I have seen the term used in Everquest tanking discussions, where it was used to determine how much tanking and healing was needed to guard against high/max damage rounds. There used to be quite a few encounters where average damage (DPS) was quite low, but the odd full quad + flurry + double proc (DPR) ripped through all but the best equipped tanks without allowing time for healing.MartinHarper wrote:I didn't hear the term "DPR" until 4th edition came along.
With the low impact fights of 4th edition that distinction seems moot though - if a maximum damage round won't one-shot you, average damage over time is all that's left to measure.