybe, but I'm not willing to chance it just now.
About warlocks (or some other class) are they worth losing on a big mana pool? Is there a combo other than Ley-Line Walker + (other caster) that is better?
The more input sources, the better. Virgileso, are there any pet casters that you want to try and sell to me? I want pros and cons, of you can compare them to a ley line walker's pros and cons, then I might look at changing my spell casting options.
Now... to find a MD power armour (?) that doesn't use metal, or just use normal armour.
So... is there a cap on the PPE that a creature can have (or.. store?)? Or is the cap based on what a creature can generate internally for themselves, and then they can layer-on more PPE by doing stuff, like hanging out at a ley line?
I'm aquiring the books that I don't have in hard copy (like, you know... the core rule book, and Conversion 2 for Godling stuff; both books that I've never really read, since I've never really played the game before.), and it's taking a while.
Also, Vigileso, what are some of the differences between say a Line-walker and.... uh? any other caster that is better in your opinion? I'm not really looking for wierd stuff... like a Cloud Mage (holy fuck?); but how do they compare to say... Shifters or Warlocks?
Right now, the Psychic option looks appealing (probably, all of 1 lesser, and 5 Supers is what I'll take; unless I'm suggested otherwise); and Linewalker since it's a generic caster that gets a large pool of fuel for their spells.
Shifter's ability to teleport seems appealing, since this group looks like it will need to go around ambushing, smashing, grabbing, and then running. Having a couple gurgoyles with armour and guns might not hurt either.
Yes, I know, a Shifter can probably get retarded monster-demons, but the thing is, I plan on playing a white hat. So evil demons being forced to do good is probably not going to end well. Either they'll rebel, or they'll intentionally screw something up so that the innocent townspeople get killed/hurt/castrated/maimed.
Instead, if I go for lesser demons (like Gargoyle-types, no, not mother f-ing Brodkil), and treat them humanely, then the odds of them going rogue on me are a lot slimmer. Plus, I'll be more than powerful enough to lay the smack down on ones that go rogue. A big demon is a potential fight that could be annoying.
The whole "I pledge Allegiance to [Bill Gates/Tzeentch/Yog-Sothoth/Koumei] the mysterious otherworldly power that I do not know the true intentions of" option is one that I probably wouldn't take. Mostly b/c I've got the feeling that Godlings live forever, and pledging yourself permanently to an other power isn't always a good idea. If they're somewhat benevolent, then maybe, but I'm not willing to chance it just now.
About warlocks (or some other class) are they worth losing on a big mana pool? Is there a combo other than Ley-Line Walker + (other caster) that is better?
The more input sources, the better. Virgileso, are there any pet casters that you want to try and sell to me? I want pros and cons, of you can compare them to a ley line walker's pros and cons, then I might look at changing my spell casting options.
Last edited by Judging__Eagle on Thu Apr 02, 2009 2:45 am, edited 2 times in total.
The Gaming Den; where Mathematics are rigorously applied to Mythology.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.
I'm not sure where this idea that ley lines influenced the internal PPE of a child or anything like that. Granted, if they draw a bunch of it from the ley line before you kill them, then you get alot. Hell, they explicitly state that time boosted energy from a nexus point can only be used during the period itself (no long term storage). However, if you have two casters each draw the energy and then sharing, they get to skip this problem because energy from people has no such retention limitation.
Since spells can be learned for money from the black market, and are partially a feature of DM permission, what you truly want are class abilities and starting/auto-gained spells.
I haven't touched the game in quite a few years now, so I can't tell you names that well anymore. There's one in the Book of Magic world book, the one that talks about Tolkien or something, I think the same one with the Lizard Mage. That class actually has the inability to cast lower level spells, and automatically starts with all 7th level spells or something, and each level it gains it gains the next level; so by 5th level it knows 7th through 11th level spells automatically. That's a good one to start out with if you're getting dual-casting.
Since spells can be learned for money from the black market, and are partially a feature of DM permission, what you truly want are class abilities and starting/auto-gained spells.
I haven't touched the game in quite a few years now, so I can't tell you names that well anymore. There's one in the Book of Magic world book, the one that talks about Tolkien or something, I think the same one with the Lizard Mage. That class actually has the inability to cast lower level spells, and automatically starts with all 7th level spells or something, and each level it gains it gains the next level; so by 5th level it knows 7th through 11th level spells automatically. That's a good one to start out with if you're getting dual-casting.
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
count down to Forums of the Megaverse bannination, in T-....
called out Kevin on his uh... tactics. so we'll see.
called out Kevin on his uh... tactics. so we'll see.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
I'm not sure why you did that, the place doesn't seem like a good idea to do that sort of thing. One of the reasons I left Rifts was because of their policy of legal threats against homebrew anything on the internet, and conversions (either direction) were the ones they hounded after with utmost vigour.
P.S. Got a link?
P.S. Got a link?
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
it was actually fairly minor, but, we'll see what happens:
http://forums.palladium-megaverse.com/v ... 1&start=50
username Korbl, way down towards the bottom.
http://forums.palladium-megaverse.com/v ... 1&start=50
username Korbl, way down towards the bottom.
Last edited by Prak on Wed Apr 01, 2009 8:38 pm, edited 1 time in total.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
- Psychic Robot
- Prince
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- Joined: Sat May 03, 2008 10:47 pm
Meh, not everything needs to be a full-on dissertation.
Oh, for those that continue to play Rifts and are thinking spellcaster, there's a really simple spell you should get ahold of; Immune to Energy. It's mid-level or so and rather cheap in PPE cost (especially with your near infinite reserves), and you're immune to energy damage while it's running (lasers, plasma ejectors, etc).
Oh, for those that continue to play Rifts and are thinking spellcaster, there's a really simple spell you should get ahold of; Immune to Energy. It's mid-level or so and rather cheap in PPE cost (especially with your near infinite reserves), and you're immune to energy damage while it's running (lasers, plasma ejectors, etc).
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
-
RandomCasualty2
- Prince
- Posts: 3295
- Joined: Sun May 25, 2008 4:22 pm
I'm not surprised, given that people seemed to like the setting, but hate the rules set. So someone converting rifts to D20 or any other system would be bad for them.virgileso wrote:I'm not sure why you did that, the place doesn't seem like a good idea to do that sort of thing. One of the reasons I left Rifts was because of their policy of legal threats against homebrew anything on the internet, and conversions (either direction) were the ones they hounded after with utmost vigour.
the funny thing is, someone's gotten away with converting it to d20, and if you know the right people*, you can get his email and if you ask him nicely, he'll send you the stuff.RandomCasualty2 wrote:I'm not surprised, given that people seemed to like the setting, but hate the rules set. So someone converting rifts to D20 or any other system would be bad for them.virgileso wrote:I'm not sure why you did that, the place doesn't seem like a good idea to do that sort of thing. One of the reasons I left Rifts was because of their policy of legal threats against homebrew anything on the internet, and conversions (either direction) were the ones they hounded after with utmost vigour.
(* and by right people, I mean me.)
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
Okay, so...
Drawing PPE from a nexus point or whatever can fill up your pool, then the excess is kept as overflow for casting (or can be cast in the same round). But it will begin to dissipate pretty quickly, back down to your maximum. Same for sacrifices.
Borrowing PPE from others is yours to keep, even above your limit.
PPE for being a caster isn't actually a class feature you get as a Godling - you have your own PPE pool instead.
5 Super powers are better than taking a second group of lessers, by far.
Gargoyles/Gurgoyles can be a good move, yeah. They're open to being treated reasonably and acting friendly as a result, and aren't innately a bunch of dicks. Oh, and if they get out of line, it's not a potential TPK.
Warlocks basically just get a bunch of elemental spells, along with the ability to communicate with elementals (which have their own language and an alien mindset so strange that non-Warlocks can't communicate with them. A fire elemental, for instance, just can't comprehend that there's anything wrong with sitting in the middle of a forest/village and that it all burns to the ground as a result). Also they're automatically on good terms with elementals (of their selected type or all? I forget) and as such, elementals will go out of their way to not attack Warlocks (unless the Warlock attacks first).
They may or may not get the ability to summon them, I forget.
There aren't that many non-metal armours - Millennium Tree leaves, Plasticman armour and certain ceramic ones, basically.
Also, perhaps it's not great to openly talk about downloading the books here. Just saying, that's likely to be against the CoC and you never know, it might just summon the Wrath of Siembieda (TM).
Also, many years ago, like in 2002-2003, I found a Rifts d20 conversion floating around on one of those spyware-rich file sharing programs. It was crap. Everything felt so bland - Burster turned into a psychic Prestige Class that was just a reflavoured Pyromancer (including the requirement that you have to set something on fire just for the hell of it, and it took a while just to be able to burst into flames). Getting robotic implants cost money and XP, and damaged your stats as well... I didn't like it. Maybe this new one is better. Maybe it's the same ancient one. The fact is, if you want to retain the essence of Rifts, you're going to have a hundred odd base classes, with little in the way of prestige classes.
Drawing PPE from a nexus point or whatever can fill up your pool, then the excess is kept as overflow for casting (or can be cast in the same round). But it will begin to dissipate pretty quickly, back down to your maximum. Same for sacrifices.
Borrowing PPE from others is yours to keep, even above your limit.
PPE for being a caster isn't actually a class feature you get as a Godling - you have your own PPE pool instead.
5 Super powers are better than taking a second group of lessers, by far.
Gargoyles/Gurgoyles can be a good move, yeah. They're open to being treated reasonably and acting friendly as a result, and aren't innately a bunch of dicks. Oh, and if they get out of line, it's not a potential TPK.
Warlocks basically just get a bunch of elemental spells, along with the ability to communicate with elementals (which have their own language and an alien mindset so strange that non-Warlocks can't communicate with them. A fire elemental, for instance, just can't comprehend that there's anything wrong with sitting in the middle of a forest/village and that it all burns to the ground as a result). Also they're automatically on good terms with elementals (of their selected type or all? I forget) and as such, elementals will go out of their way to not attack Warlocks (unless the Warlock attacks first).
They may or may not get the ability to summon them, I forget.
There aren't that many non-metal armours - Millennium Tree leaves, Plasticman armour and certain ceramic ones, basically.
Also, perhaps it's not great to openly talk about downloading the books here. Just saying, that's likely to be against the CoC and you never know, it might just summon the Wrath of Siembieda (TM).
Also, many years ago, like in 2002-2003, I found a Rifts d20 conversion floating around on one of those spyware-rich file sharing programs. It was crap. Everything felt so bland - Burster turned into a psychic Prestige Class that was just a reflavoured Pyromancer (including the requirement that you have to set something on fire just for the hell of it, and it took a while just to be able to burst into flames). Getting robotic implants cost money and XP, and damaged your stats as well... I didn't like it. Maybe this new one is better. Maybe it's the same ancient one. The fact is, if you want to retain the essence of Rifts, you're going to have a hundred odd base classes, with little in the way of prestige classes.
- Judging__Eagle
- Prince
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- Location: Lake Ontario is in my backyard; Canada
On PPE pools, I use the stuff that Godlings get I take it? [is that light/dark/grey in terms of power?]
However, I can recharge faster if I'm a line walker (double what other do, right?).
Okay so far...
Godling Options:
-Psionics: One lesser Psionic; 5 Supers.
--Don't know what to pick, I'm sure that once I take a look at the list I'll figure something out
-Ley Line Walker
--I pick spells, I can then cast them.
-Shifter
--Patron: none [with the option of not being a Pawn of Billgates/Tzeentch/Nurgle/CIA/Koumei/Bene Gesserit/Magic angel-demon Fire or Jejoh]
--Followers [Lesser or Minor demons like Gargoyles/Gurgoyles, or can it be other things as well?]
--Can teleport [Scry & Die? can we do it?]
Not gonna pick Warlock, talking to elementals seems cool, but... meh.
Gear:
-Phase-Medkit [For fix people... but we also have two bots; I hope they can fix themselves; I'm guessing getting healing psionic powers and/or spells will also help]
-Phase Field [tanky as all hell]
-Lesser rune weapon [sword? dagger? can it have special abilities? like help my spellcasting?]
I'm thinking of a Plasma Flamethrower (shitty damage, unless you spend 2 actions to "focus" the fire on a target, then it deals .. here is what Prak sent me about it:
Personally, I'd just re-do the gun, since it's rules are badwrongdumb.
Every action, you deal say... 3d6 damage; in a line. The Line is..... 30? 40? 50? feet long; and people keep taking damage if you're still firing the weapon in the same direction.
That would actually make the gun be a single gun, and not three different special weapons pretending to share the same flamethrower casing.
Does that sound like a pass? You can drop the range (or anything else), or up it as you choose. I just want single shot and double shot to not be very different, and I want "area attacks" to simply be an integral part of how the weapon is when it's used. A 30/40/50 foot line of fire shouldn't suddenly deal more than double the average damage of two seperate attacks when fired in a sustained two-attack action.
On "armours" Does.... riding in a metal vehicle screw up a mage? I just realized that a gurgoyle crew in a vehicle might make sense, and would keep me from needing to wear armour all the time. Some sort of apc, or hover-something, ... are there any quite-ish hover/flying APCs that aren't super pricey? This could be an idea for later, I'm just brainstorming.
Also, I have no idea what you are talking about openly talking about downloading books. I must have said something different.
/nudge /nudge.
However, I can recharge faster if I'm a line walker (double what other do, right?).
Okay so far...
Godling Options:
-Psionics: One lesser Psionic; 5 Supers.
--Don't know what to pick, I'm sure that once I take a look at the list I'll figure something out
-Ley Line Walker
--I pick spells, I can then cast them.
-Shifter
--Patron: none [with the option of not being a Pawn of Billgates/Tzeentch/Nurgle/CIA/Koumei/Bene Gesserit/Magic angel-demon Fire or Jejoh]
--Followers [Lesser or Minor demons like Gargoyles/Gurgoyles, or can it be other things as well?]
--Can teleport [Scry & Die? can we do it?]
Not gonna pick Warlock, talking to elementals seems cool, but... meh.
Gear:
-Phase-Medkit [For fix people... but we also have two bots; I hope they can fix themselves; I'm guessing getting healing psionic powers and/or spells will also help]
-Phase Field [tanky as all hell]
-Lesser rune weapon [sword? dagger? can it have special abilities? like help my spellcasting?]
I'm thinking of a Plasma Flamethrower (shitty damage, unless you spend 2 actions to "focus" the fire on a target, then it deals .. here is what Prak sent me about it:
It's an edgecase weapon. 20-50 MD for 2 actions doesn't seem too shabby. Seeing as you do 6-36 MD in those same two actions if you fired it normally. The range on it is awesome; the area effected seems smallish.plasma flamethrower: 500 ft. effective range, short burst does 3d6 md, concentrated (two attack actions) does 1d4x10+10. or attacker can cover an area up to 10'/attack action and everybody in area takes 2d6 md
Personally, I'd just re-do the gun, since it's rules are badwrongdumb.
Every action, you deal say... 3d6 damage; in a line. The Line is..... 30? 40? 50? feet long; and people keep taking damage if you're still firing the weapon in the same direction.
That would actually make the gun be a single gun, and not three different special weapons pretending to share the same flamethrower casing.
Does that sound like a pass? You can drop the range (or anything else), or up it as you choose. I just want single shot and double shot to not be very different, and I want "area attacks" to simply be an integral part of how the weapon is when it's used. A 30/40/50 foot line of fire shouldn't suddenly deal more than double the average damage of two seperate attacks when fired in a sustained two-attack action.
On "armours" Does.... riding in a metal vehicle screw up a mage? I just realized that a gurgoyle crew in a vehicle might make sense, and would keep me from needing to wear armour all the time. Some sort of apc, or hover-something, ... are there any quite-ish hover/flying APCs that aren't super pricey? This could be an idea for later, I'm just brainstorming.
Also, I have no idea what you are talking about openly talking about downloading books. I must have said something different.
Last edited by Judging__Eagle on Thu Apr 02, 2009 3:43 pm, edited 1 time in total.
The Gaming Den; where Mathematics are rigorously applied to Mythology.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.