I'm surprised they put this in the game. I mean, it's clearly broken, what with the ability to permanently affect the game world.Imprisonment
You inscribe runes upon your foe, and it falls into a space beyond the normal bounds of the cosmos from which it might never return.
Level: 28
Category: Warding
Time: 1 hour
Duration: Permanent
Component Cost: 170,000 gp, plus 5 healing surges
Market Price: 500,000 gp
Key Skill: Arcana (no check)
You imprison a creature within a demiplane created by this ritual. The creature to be imprisoned must be either helpless or willing, and it must be present for the entire performance of the ritual. When the ritual is complete, an invisible magical field envelops the creature, putting it into suspended animation, and the creature falls into a space beyond the normal bounds of the cosmos. Only divination rituals performed by creatures of your level or higher can determine the location of the imprisoned creature.
You must set one or more possible conditions that release the creature, should they come to pass. You can set an imprisoned creature free by performing a ritual of release that has no component cost and takes 1 hour. A freed creature has no memory of the events that occurred during its imprisonment, and it appears in the world on the ground closest to where it was imprisoned.
[4e] Imprisonment Ritual
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- Psychic Robot
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[4e] Imprisonment Ritual
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:You do not seem to do anything.Chamomile wrote:Ant, what do we do about Psychic Robot?
Uhh... sarcasm, right?
There's quite a few rituals that permanently affect the game world. Beyond stuff like Knock, Leomund's Secret Chest and and Enchant Magic Item, a few Make Whole's could restore an entire village, and Raise Dead also permanently affects the game world - or at least until the fellow dies again.
Imprisoning powerful evils, until they get released by [Trigger] is also a staple of fantasy. Its too long to use in combat, so that avenue of brokenness is disabled.
The fact that a willing creature can be imprisoned and then released is interesting. It allows this to be used as a sort of ultra-protection - imprison the last heir to the throne of Ultraland until the baddies who killed his family can be wiped out, that sort of thing.
There's quite a few rituals that permanently affect the game world. Beyond stuff like Knock, Leomund's Secret Chest and and Enchant Magic Item, a few Make Whole's could restore an entire village, and Raise Dead also permanently affects the game world - or at least until the fellow dies again.
Imprisoning powerful evils, until they get released by [Trigger] is also a staple of fantasy. Its too long to use in combat, so that avenue of brokenness is disabled.
The fact that a willing creature can be imprisoned and then released is interesting. It allows this to be used as a sort of ultra-protection - imprison the last heir to the throne of Ultraland until the baddies who killed his family can be wiped out, that sort of thing.
- Avoraciopoctules
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I am actually impressed that the release conditions are so open-ended
This could be exploited by people using clocks. You could have a ritual caster who is released from suspended animation and finishes the last round of their ritual when you blow through a whistle.
EDIT: It's still ridiculously expensive, though.
This could be exploited by people using clocks. You could have a ritual caster who is released from suspended animation and finishes the last round of their ritual when you blow through a whistle.
EDIT: It's still ridiculously expensive, though.
Last edited by Avoraciopoctules on Fri Apr 10, 2009 1:42 am, edited 1 time in total.
- Psychic Robot
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Well, the 4e devs took one step forward with the ritual and then two back with the archlich destiny:
Can't have an evil lich, oh noes, 'cause that wouldn't be fambly frendly. PCs can only be the GOOD lich, and they automatically hurt undead within three squares of them, as the lich necromancer obviously shouldn't exist. Ever. The class preview is here.Archlich
You fail to remain living, but also fail to die. Undead, you
ensure your ability to defend against evil forever.
Prerequisites: 21st level, any arcane class
You pursue eternal life as an undead creature. Most
wizards who search for and achieve easy immortality
by way of esoteric necromantic texts are evil, avaricious
spellcasters who stop at nothing to achieve their
ultimate goals. For some, that goal is lichdom itself.
But you have a greater, nobler purpose.
Unlike many who have become liches before you,
you have trained your mind to avoid succumbing to
the madness that necromantic preservation often
brings. For instance, you did not perform the foul
ritual that traded your life for animation the moment
you found it; you waited until your power was equal
to the change. Nor did you accept the aid of Orcus,
Demon Prince of the Undead, to empower the ritual,
but you waited to find methods outside his control. In
doing so, you escaped his touch, though you bear his
personal enmity to this day.
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:You do not seem to do anything.Chamomile wrote:Ant, what do we do about Psychic Robot?
... ... Sorry, was the purpose of this thread to poke at a specific ritual, or just "let's find the broken in 4e". I'm good with either, I'd just like to know.Psychic Robot wrote:Well, the 4e devs took one step forward with the ritual and then two back with the archlich destiny:
Can't have an evil lich, oh noes, 'cause that wouldn't be fambly frendly. PCs can only be the GOOD lich, and they automatically hurt undead within three squares of them, as the lich necromancer obviously shouldn't exist. Ever.Archlich
You fail to remain living, but also fail to die. Undead, you
ensure your ability to defend against evil forever.
Prerequisites: 21st level, any arcane class
You pursue eternal life as an undead creature. Most
wizards who search for and achieve easy immortality
by way of esoteric necromantic texts are evil, avaricious
spellcasters who stop at nothing to achieve their
ultimate goals. For some, that goal is lichdom itself.
But you have a greater, nobler purpose.
Unlike many who have become liches before you,
you have trained your mind to avoid succumbing to
the madness that necromantic preservation often
brings. For instance, you did not perform the foul
ritual that traded your life for animation the moment
you found it; you waited until your power was equal
to the change. Nor did you accept the aid of Orcus,
Demon Prince of the Undead, to empower the ritual,
but you waited to find methods outside his control. In
doing so, you escaped his touch, though you bear his
personal enmity to this day.
They already do. In the MM, DMG and Open Grave. Yes, it's stupid and annoying that they're forcing the "PCs are good guys! Always! They wear bright clothing and smile all the time!" angle, but it's not like they've removed the lich from the DM's arsenal of baddies.
Secondly, they can still be surrounded by undead. Reread the power - any living/undead enemy. If it's your undead, they're fine.
Last edited by tic on Fri Apr 10, 2009 3:26 pm, edited 1 time in total.
- Psychic Robot
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I added that because both the ritual and the destiny are in Arcane Power.
Do liches have the ability to create undead? I can't remember. I thought it was up to the DM to bullshit it.They already do. In the MM, DMG and Open Grave. Yes, it's stupid and annoying that they're forcing the "PCs are good guys! Always! They wear bright clothing and smile all the time!" angle, but it's not like they've removed the lich from the DM's arsenal of baddies.
Well, that's good.Secondly, they can still be surrounded by undead. Reread the power - any living/undead enemy. If it's your undead, they're fine.
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:You do not seem to do anything.Chamomile wrote:Ant, what do we do about Psychic Robot?
No, they don't. It's the same setup as in 3.5 - lichdom doesn't give any ability to animate undead, but they both require necromantic magic. It's likely that, by the time you're powerful enough to become a lich, you'll be able to create undead independently of the template.Psychic Robot wrote:I added that because both the ritual and the destiny are in Arcane Power.Do liches have the ability to create undead? I can't remember. I thought it was up to the DM to bullshit it.They already do. In the MM, DMG and Open Grave. Yes, it's stupid and annoying that they're forcing the "PCs are good guys! Always! They wear bright clothing and smile all the time!" angle, but it's not like they've removed the lich from the DM's arsenal of baddies.
Of course, no undead creating, so it'd still fall down to GM's call for PCs - see "Smiling all the time!". For enemies, you could probably steal the Death Master's ability to enter battle with, and conjure as an encounter power, four undead minions.
- Psychic Robot
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You're puking at what, exactly? The lack of undead creation? I can agree with that. But the lich itself seems solid. It does everything else a lich needs to do.
Hmm... Interesting. Flipping through Open Grave, I came across the rituals section. "Undead Servitor". Creates what amounts to a mindless noncombatant minion. Creates undead.
I suppose something could be done with that to create other undead. You'd have to limit it - action economy and all that - but I can see a single undead 'bodyguard', functioning as a ranger's animal companion does.
Hmm... Interesting. Flipping through Open Grave, I came across the rituals section. "Undead Servitor". Creates what amounts to a mindless noncombatant minion. Creates undead.
I suppose something could be done with that to create other undead. You'd have to limit it - action economy and all that - but I can see a single undead 'bodyguard', functioning as a ranger's animal companion does.
No this is 4E, they wear black leather and angst about their dark past/evil race/misunderstood class/their eternal struggle to stay good/how no one under stands how deep and tortured they really are/how they're crawling in their skin, blah blah, wounds won't heal etc, etctic wrote: They wear bright clothing and smile all the time!"
I meant the PCs as well, the whole drow, teiflings, and that god awful @$@#%$! race that dies if they don't feel pain thing.
Actually does Cure X Wounds still hurt undead in 4e.. hell, can it even be cast on a monster in 4e?
Actually does Cure X Wounds still hurt undead in 4e.. hell, can it even be cast on a monster in 4e?
Last edited by sake on Fri Apr 10, 2009 8:56 am, edited 1 time in total.
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MartinHarper
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Sake: In 4e, there aren't really cure spells. Every character has healing surges, which are an inner reservoir of healing power. Healing powers generally let you recover HP by spending healing surges or by giving you HP as if you spent a healing surge; each healing surge heals you a quarter of your HP. So, positive and negative energy aren't involved in healing. Instead, undead are vulnerable to radiant (light) damage, and they are resistant to necrotic (badwrong) damage.
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:You do not seem to do anything.Chamomile wrote:Ant, what do we do about Psychic Robot?
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