"extra arms do not give extra attacks"
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"extra arms do not give extra attacks"
alright, some idiot is saying the extra arms from insectile are "purely cosmetic" and don't give extra attacks (which they don't) "even with multi-weapon fighting"
what's the errata or actual rule on this?
what's the errata or actual rule on this?
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Username17
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The extra arms don't give you extra claw attacks. If you are someone who gets "claws" your attack line still has "claws." If it ha "2 Claws" your attack line still has "2 claws."
But multiweapon fighting is an entirely different thing. It's just literally how many weapons you happen to be holding. Getting access to a bunch of extra hands and subsequently holding extra weapons is enough by itself to get multiweapon attacks and penalties.
-Username17
But multiweapon fighting is an entirely different thing. It's just literally how many weapons you happen to be holding. Getting access to a bunch of extra hands and subsequently holding extra weapons is enough by itself to get multiweapon attacks and penalties.
-Username17
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SunTzuWarmaster
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Rules are on your side.
For shaky rules grounds, you can look up the following:
You can cite F&K.
You can cite Girallon's Blessing (SpC).
You can cite http://www.d20resources.com/future.d20. ... a.arms.php
You can cite http://eberronunlimited.wikidot.com/spe ... -of-plenty (this is in LoM)
You can cite the Thri-Kreen.
here is the big list of ways to get extra arms, every one of them gives extra attacks:
http://74.125.47.132/search?q=cache:hsl ... clnk&gl=us
However, the real argument that you have to make is:
"This is a +2 LA. There is absolutely no reason to take it if the arms don't do anything. Do you think it assigned that +2 LA for it's TremorSense, +2 NA, +4 Dex and +2 Wis?"
For shaky rules grounds, you can look up the following:
You can cite F&K.
You can cite Girallon's Blessing (SpC).
You can cite http://www.d20resources.com/future.d20. ... a.arms.php
You can cite http://eberronunlimited.wikidot.com/spe ... -of-plenty (this is in LoM)
You can cite the Thri-Kreen.
here is the big list of ways to get extra arms, every one of them gives extra attacks:
http://74.125.47.132/search?q=cache:hsl ... clnk&gl=us
However, the real argument that you have to make is:
"This is a +2 LA. There is absolutely no reason to take it if the arms don't do anything. Do you think it assigned that +2 LA for it's TremorSense, +2 NA, +4 Dex and +2 Wis?"
this is what I said, but I need something to back it up, because while most of us here on the den will take it on your say so, the dm for this game may not.FrankTrollman wrote:The extra arms don't give you extra claw attacks. If you are someone who gets "claws" your attack line still has "claws." If it ha "2 Claws" your attack line still has "2 claws."
But multiweapon fighting is an entirely different thing. It's just literally how many weapons you happen to be holding. Getting access to a bunch of extra hands and subsequently holding extra weapons is enough by itself to get multiweapon attacks and penalties.
-Username17
as aboveSunTzuWarmaster wrote:Rules are on your side.
For shaky rules grounds, you can look up the following:
You can cite F&K.
spell specifically grants claw attacks, and says nothing about "these arms do not grant you extra attacks" or anything about multi-weapon fighting.You can cite Girallon's Blessing (SpC).
see girallon's blessing
see girallon's blessingYou can cite http://eberronunlimited.wikidot.com/spe ... -of-plenty (this is in LoM)
same problem as Girallon's Blessing. They specifically have four claws.You can cite the Thri-Kreen.
yeah, I'll state that.However, the real argument that you have to make is:
"This is a +2 LA. There is absolutely no reason to take it if the arms don't do anything. Do you think it assigned that +2 LA for it's TremorSense, +2 NA, +4 Dex and +2 Wis?"
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
The only argument you need, from the Expanded Psionics Handbook:
Edit: Actually, the Natural Attacks below the Multiple Limbs explicitly says the Thri-keen can attack with four claws and bite, or a Thri-Keen ranger can hold three short swords (thank to Multiweapon Fighting), attack with each of them at a -2 penalty and still bite something with a -5 penalty.Page 15, XPH wrote: Multiple Limbs: Thri-keen have four arms, and thus can take the Multiweapon Fighting feat instead of the Two-Weapon Fighting feat. Thri-keen can also take the Multiattack feat (these are not bonus feats)
Last edited by Maxus on Sun Apr 05, 2009 9:28 pm, edited 2 times in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
ok, apparently people aren't understanding. here's what's being said:
wooden wrote:I know that the insectile template grants additional arms, I'm worried about the part that says "doesn't grant additional attacks," which might disqualify you from taking advantage of the extra attacks that Multiweapon Fighting might grant, despite the fact that you qualify for the feat.
I'm of the opinion that this doesn't work. Prime, what do you think?
Prime wrote:The insectile template's arms are purely cosmetic - you can't use them to make extra attacks, and that feat won't change things.
(If you want extra usable limbs, may I suggest the combo of Dragon TailRotD/Prehensile TailSS?)
So, what do I cite to make them understand that Insectile's extra arms are usable? That one gains extra attacks when they have multi-weapon fighting and Insectile just meant that they don't grant inherent extra attacks?Insectile Template wrote:Attacks: Despite having six arms, insectile creatures gain no additional attacks.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
- Judging__Eagle
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ok, I'll try that, thanks, JE.
sometimes all that's needed is a logic problem.
sometimes all that's needed is a logic problem.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
-
RandomCasualty2
- Prince
- Posts: 3295
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Savage Species
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
-
RandomCasualty2
- Prince
- Posts: 3295
- Joined: Sun May 25, 2008 4:22 pm
it's got the insectile template in it, so, yes, I do.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
-
Username17
- Serious Badass
- Posts: 29894
- Joined: Fri Mar 07, 2008 7:54 pm
Multiweapon fighting attacks are granted by held weapons, not by having extra arms. It is actually perfectly possible, even easy to end up multiweapon fighting with no extra limbs at all. Boot blades and tail spike proficiency both wave the normal restriction on multiweapon fighting which is:
"Three or more hands." (MM, p. 306)
So really the only important question for whether you get multiattack is whether there are hands on the ends of those arms. If there are, you qualify for the feat and the other people need to shut up. Thereafter, you are using the multiweapon fighting rules that are entirely dependent on how many weapons you are holding.
Frankly, you're better off being a Nezumi with boot blades, armor spikes, and a tail spine. You can go to town with 6 weapons easily without ever taking a level adjustment. If you're worried about the horrible to-hit penalties remember that a wand of DMM Persistant Wraithstrike seriously costs 4,500 gold. It's unclear whether you'd need to pay Turning Attempts to activate such a wand, but since spending turning attempts you don't have is actually a listed example on the UMD skill I don't even pretend to care.
Edit: I just remembered the ultimate argument on this one:
Humans do not get extra attacks for having two hands. You don't get extra attacks for having four or twenty four hands either. However, as per page 160 of the PHB you get extra attacks for each weapon wielded in an off hand. These are completely independent of how many hands you actually have (see: armor spikes), although it is obviously easier to wield more weapon when you have more hands to do it with.
-Username17
"Three or more hands." (MM, p. 306)
So really the only important question for whether you get multiattack is whether there are hands on the ends of those arms. If there are, you qualify for the feat and the other people need to shut up. Thereafter, you are using the multiweapon fighting rules that are entirely dependent on how many weapons you are holding.
Frankly, you're better off being a Nezumi with boot blades, armor spikes, and a tail spine. You can go to town with 6 weapons easily without ever taking a level adjustment. If you're worried about the horrible to-hit penalties remember that a wand of DMM Persistant Wraithstrike seriously costs 4,500 gold. It's unclear whether you'd need to pay Turning Attempts to activate such a wand, but since spending turning attempts you don't have is actually a listed example on the UMD skill I don't even pretend to care.
Edit: I just remembered the ultimate argument on this one:
Humans do not get extra attacks for having two hands. You don't get extra attacks for having four or twenty four hands either. However, as per page 160 of the PHB you get extra attacks for each weapon wielded in an off hand. These are completely independent of how many hands you actually have (see: armor spikes), although it is obviously easier to wield more weapon when you have more hands to do it with.
-Username17
Last edited by Username17 on Mon Apr 06, 2009 7:42 am, edited 1 time in total.
That reminds me, what book are boot blades in?
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Username17
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