I can 1/2, 1/4, 1/5, 1/8, 1/10 calculations in my head so no its not needed just as having your possible damage situations isn't needed. But it does make the game run faster.Judging__Eagle wrote:ck,
I think the problem is that a chart is needed at all.
I don't want charts in my games if at all possible. I want my games to have rules that are instantly understood, not have the game delayed by a new rule.
That's why the Tome stuff worked guys; it wasn't stuff that needed to be referred to all the time. The game's rules should make play easy, not delay it.
Having to do adding and subtracting and multiplying is challenging for some (well one) of the guys I play with even before they've had a few beers. We needed to print out reference sheets so he knew what were full/standard/move and free actions and work out what all his attack iterations were so they had it there in front of him.
This chart is about as simple as charts get for reading. How much difficulty is
DM: You take 27 damage
PC: OK so with my DR of 1/4 that is (scrolls finger down to 28 damage and over to 1/4 DR) down to 20.
DM: cool
Compared to
PC: I hit with a critical on my sneak attack with a scythe! So my damage is (2d4 + (3*1.5)) x4 + 3d6 sneak + 1d6 cold ... wait is cold before or after the multiplier?
Sure I don't want every action taken to require its own separate table but having a simple flow chart to calculate the damage of DR for you is hardly a complicating factor for the game.
I mean we're not talking about rolemaster "you need a separate chart for each weapon" kind of thing. It's giving your player who can't be bothered to do math in his head a calculator...only faster